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  2. https://gitea.wildfiregames.com/0ad/0ad/pulls/8062#issuecomment-126154 @Itms the "feminization" summary statistic. I renamed this concept "Demilitarization", please let me know if that sounds wrong to an English speaker. How about just "Non-Military" or "Civilians"? "Demilitarization" sounds too modern.
  3. Today
  4. I'll think about those details later, but for now I have to think about the basic implementation. There's already a system, and I've updated some things. I've also added the cooldown and faith cost to the system. I don't know if "faith" is a valid word in this old context. https://en.m.wikipedia.org/wiki/Pietas Piety...(?)
  5. Why should the horseman be able to gather it? Send a ship in that case.
  6. Do you mean sth. like this in Cycladic Archipelago or do you mean nearer at the beach?
  7. A few thoughts: Athenian Long Wall tech — making it available in Phase 2, cheaper and faster to research—sounds like a smart move. It'd finally make early walling a real strategic option instead of something you barely get to use. Gymnasium cost — bumping it to 150 stone + 150 metal makes sense if it's not meant to be an actual civ bonus. Feels more balanced compared to other civ structures. Briton Dogs — lowering hack damage to 6.5 and adding an armor upgrade in P2/P3 sounds fair. Dogs can be oppressive if left unchecked. Carthaginian Colonization Tech — switching to a wood + stone cost and moving it to Phase 2 would definitely make it more viable. I rarely see it used now given the metal hit.
  8. I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
  9. Not that I don't believe you, but It'd be cool if we got a similar image from A27 to compare. The Persian units shown above, from left to right, are: 3 ranks of Melee Cavalry Axemen, 3 ranks of infantry Archers, Elite Cavalry Javelineer, Bactrian Heavy Lancer (middle), Basic Cavalry Javelineer, 3 ranks of infantry Spearmen and an lone Immortal below the Elite Spearman.
  10. Hi Wildfire My rated game checkbox disappeared after i disabled rated games. how do i turn it back on?
  11. Druid Druid, a Celtic priest that can attack and heal units in combat while also boosting damage of the healing unit. That sounds cool, actually.
  12. I don't think the rank actors were any less or more obvious than they are now.
  13. Yesterday
  14. https://ageofempiresonline.fandom.com/wiki/Priest I like that they are culturally different; we could have Greeks who, instead of being priests, are sophists or philosophers. The Romans could have senators or politicians who bribed. The Celts could heal and fight. And Middle Eastern religions could be more powerful with conversion.
  15. Edit:I was wrong, the Babylonian priests cast curses, they do not convert. Conversion from AoEO project Celeste. Limit of Conversions: A single Priest cannot convert an entire army at once. He can only convert one unit at a time and must wait for his ability to recharge (cooldown) before attempting to convert another. - Immunity after Conversion: Units that have just been converted are immune to being converted again for a short period of time. This prevents "ping-ponging" of units between two players with priests.
  16. The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
  17. <Entity parent="template_unit_support_healer"> <Convert> <Range>20</Range> <ChancePerSecond>0.05</ChancePerSecond> <Interval>1000</Interval> <Cooldown>5000</Cooldown> <Cost> <faith>50</faith> </Cost> <FaithRegenRate>1</FaithRegenRate> <MaxFaith>100</MaxFaith> <CurrentFaith>100</CurrentFaith> <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses> <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses> <RangeOverlay> <LineTexture>heal_overlay_range.png</LineTexture> <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask> <LineThickness>0.35</LineThickness> </RangeOverlay> </Convert> </Entity> Faith. Auto-regeneration of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second.
  18. Yes, that's why I called tennis, it was more frenetic, maybe even ping pong. It will be a long time before we have mechanics like that.
  19. By the way, it is not just one implementation that I will try. Thanks for the recommendation. The official ticket says there are several planned implementations. For now I'm looking for the AoE II based implementation.
  20. In theory I want it to work differently, I want it to have a cooldown and cost faith or power/mana. The other thing is to prevent what happened with the catapults, a few alphas ago. Then it looked like a tennis match.
  21. @Classic-Burger, why don't you use the existing capture system? Would be much easier. Probably works right away with only few tweaks in templates: I) Add a capture attack to template_unit_support_healer.xml II) Add capture points to all units you want to be able to be converted (you can also then put different values in hero, champion templates...) Just tested it and it seems seamless. If you really want to add some randomization too into the capture then you could afterward add it to Capturable.js, but you could do it now in 2 lines of code too.
  22. I didn't know you could do that, split unitai.js with a new one. "UnitAICanConvert.js" UnitAICanConvert.js
  23. Additional information to explore. https://gitea.wildfiregames.com/0ad/0ad/issues/997 I didn't know the team were looking to have multiple mechanics, including "conversion" But should it be called conversion or convert?
  24. Unitai.js It's definitely a monstrosity. What a difficult thing, no wonder no one tries to introduce new commands and components lately. https://gitea.wildfiregames.com/0ad/0ad/issues/2579 This is going to be a wall to break down in my project, that is: trying to implement conversion in unit AI.
  25. Conversion.js a copy of "heal" Emulates heal but uses similar logic for conversion. It's just one of several files, and I think you'll add something. I need ideas. conversion.rar
  26. Last week
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