All Activity
- Past hour
-
I can confirm from experience that people often set the screen brightness too high. I keep it in the lower range so that it kind of matches the surroundings and I never have eye strain. But it could also be the opposite and I'd believe that the red or grey color on the black background in the lobby can be harder to read, especially if there is bright light around. Also what comes to mind is that the screen could be flickering. Not sure how to diagnose that. I have a software blue light filter on permanently and I think I'd recommend that one too. I am used to a lot of lag, but I'd believe that when the scrolling is not smooth, or if there is a delay with the UI, it can be pretty tiring. I don't know about the new alpha but some UI reactions used to be delayed as if until the next game turn. I'd probably pick faster response over any kind of graphical effects until the returns diminish. Maybe try taking some vitamin D, many people don't get enough. That's too nice. Nobody has ever made a mod for me. And I confirm. Quite recently I saw PhyZic come by the using his original name.
-
Spartan Enhanced changed their profile photo
-
I know some people (myself included) who use it when designing their base to get a better sense of the spacing between buildings. And having the same icon repeated many times—for example on houses or storehouses, which tend to be numerous and small—could become annoying. I really like the idea! However, having the option to toggle it on and off would be ideal to accommodate both preferences.
-
Spartan Enhanced joined the community
-
Regarding blurry fonts. I've noticed the same as you and @trompetin17 is already working on this for the next release. Here are some issues and PR related to this: Issue: #8759 PR: #8793 Using the GUI at 100% shouldn’t result in blurry fonts. One idea that comes to mind is that, in the meantime, you could use a lower resolution when playing so you’re not forced to increase the GUI scale. That way, you wouldn’t have the blurry font issue.
- Today
-
Suggestion: Quick tips guide for newbies?
kumarbr replied to CheckTester's topic in Gameplay Discussion
A quick tips guide should just focus on basics like constant resource gathering and not leaving units idle. New players struggle more with economy than anything else. -
kumarbr joined the community
-
swosti india joined the community
-
No, it goes like a projectile, with a straight trajectory.
-
Nice mod, thank you ffm I am totally for dark background then super bright units to highlight them Now it would be good to make the units have the same skin colours as the player
-
Yes it should do. Let me know if you are struggling
-
Perhaps in "Birdseye View", the structure portraits can show up like this for a true strategic overview. Almost as if the whole screen becomes a kind of huge minimap or strategic map. Portraits at 64x64 px and with a 2 px stroke around them of player color (on the left you see white for gaia player color) and a 1 px black stroke around that. I would also suggest the status bars show up by default too and that we put a button by the minimap (in addition to the hotkey) to toggle this. We could possibly go further by adding icons for other things, like berries and huntables, perhaps at a smaller size (48x48?). Huntables genericized to a meat icon instead of their individual icons (deer, etc.).
-
AlexHerbert started following is there Custom ratings R28?
-
I use the mod now, just to not get that neon green, because the universe always was sending me that color in all hosts ha, ha, ha.
-
AlexHerbert changed their profile photo
-
Do you have animation for the thrown axe mid-air?
-
last time jimo ported it to A27, but so far I haven't seen anyone do it for R28 @Seleucidsdoes your video on customrating still work in r28?
-
I'd personally err on the side of having smaller ships so we can have larger naval battles. Something like -20% in size.
-
This version is simply the old mod with very few changes, however, in this process I saw several points that could be altered. 1 - Focus on the end of the Bronze Age (Assyrian Empire, New Egyptian Empire); 2 - Exclude the ArkGreek models (generic and uninteresting), and instead develop Minoan and Mycenaean civilizations from the models we already have (I created a Minoan spearman, it was pretty cool); 3 - Includes art for the Jewish civilization (but I will validate if I can use it), however I will be careful not to fall into certain exaggerated content. 4 - I used existing Bkg civilizations, I can create new unique ones for each civilization. 5 - A Nubian kingdom would be interesting and easy to create, in this category a Phoenician kingdom would also be. 6 - I know there are several interesting civilizations to include, but I want to be realistic in this regard. NOTE: Any help is welcome (especially art and code).For those who don't yet have experience in mod development, but are willing to learn, I can help by teaching what little I know.
- 1 reply
-
- 2
-
-
Update for the Aristeia mod to 0a.d. 0.28. The mod is playable and error-free; anyone interested can download it from this link: https://github.com/0ADMods/aristeia @Stan` Could you help us upload this version to Mod.io?
- 1 reply
-
- 1
-
-
Asher started following Suggestions for 0 A.D.
- Yesterday
-
Hi guys! These are some suggestions some people and I have come up with. SPARTIÁTÊS in Spartans are really good, maybe a little too good, I think if you should only be able to get 10 per military mess hall, that would make them a little harder to get; you would have to expand territory to get a big army. I think it would be cool if there was a day/night cycle setting. Some units could have a light on them, but some could have very little on no light, so the enemy can’t see you unless you move your units into the enemies’s light. All structures would probably make light (some more than others) with the exception of scout towers.
-
Tried all that. Silhouttes is only way to see my units on this chaos of graphics - so I must have it turned on. I tried to install ModernGui mod , maybe texts are weird (and I think they are, especially when UI zoom to 125%). Will see and experiment with everything a bit more. But I kinda lost motivation. I am struggling with this game for few years, comming, going away and returning. Thanks to all one more time. If anyone has ideas, feel free to post. And if someone can develop mod, it'd be great too
-
Itms started following Gitea repository is down
-
Fixed, sorry for the downtime.
-
I've mostly just messed around. I did make this though: https://jeff-web-sketch.github.io/minecraftmods/index.html
-
Latest Topics
