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What are your favorite songs in 0 A.D.?
Genava55 replied to ShadowOfHassen's topic in General Discussion
I am pretty sure some Slavic Macedonians have been playing with Macedonians for some time. -
What are your favorite songs in 0 A.D.?
Vantha replied to ShadowOfHassen's topic in General Discussion
Yeah, it's everything but ideal. But English just doesn't have the word needed. -
What are your favorite songs in 0 A.D.?
Classic-Burger replied to ShadowOfHassen's topic in General Discussion
If there is a Gemanic tribe called Germans already in the game, it should have been called Cimbri. But it was left as Germans. - Today
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It's normal, many RTS don't have progression. Sometimes people don't feel the technological improvements. Age of Empires 2 isn't a good example. In AoE, there are eras, while in 0AD, there aren't any; you don't go from the Bronze Age to the Iron Age. That's fine for ages, in 0AD there are no ages, the equipment of a centurion is not much improved compared to that of a princeps. I recommend you see it more like Total War series logic. Again, this isn't about turning 0AD into Age of Empires, Delenda Est did a better job with scouts. Putting centurions instead of a princeps makes no sense. It's like evolving from a corporal to a lieutenant. In Age of Empires, it goes from upgrading a 18th century militia to a 21st century marine.That's the logic of AoE. If you want real changes, it's better to differentiate the equipment.
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What are your favorite songs in 0 A.D.?
Grautvornix replied to ShadowOfHassen's topic in General Discussion
Let me split a hair here: While some Germans are already playing it, the game will have Germanic tribes, right? (OMG, what a bean counter I am!) -
I struggled with trying to understand why this game felt weird when compared to other similar titles. For a while now I thought that this weirdness comes from the Citizen Soldier system, but it's not it. The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression). In "Age of" games, you get unit line upgrades. Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc. Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. There isn't that familiar upgrade icon below the unit. We do have unit classes, and this helps to differentiate civilizations. But, for me at least, the unit upgrade system is what the game (intentionally) lacks.
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Civ: Germans (Cimbri, Suebians, Goths)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
https://gitea.wildfiregames.com/0ad/0ad/issues/8410 https://gitea.wildfiregames.com/0ad/0ad/issues/8408 Germanic names issues. -
I continue studying the code step by step. I had a future idea... A ststus effect called fear that makes you vulnerable in defense (attack component) or in bonus to be convertible. Fear status. It would be a combo to force a unit to convert. It consists of reducing conversion resistance while under the status "fear".
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What are your favorite songs in 0 A.D.?
Classic-Burger replied to ShadowOfHassen's topic in General Discussion
Yes the Germans are in the Game. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
While the idea of putting troops behind walls is both historical and interesting, in the context of current gameplay it is not nearly as efficient as simply breaking the walls with catapults or rams, however there is the other usage of siege towers which is fire superiority, being able to overlook enemy fortifications and essentially clear them or support an assault on them. It is not like we can map an exact historical battlefield anyway. We do not build siege towers on site and then roll them up to the walls, and we also roll them over terrains they historically cannot go over, their very movement is largely ahistorical, so frankly I say add interesting features with the understanding that yes players will probably use it as an infantry carrier/tank or something equally amusing, but that is ok -
What are your favorite songs in 0 A.D.?
Vantha replied to ShadowOfHassen's topic in General Discussion
I heard they plan to kick off the release process for R28 this month. -
What are your favorite songs in 0 A.D.?
Genava55 replied to ShadowOfHassen's topic in General Discussion
I think they are in the nightly build now. https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild -
What are your favorite songs in 0 A.D.?
ShadowOfHassen replied to ShadowOfHassen's topic in General Discussion
Ok, that is pretty cool, maybe we'll get another release soon so everyone can play with it easily? -
What are your favorite songs in 0 A.D.?
Genava55 replied to ShadowOfHassen's topic in General Discussion
https://gitea.wildfiregames.com/0ad/0ad/pulls/7104 Most of the changes are not discussed in the forum. -
What are your favorite songs in 0 A.D.?
ShadowOfHassen replied to ShadowOfHassen's topic in General Discussion
Wait, Germans are added? Sorry, I'm out of the loop. It would say that's a good idea. -
What are your favorite songs in 0 A.D.?
AlexHerbert replied to ShadowOfHassen's topic in General Discussion
I made a post about music too. It is so good. My favorite is Peaks of Atlas and I listen it even when not playing. -
What are your favorite songs in 0 A.D.?
Vantha replied to ShadowOfHassen's topic in General Discussion
It's not linked to one of the civs? Not even the Britons?!? That's a crying shame! With the Germans added to the game, how about giving them Tavern in the Mist now? - Yesterday
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mr.rabalini joined the community
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Offending player quit once he realized he was going to lose. Lobby Name, Reporting Player: mr.rabalini Lobby Name, Offending Player: zapatista commands.txt metadata.json
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
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Yes, they currently function like mobile defense towers, which is not how they were used historically. I think it would be rather boring to make them just be able to let infantry scale walls, like in Age of Empires 2 DE. Especially since walls are heavily underused in this game. If we decide to do it, then we should make them a lot cheaper.
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