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Zekromus joined the community
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
I've probably already used a lot of that art. Endovelico is a big art project: -
Or Delenda Est maybe?
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New Civ for Alpha 28+?
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
Here in the forum there is an open topic with that title, Endovelico. You mean terra magna(?) -
I think it’s because that was also were the Han originally came from (though in Millenium they were just called the Chinese). Endovelico? Can’t say I’ve found that one. Where can I download it?
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
@Perzival12 not sure why they are in that mod, but I can take a look. I was thinking of working with @Duileoga to bring over plenty of the buildings from endovelico. -
Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
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AlexHerbert started following riicho6
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New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
I actually worked on the Scythians and Xiongnu to try and get them to 0ad standards, and ran into some art roadblocks as well as some technical issues with the nomad mechanics. so we could do it for sure but we need some headway in terms of art. -
Definitely. I wish the new tracks were here too. And the download link doesnt work for me
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Civ: Germans (Cimbri, Suebians, Goths)
Outis replied to wowgetoffyourcellphone's topic in Delenda Est
The resemblance is uncanny -
Hello all, I give my sincere thanks for working to differentiate civilizations further. I have some comments regarding the proposed changes to the Carthaginians. I love the differentiation of the embassies. I do not like the option to lower the metal cost of Gaulish mercenaries though. I think it is a better direction to make the Carthaginian economy more able to afford the metal cost of mercenaries than making the cost of mercenaries approach that of citizen soldiers. Maybe make the trade bonus more effective? And regarding the stone collection techs: Carthaginians already have an economy bonus, why do they need this? Is there a historical background to it? And are they the biggest stone users?
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As the Civilization 'Germans' have been implemented in the development version of the game and therefore will be included in Release 28—I'm curious how the poll would turn out for place two today. I guess the Scythians & Xiongnu (combo deal) will keep their lead, but would the option Syracusans (of Sicily) still hold the silver medal?
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Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Yeah, it's even streamed with commentary -
Civ: Germans (Cimbri, Suebians, Goths)
ffm2 replied to wowgetoffyourcellphone's topic in Delenda Est
This emblem captures the German spirit perfectly and we NEED to stick to this. If this would trace back to something historic it would be so cool. It evolved in 2000 years to the current German spirit animal. The resemblance is still there: -
Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
ffm2 replied to MarcusAureliu#s's topic in Announcements / News
Yeah, I get in line. What about the rules? I propose something like: -Mainland balanced (except if Aslan comes then mainland) -biome: I'd prefer random (or temperate is more popular) -First rounds tiny (so they end a bit faster), then small -pop 300 -res low -No quickstart, no proGui auto-queueing, no marketexploit etc.
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