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  2. How is the game supposed to know that you don't want those units to go to your chosen rally point?
  3. Agreed. I may introduce a Pull Request for it and get rotting into r29. It adds another interesting dimension to raiding and honestly, it's a pretty much expected feature for those familiar with RTS.
  4. That animals currently do not rot has some strange implications, especially regarding Corrals. You can simply kill a couple of your own animals to bypass the maximum number of cattle, and enemy raids killing your cattle does not actually hurt your economy much because they do not rot.
  5. Creo que é o mesmo vínculo; Estou aprovando a Semana Santa para atualizar e corrigir vários erros e coisas que caíram no final das primeiras Cívs. --- vers 0 a.d. 0.28 https://github.com/wltonlopes/Endovelico
  6. Today
  7. I see, but I don't see that as a desirable feature. My rally point is supposed to be for the units created from then on, not for the ones already having a given task and just garrisoning because of an alert. It adds unnecessary micro to rearrange things as they were before the alert.
  8. ego 6 Abnehmkapseln sind ideal für alle, die gesund, natürlich und nachhaltig Gewicht verlieren möchten. Sie unterstützen den Stoffwechsel, reduzieren Heißhunger und geben Energie für den Alltag. Mit der Kombination aus Kapseln, gesunder Ernährung und regelmäßiger Bewegung steht einer erfolgreichen Gewichtsreise nichts im Wege. Ob Sie ein paar Kilos verlieren oder langfristig Ihr Wohlfühlgewicht halten möchten – WEGO 6 Kapseln sind Ihr zuverlässiger Begleiter.
  9. ¿Dónde puedo descargar la última versión del mod? Descargue una versión con un enlace de páginas anteriores de este foro pero no me deja activarlo y jugarlo, me encantaría probar los nuevos modelos para hasmoneos y civilizaciones americanas.
  10. It's on mod.io, you can download it ingame in the mod menu.
  11. That's because you've set a rally point to wood.
  12. Hey, Very Nice Game, but when i play in Huge Maps with very hard difficult after 2 hours in game having heroic victory defending against an AI realy wanting to destroy you and in very hard moment starting to win and even dealing with more 2 other factions to win all the game the game start to have errors with lack of memory and after the game crash. I was playing with Atens and was very nice to inprove the base hoplites in barracks to be improved a champions, but I missed the option of having archers on top of the walls firing. I don't know why they removed that; they could have taken 50% less damage from projectiles. In game you just start to win when you stabelish a economy in market and reaching a population close to 1000. That was my experience, thanks for read.
  13. Yesterday
  14. What's the version of 0ad she's using? Are you 100% sure it's r28? Can you confirm that it worked with the same internet connection before? What's the name of the internet service provider? If you can test, does it work when using another internet service provider? When running "certmgr.msc" and selecting "Trusted Root Certification Authorities" -> "Certificates" in the left pane, does the list of certificates contain one or more containing "ISRG"?
  15. I don't think I got like any upgrades for them, so that would make sense. Should I start a forum in the art forum section to see if anybody would want to help?
  16. They need to be OP because Sparta literally doesn't have anything else that's good, lol. Their siege is especially pathetic.
  17. Just rome though right? No one else should have p4 at moment. Spartiates are pretty good once you mass them, and you need to phase up as they get some phase up bonuses. Otherwise they mighjt be too OP if they had all their regular stats in p1
  18. Or we could just give Carthaginians some good trading bonuses
  19. The Carthaginians are descended or somehow related to Phoenicians. I was playing Spartan, and the SPARTIÁTÊS seemed pretty bad. Also, in the structure tree I saw: the IV is off the window type thing
  20. Aren't the Carthaginians often referred to as Phoeicians? yes the starting warrnings I get too, i need to fix or or 2, the rest im not quite sure whats causing them, something to do with the ai units.
  21. We could add the Phoenicians, we could do mostly Carthaginian structures and units, but maybe they are more trading and economy based with some good water trading bonuses
  22. The only other mod I was using was a simple one that changes settings (like resources and population) at the start of the game. Here is the mod: newsettingvalues(28).zip Also this one
  23. Thank you! I haven't had that come up. Are you playing with advanced bot or any other mods? Some of that warnings don't make sense to me ie foundation undefined PartOfArmy undefined. I'm gonna play vs ai and see if i can recreate, sometimes that helps me figure out where to look to make the fixes. Otherwise I usually just ask @Atrik
  24. I was just playing Spartans with you mod, and I got this
  25. The biggest problem for me with adding new civs is I have zero art skills, so we would just be using the same actors/portraits as other civs and rename them. We could use some AI... but I actually think there are a decent amount of civs in the base game. Sythians are already in as mercs, but just their archers.... Maybe created some merc horse units? Where they employed, allies of any of the current civs. Similarly the Thracians are in as merc. I have heard/read about the Sarmatians a little. We could potentially start with one, that overlaps the least with currenty civs/territories. But again the artwork will be problematic. Unless you are an OP graphics artist I am not the greatest at art or model design (unless we want a stick figure civilization ). Is there an art guy on the forum that we could ask?
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