All Activity
- Past hour
- Today
-
Oh ok so I think you do need @stevenlau for that.
-
Classical Warfare AEA
wowgetoffyourcellphone replied to ClassicalWarFareAEA's topic in Game Modification
https://gitea.wildfiregames.com/0ad/0ad/pulls -
Yes, if you get Ahisma (all units), you gather berries faster and farm faster, but gather meat slower... whether ur a horse, civilian or soldier. germs civilians gather meat 100% faster, you can see it in stats. IT says civilians, there is only one type of civilian unit, dont confuse it with citizen
-
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I've submitted 3 PRs and 4 Issues. - Yesterday
-
Souldbyt started following 0AD Switch Homebrew Port
-
So... I got 0AD compiling with libnx on switch. It doesn't run yet but spidermonkey works perfectly. I hope to get it working with OpenGL and JIT SpiderMonkey
-
How?
-
Classical Warfare AEA
wowgetoffyourcellphone replied to ClassicalWarFareAEA's topic in Game Modification
Pull Request plz -
The Mauryas have a tech Ahimsa That gives units -80% meat gather. Someone know for sure that if affects the horse? ( ASHWAROHI Indian Ligth Cavalary). Also the German have 100% bonus meat gather to civilians. It counts the horse?
-
wzyas changed their profile photo
-
It's not about the game play for you. It's a kind of realism. If you were running a empire or a company you expect people can do some things on their own. Like If you tell your scout to go wild he goes will. He does not need you to tell him where to go next all the time. I mean real world people don't need a lot of commands like that. This is useful to play against the computer. You put some units to walk around and find his secret base or hidden units.
-
Jamescew joined the community
-
Вывод запоя нужен не только при тяжелых симптомах. Основанием для обращения может быть продолжительный прием спиртного, выраженное похмелья, ломки, тремор, тревога, рвота, бессонница, снижение давления или, наоборот, высокий скачок давления. Даже если пациент считает, что сможет бросить пить самостоятельно, запой часто приводит к интоксикации этанола, обезвоживанию и нарушению работы внутренних органов. Получить дополнительную информацию - вывод из запоя на дому сочи
-
Наркологическая помощь проводится на дому, амбулаторно, в клинике и в стационаре. Врач-нарколог проводит осмотр пациента, анализ жалоб, уточняет стаж алкогольной зависимости, наличие хронического заболевания, ограничения, признаки психических расстройств, особенности поведения и риск осложнений. После диагностики подбирается индивидуальная схема: капельница, препараты, витамины, гепатопротекторы, седативные средства, инфузионная терапия, детоксикация и дальнейшее лечение алкоголизма. Разобраться лучше - вывод из запоя вызов на дом в сочи
-
Вывод из запоя в Сочи необходим, когда человек не может самостоятельно выйти из состояния непрерывного употребления алкоголя, а самочувствие ухудшается даже после короткого перерыва. Запой опасен для здоровья, нервного системы, печени, сердца, сосудов и психики, поэтому обращаться за медицинской помощью лучше сразу, не дожидаясь недели тяжелого состояния. Изучить вопрос глубже - вывод из запоя на дому круглосуточно сочи
-
При алкогольной интоксикации поведение пациента может стать неадекватным: появляется агрессия, страх, раздражительность, потеря памяти, психозов, галлюцинаций, тревожность, депрессии. В таких случаях врач должен оценить состояние пациента и определить, возможен ли вывод из запоя на дому или необходимо лечение в стационаре. Разобраться лучше - нарколог на дом вывод из запоя сочи
-
-
I have had two mods pending for over a month, how long should it take?
-
Implementing forces in Unit Motion
Thalatta replied to Atrik's topic in Game Development & Technical Discussion
Is it my turn to ask (again) for a knock back/down effect? Yes, it is realistic (there's a video around of a woman being flung by a "small" elephant), and indeed it would be nice to have it, even when impacted by a cavalry charge, and certain spear/pike "formations" could reduce/cancel it (ideally from the frontal direction only). -
Stevenlaw joined the community
-
Implementing forces in Unit Motion
ShadowOfHassen replied to Atrik's topic in Game Development & Technical Discussion
It looks amazing! I think what would be great is if a feature like this had some kind of knock down effect for foot soldiers. That way an elephant could run into units, know them over and deal them damage. The ones who aren't dead will then be able to get back up like the trample effect in Battle For Middle Earth. -
Implementing forces in Unit Motion
Eilat replied to Atrik's topic in Game Development & Technical Discussion
Is it possible to integrate knockback and impact effects with units, like being hit by an elephant or struck by a catapult? The Hyrule Conquest mod has this, but it's a fantasy world; do you think it's realistic? (And the units in the mod have animations for being knocked up and falling; if this is implemented, more animations would probably be needed.) -
This issue is now tracked in https://gitea.wildfiregames.com/0ad/0ad/issues/8987
-
Newbie Questions - I can't beat Easy AI as Romans
Thalatta replied to Satevis's topic in Gameplay Discussion
In case you will want it, these two are against Very Hard Aggressive AI, both playing with the Athenians. In the first one I outcompeted the AI on economy early game right at the beginning, then it seems I stopped paying too much attention to it. For the second one I’m only barely outcompeted in the first couple of minutes (I guess took a few seconds to set my dropsites, resources being far from the CC). I’m not using auto-queue anymore, to get used to how apparently most people play. -
Two things. To let engine read your new tag in template (so that no error pops up), you need to edit the schema at the beginning of formation.js. To let the bonus really happen, you need to modify a few js, and you must understand the whole unit AI attack flow.
-
Latest Topics
