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- Past hour
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The problem I am having is that my copy of 0ad is a FlatPak, and because of this the Scenario Editor doesn’t work, so I can’t make my own scenario maps, only hand-edit existing ones, which is a pain in the @$$.
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Sorry about that. The campaign isn’t finished, still a long way to go. I actually have given up on it for the time being, but if you think it is worth pursuing, I’ll try to get it done for the next release.
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@Percival12 Congratulations on your work! It's truly something necessary to keep this legacy alive. I hope you can maintain this excellent progress
- Today
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Photo Cat joined the community
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xooxaan joined the community
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On the campaign, I'm not sure where to find the enemy after destroying the first base (got all the map explored), so I'm unable to finish first mission. Beside this very good job on the mod
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We discovered with my bro John that it fixed installing the 0ad version for intel
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The newest release is out! You can get it on Github: https://github.com/Perzival123/Hyrule-Conquest-Revival, and on ModDB: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-3-0. I'll post it here later.
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It seems to have been fixed, the newest upload says 5 downloads. Wonder what the bug was. You probably got confused by the counter resetting because I'm reuploading shamefully the mod every time I find some bugs coming from the mod.. 4rd reupload due to poorly handled exceptions ... Also on @Vantha's tip I've tried to see if I could get some of the logic in guiinterface. I couldn't import much logic there but in SetWallPlacementPreview we could control additional visual effects of the previews. I also rewrote some of it to be able to reason from it... Anyways... If the mod/code is working as I think it is now (finely), my guess is that it is still not possible to PR it as long as it is a constant storing tower-like structures, usable as start/end points for wall segments.
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Perzival12 started following Stan`
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It seems to have been fixed, the newest upload says 5 downloads. Wonder what the bug was.
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Aquatichead joined the community
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Bonjour, j ai réglé le glissement de la sourie à 15 et tout est ok! Hahaha, désolé. Jeu fantastique, vous êtes les meilleurs. Merci.
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Max tallet joined the community
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Bonjour, je suis passé de Ubuntu 20.04 à Ubuntu 22.04, tout allez bien, puis je suis passé à Ubuntu 24.04, et là, la sourie est décalée vers le haut de 5mm environ, impossible de jouer avec précision, alors qu'Ubuntu affiche le marqueur sourie avec précision. merci
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vidmateoldapk joined the community
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MateoMartinez joined the community
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Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
Arup replied to MarcusAureliu#s's topic in Announcements / News
@MarcusAureliu#s how about today but a bit earlier than last time? your stream ended right when I woke up last time lol -
I think all the basics are there, animals of Australia (Oceania) may be.
- Yesterday
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Thanks, I've just realized I've slept an stupid, potentially error-generating mistake so I've just re-uploaded again with tiny fix... There are also small compromises I made as said in the opening comment... And the buildings templates that can be used as end wall sections (towers) are defined arbitrarily in a constant etc... So there are a few things that needs extra work.
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Buenos días o tardes; - -Por ahora estoy creando algunos animales. -¿Tienen ustedes alguna sugerencia? Disculpen las molestias*
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I took a quick look at the code, correct me if I'm wrong, but for a PR it looks like you could directly move most of the logic to the GuiInterface.prototype.SetWallPlacementPreview method. I don't think length would be an issue since you largely rewrote the logic of that method anyway, which is itself already quite long. And I don't think anyone would mind having a bit more code for more desired behaviour. Also, that would make it even more performant because you wouldn't have to compute the entire entity state for each snap candidate and could pull values like the position from the simulation directly, which is a lot quicker. What do you think? I believe a lot of people (including me) would love to see this added to the main game.
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Charleswoomb joined the community
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ropehero joined the community
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AlexHerbert started following Feldmap
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Gönndolsalv started following Release 28 Branch
- Last week
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Unlikely to be accepted as a PR. It lengthen the code by a bit; and is probably not how one would go about to implement all of the different features I've added, without the constraint of trying to make it into a compatible mod..
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Why aren't you making this a pull request?
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Yeah, thank you for that link.
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Why don’t more players use “Call to Arms”?
Obelix replied to AlexHerbert's topic in Gameplay Discussion
While reading this thread I remembered the article on Hotkeys in the Wildfire Games Gitea wiki. But I'm not sure it is up-to-date. -
Hey Alex, I just started watching your video of a 4v4 match, consisting of one team each Han and the other each Rome. Team 1: kyng, azymuth, you and @SaidRdz; team 2: @real_tabasco_sauce, john44, @Akentas and 50cent. What part of the Gameplay do you want to discuss with us? Unfortunately, I don't have the time to watch the whole 31:24 minutes without a hint. I just zapped in the video. Or should it be moved to Game Replays? Have a good day, obelix
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Thanks.
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https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message By the way, in the future (starting with R28) there will be a button on the error dialog that opens this FAQ entry directly.
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Perzival12 started following Can't Join Multiplayer Games
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Hey, so lately I've been trying to join some online games, but everytime I try, I get this error: Failed to connect to server This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software. I made sure I only have the compatible mods on, and I tried joining a bunch of different games, but I always get the same error. Is it because I am using a FlatPak? Or is it some setting on my computer? I am using a Librem 14 with PureOS installed, if that is important.
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