Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. I'm not sure smaller pops are advantageous for noobs. Don't know what "closed maps" are and how a noob would tell. I never play arctic biomes because of the wood scarcity, again not sure how that's supposed to help a new player. For my own tips: set the AI behavior to "Defensive" so you can engage on your own terms and you don't get raided and your eco wrecked. There's plenty of guides out there (text and video) reagarding build order, strategy etc.
  3. Bonjour, @Déicide4u Merci pour le lien, mais comment le lancer dans le jeu ? @Fabio Merci pour ce conseil @Burger classique Merci pour ces conseils
  4. Today
  5. Adding to what @Mentulasaid: the reason for adding ~ and !!! In different places of the file name is to control the loading order of the files. The script files in pyrogeneisis are always loaded following the ASCII order and adding a ~ in the end of the file name will guarantee that is loaded after the original file you want to modify. Likewise if you want to load a file before another you will need to add !!! In the begging of you file name. Reference: https://trac.wildfiregames.com/wiki/ModdingGuiAndSimulation https://en.m.wikipedia.org/wiki/ASCII#Printable_character_table
  6. I didn't know that, I have to try playing with them.
  7. Try to use a small population in the settings, ~200-250. Don't let it develop unless you want to try to contain it, don't use closed maps because it generates lag. Try maps with arctic biomes.
  8. Yesterday
  9. isn't that champs? Athenian spearman can promote to champs... in historical several CS can promote up to champs.
  10. if you snipe with slingers you will win fight regardless
  11. I finally found out where to talk about 0AD. To the devs, I hope that you keep working on this game and making new and improved updates. This game has been lots and lots of fun, thank you for making something like this i couldn't find any other games like this that I like that are even close to this one. -Some random user who joined today.
  12. @Determina @Deicide4u The slings won because their range advantage allowed them to take a first hit at the jav team. At the end of the melee fight, the javs were running forward and having difficulty with pathfinding. This allowed the slings to take further free hits at them. However, with good micro, or if you place both teams at point-blank range, the javs will win. You can't nerf slings too much, otherwise javs are OP (A25). my approach would be a close order, charge straight in into point blank range, have a mixed fight. When all melees are used up, use skirmish formation on the javs. This will increase your opportunity.
  13. From your video, we can see that that javs are wasting time bumping into each others, while slingers continuously attack. If you make the same test with both groups locked in formation, the outcome should be favorable to javs (because formation allow units the almost ignore hitboxs of other units in their formation, therefor no more bumping).
  14. im not sniping btw, one can see that by looking at where the projectiles are landing edit: and no javs are dying while melee are alive
  15. @Seleucids see, I told you that slingers are OP.
  16. 60 Spearmen + 60 slingers vs 60 spearmen + 60 javs. Slinger team is briton civilization, jav team is romans. Why are slingers winning since they do less damage per second? slinger_vs_jav.mp4 commands.txt
  17. I've already raised an issue and made a pull request to address this problem. You cannot join the host because of their network configurations or very slow map loading (there are many points of failure in the loading process), but I will add a button that allows you to escape from being stuck there
  18. This is a really good idea! This is what I was thinking to begin with but I do feel like this might be a bit game breaking because of the amount of resources boost for the player and how those resources will just be available immediately, where as the units are idle to begin with and will have journey time etc. But what do you think about this; When a player gets defeated their units will be given to their closest ally, but their resources will go to Gaia then when the attacking player starts destroying buildings the buildings will drop treasure of the amount of some of the resources of the defeated player (maybe if they just destroy the civic centre's and forts because thats where historically treasury's would be?) I was going to make another mod with this idea and call it the "treasury mod" but do you think it should be in this mod? (the image attached would be the cover)
  19. The nearest ally doesn't have a mechanism, it's determined by the defeated opponent's next undefeated ally... essentially I just query the list of allies for the defeated player, check if the ally is defeated and if they aren't move all the units over! But this is definitely a place for improvement! I love the idea of the units being split up into the closest ally to the unit, or even a bigger ally revamp where you rate how good ally's are based on resources gifted or trade and base it off that! I love the questions, this really helps me, thank you!
  20. The game balance. The Romans already have a Siege Catapult, giving them the Onager for free as well would be too imbalanced.
  21. What is the precedent for incorporating the Onager in Marian reforms? They seem to have already been in use prior to Marius. With that in mind why not just have them already available like all the other siege?
  22. Further thought: if a mechanism to transfer population and resources is implemented, could that be implemented across games of the same campaign?
  23. Good point! Send resources and population to your nearest ally. BTW: what happens (in vanilla) to the resources of a defeated opponent? they go back to Gaia, right? Shouldn't they be part of the loot of the conqueror?
  24. So based on what I just read in that very Inciteful article we should really be calling them the Augustan Reforms
  25. To make the cool Romans even cooler, of course. I love suddenly having 150 elite units on the map.
  1. Load more activity
×
×
  • Create New...