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  1. Today
  2. In today’s rapidly evolving digital landscape, a Gaming App Development Company plays a vital role in shaping the latest trends that define modern game creation. These companies now prioritize speed, scalability, and cross-platform compatibility, enabling studios to launch high-performance games on both Android and iOS without building separate versions from scratch. One major trend driving the industry forward is the widespread use of advanced game engines like Unity, Unreal Engine, and Godot. With these powerful tools, a Gaming App Development Company can craft visually stunning, interactive, and highly immersive experiences. Innovations such as real-time rendering, cloud gaming integration, and AI-driven personalization are becoming standard features as developers strive to deliver richer gameplay, shorten production cycles, and maintain a competitive edge in the global gaming market.
  3. That could be fun, but that's not quite the same experience as a set piece battle.
  4. If anything goes they can just receive "gift from the gods" and get on with it.
  5. Yesterday
  6. More Updates on the World Rising Mod: Units and Technologies! Hello everyone! I'm pleased to share further progress in the development of the World Rising mod! The focus of this update was to further enhance the troops and technological progression: Units with New Textures: I bring you new images of the units, now featuring completely redone textures! They are more detailed and faithful to the historical period. New Technologies: I have added 12 new technologies to expand the options for development and strategy in the game. My goal is to finish all units by the end of this week. I hope you like the work! Please take a look at the images below and leave your comments!
  7. How about just starting with tons of resources (is that still called deathmatch?)
  8. Last week
  9. I'm very happy that you're interested in playing my mod. I'm also eager to release it, but there's still a lot of work to be done. Please follow the updates here in the thread, comment, and share with your friends.
  10. I think it looks good to include a bit of their equipment. They are not screenshots of the actor units, but they do have components from screenshots. In fact, they are so fit into the "norm" that they are long lost cousins of other heroes! The fact of the matter is nothing gets done unless someone does it. I am no artist and I don't think we should wait years for artists to deliver stunning portraits just for the GUI.
  11. Hey everybody! The newest release is out, Version 0.6.0: Aquamentus. This release adds the nomadic Zola civilization, several new maps and GUI tweaks, and two new unit systems: Stealth and Camouflage! Check out the download pages to learn more: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-060 and https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/v0.6.0.
  12. Just a quick feedback post on this release, since I see there is a heated discussion around the quality of some art. I do still lurk here, at times. Correct, I've noticed the departure from A23's quality portraits in later releases. Especially (some) hero portraits. I don't mind people doing this, as long as the coloring is "right". But, that is a quite difficult thing to do, which is seen in most of the German unit portraits. That said, @Carltonus, you shouldn't expect a lot out of the project that is done by a handful of volunteers in their spare time. I'm sure all of them love this game, and would be happy to work on improving things over time. Someone mentioned Han as another example of an "unfinished" civilization. I don't know, I think the Han need only a better Ram and Siege Tower models. Everything else looks fine to me. On the topic of "yet another civilization". My idea that the game doesn't need to encompass each and every civilization from the target time period. Having only major civilizations at their best (like Romans, Persians, Greeks, Carthaginians, etc.) would have been a better end option. Late Roman republic had Legionaries. Gendered Citizens should have been introduced a looooong time ago. Having specifically female workers in a ancient war game is beyond strange, to say the least. And with this, I leave you. Looking forward to the release 28! EDIT: Oh, there's no more alphas...better fix that real quick.
  13. Still don't get it? The German hero portraits are like the usual actor units in idle but zoomed-in; notice the gear are apparent in Teutobod and Boiroix's cases. To spare checking the Gitea .pngs I made a Wiki article on the civilization with headers. Before replacing them with artificial intelligence @wowgetoffyourcellphone used to do this with some the lesser-known Greek factions. These for Aristedes and Militiades, as examples. Stick to the 500-1 BC timeframe and try not to drag those after... Also, avoid double-posting; there is an "Edit" button at the three dots on top-left corner of the post.
  14. OK. That's fine, but I can't wait to play it.
  15. Don't you know what it's missing? You need to check at Gitea more.
  16. You know that this early will be the basis of all future Germanic civs, right? Goths. Suebians Marcomani Etc .. They are like the Greeks in the second part.
  17. But what about the German heroes is inconsistent with the norm? you didn’t answer my question.
  18. Did not want to name names that time, but since Alpha 24 most of the hero portraits were updated thanks to volunteers such as @m7600 (no longer with us, but mention remains at the thread below) and @kul. The rest are just putting the new sky-blue background. No offense, but the current German counterparts are like going back to antiquity with modern sugarcoating. Point proven; little information to add. What have you been contributing to the Han civilization lately? Appreciate the extra hands towards that "completion"... Don't take it seriously; unlike this time, there weren't things like Gendered Citizens and messy code back then that compromised the release of Alpha 26. Few more years and everyone wouldn't mind another faction added; this is a blatant departure in the name of balance. Honest opinion, Germanic needs not to divide into separate Cimbris and Teutons; early Suebi elements could be integrated. Iberians are another story. I must protest that the current Roman civilization situation is worse. Don't even want to know where to start, the insertion of auxiliaries after promoting elite Roman and Social cavalry?
  19. Yes in => https://wildfiregames.com/forum/forum/448-delenda-est/
  20. I just want to ask—has anyone tried using AI tools to generate base portraits and then paint over them? Could speed things up and still keep a consistent style. I'm curious how others approach lighting—especially getting that soft but detailed look seen in some of the better portraits. Would love to hear if anyone's refined their workflow since this was last active.
  21. Note: This has already been fixed on the release branch. The Germans will be actually playable in the next release candidate.
  22. A couple citizens is enough to hold a tower in enemy territory. Other than that I agree.
  23. As of this version I train my tower guys to elite rank and two of them can hold a building in enemy territory. Edit: I forgot to mention that I was referring to p3; doesn't work like that before.
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