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  2. Could you specify more directly what the issue is? If you're talking about the stretched out vertices, that's generally a result of vertices not actually being weighted to any bones, despite being a skeletal mesh. As a result, extreme warping of that sort will occur. Make sure every vertex on your mesh has weights applied to it.
  3. Thanks, I just found out that it's possible to edit comments. @TapotheiI think the problem lies in unlimited resources and an unlimited population; it's designed to crush rivals with sheer numbers. This turtle will stay in its shell and never actively bite you, but once you strike it, it will retaliate.
  4. Today
  5. @EilatI'd advice when you want to talk with someone's comment in succession just edit your comment so it doesn't clutter much, I'll respond later with this comment. - Default 300, is this bot intended to be infinite PPM over time? - Its not turtoise if it crawls to me, its supposed to stay in base and wait for my punch but its trying to slash my turtle heart. - Be patient I'll check it after completing this bot. - No error its just: idle healers.... Wait for me to complete 3 other game.
  6. In addition, have any other errors been reported?
  7. If you have time, please try the other two bots. I'd love to hear more feedback.
  8. Perhaps it's my oversight, but I only tested it in aggressive mode and it never failed against Petra. Furthermore, the main purpose of this bot is defensive counter-attack, so it will limit its attacks.
  9. Is that the population of the Iron Tortoise or your population? How much is it? Do you have unlimited population mode set?
  10. Had to use community mod's skeleton to be able to detect this mod in linux. Version 27.1, Took a break from 0AD, First game as Han in the map Ardennes Forest, I've beaten Iron Turtoise Very Hard(Mauryan-Random Behavior), around min 24 and I was max pop at min 20, there was some attack but its nothing compared to vanilla VH Petra. I've checked the replay and well... it had 15k food with little to no other resources(5-10 workers work on this) once reach T2 at min 10 and because of that its population was stunted at 81 because not enough resources or simply because the harrasment was not supposed to be and that from there I just stopped their economy like that. My recommendation, use civilians to mine stone and metal only to the max of 24 in batch of 3, because thats what I do as it only requires food. I'll go play more samples of 4 more and I'll edit this later, respond once I complete it. 2nd game, Map Cantabrian Highlands against Han, this time population was not stunted but slowed at min 13 on 130 pops. It doesn't need to barter wood with stone at the start of T2 just use civilian to mine it out. The 20 healers it made was afk the whole time. I still hate to chase villagers from Expert Petra's mechanic, makes the game last longer then it needs to be.
  11. Does Protectorate work on r28? Has anyone tried it? Please give me an answer. If it works, I will just fix Iron Tortoise and Economy Master by changing the dependency from 0ad 0.27.0 to 0ad, or if your machine has an IDE, just open the mod json file and edit it.
  12. Another 3v3 match (3 Protectorate vs 3 Petra, Civ: Han, Liu Yi as Empire, Liu Zhuang and Liu Bao as vassals)
  13. Has anyone ever defeated Iron Tortoise or Economy Master? What do you think of them as formidable opponents?
  14. Yesterday
  15. So now that a did a new try, with zylis comands it worked fine. Now the next idea is to compile with machine specific Optimation ( Intel Skylake), to see how much this makes a difference. Where is the place to put the compile options?
  16. hello atrik, thanks for fixing most of problems. but some still persist. When im plying i can only see the stats of 1 ally, the rest of allies stats are shown only when i resigned or im spec. also, i cant close the map when i expand it using hotkeys
  17. Here it is: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml ... <ResourceTrickle> <Rates> <food>0</food> </Rates> <Interval>5000</Interval> </ResourceTrickle> ...
  18. lol, I think your right. I thought I did this for some minutes and divided by that time to reduce the error of measuring one small time interval. Needs a revision, but first I'll check the code where the time interval really is handled. Btw. maybe it should be documented XD
  19. Thanks and sorry for the inconvinience =) @ffm2 . Then I guess I was wrong about this.... ^ At the risk of sounding silly, I have another question. I ran a small visual experiment, and it looks like a Cow is providing 3 food roughly every ~5 seconds, not every 3 seconds. The same seems to apply to other animals — I see the resource update about every ~5 seconds, which would be around 0.6 food per second instead of 1. Unless this is related to some delay in the GUI update or something similar. I know those 5 seconds might be slightly off due to my slow reaction time, but I don’t think I was off by as much as 2 seconds. Maybe every 4 seconds? Slap me if needed visual test.mp4
  20. Sure, but in an alternative game type like other map or long game. They'll have a much larger population available for the army; I don't see how they could lose against a 200-population civilization in the late game. but it is not the topic, alright
  21. Thanks a lot. Can you also send the cloud models and textures? If not that’s fine, I can model my own.
  22. :S Man, you don't get my point, but ok. Before the next noob asks me to make sheeps too, where you can pay more and take longer to get the same trickle as the goats, here you go: [Edit: This is wrong! see later post]
  23. This map of mine is quite large, with 768 tiles. I'm currently working on improving the game's performance before moving forward with the project. I've adjusted many things that have greatly improved performance, but there's still a long way to go, haha.
  24. I placed them high above the map just to cast shadows on the ground and reflections in the water.
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