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I really dislike formation as they are and also think they aren't really a fun or suitable thing for a rts like 0a.d.. I also disliked the video about cohesion at suggestions for 0a.d.. Not just because of the problems in the pathfinder. Formations may make sense in the real world, when armies meet on a open field with the intention to clash and end a dispute by one big fight. In 0 a.d. the units rarely fight on a open field. Units join a fight from the barracks when trained, units flee from a fight. The player positions bolt-shooters where one wants to control the map, if your enemy sees such a prepared position you better flee and make them unpack and try else where. The hunting and fleeing creates chaos, the fun in this game is to micro and position one self to your advantage in this chaos. Often there comes also scenarios where one player has some soldiers that needs to flee (where they have the lower hand) while others need to attack (where you have the upper hand) just a few houses away. Where I could see formations useful is as a short one time action as some players already use them. Just before one big charge. But then later on, first the melee gets damaged, then the healers would need to go to them. When their numbers dwindle, they need to back up behind the ranged. Or focus on a hero. I'm just saying I'm highly skeptical, but you do you.
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petrabot Hidden map and "fog of war" for Petra AI
Gurken Khan replied to CheckTester's topic in Applications and Contributions
I think that would be good. I find it especially egregious when the AI settles in a region/on a continent they have never been to. -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Civilian Citizen Slave -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Xerxes I Memnon of Rhodes -
petrabot Hidden map and "fog of war" for Petra AI
Gurken Khan replied to CheckTester's topic in Applications and Contributions
Yeah, Petra sees everything. It's just how she/the game works. - Today
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ships Naval Boarding - seizure of ships
CheckTester replied to CheckTester's topic in Gameplay Discussion
Friends, this topic is not about changing size of ships (BTW: I am personally against reducing the ships size, it looks good now). This topic is about simple feature — the boarding of ships. It is about possibility to add any ship with garnison the ability to capture (boarding) any other enemy ship without (or lesser) garnison, lilke the capturing of building. The simplification is linked the fact that possible boarding process no need animation, only capture point bar even. Or may be with "hand-on-hand combat on ship" sounds and some some flying particles to demonstrate the process. And, may be, the separation of garnisoned units between mothership and captured ship . That's all. So, as example the trade ship with garnison will get possibility to capture "empty" enemy ship. So, trade ship may be protected by garissoned war units. And so on Why not? It was so in history... Such element of surprising! This will be wonderful and very interesting concept to improve naval confrontation. Corvus add-on for Rome Ships (with or without animation) and some advanced technologies to support or counter the boarding will be good too. But, need to understand if it is possible realize boarding (capturing the ship) itself. Please note, if it is need to create a tickets in Gitea or something like that. -
Hello everyone. Does Petra AI have a hidden map under the fog of war when such option has been turned on for real player in match settings? It looks, that Petra Bot always knows where the opponent is located and no need to find anything? The replays also demonstrate this, that the bot directs his army directly where it is needed from the beginning of the game match. How is it possible, without opened map and without searching location of enemies ? May be I am wrong, but it looks so, that Fog of War is not implemented for Petra AI. So, it is some advantages for Petra and disadvantages for real players. Hidden map should not been revealed before exploration. It necessary to fix it in this case. Does anybody made such request before ?
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SamTurner joined the community
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Kennyeewegrade joined the community
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Tapothei started following Nice to meet you stranger!
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Greetings and salutations, have you eaten? You can call me by my user psudo-name Tapothei or Aez or Oyauzhi. Am in my early 20s coming from SEA with specialty of farming crops. I suffer from being motivationless & jobless so I'm not making use of my passion. RTS is a thing of mine, played C&C TW&KW, LOTR:BFME, COH1, W40k:DOW1, EE3, RTW1. What made me play them was the campaign and it was enjoyable. Skirmish however feels empty because at the end of the day its AI. Got bored looked at software downloader for linux games then stumbled upon this game. A development similar to DF, CDDA, Warzone 2100, BAR that akin to being alive for years to come. Did the tutorial and economy, beat the medium difficulty, going to practice more before multiplayer. Looking forward for the campaign to flesh out as well as possible conquest mode. A system following DOW:SS/EE3 campaign but with more feature. If you notice, my writing style becomes poetry, can't be helped. Staying here temporarily as is my ever case of nomadic presence. History is not my thing but I'll contribute my chaotic ideas whenever its possible.
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From South East Asia(SEA) and my name I come up on my own. I actually don't remember the reference but it could be I thought of some Greek name. And just like that Tapothei, it has no meaning which makes me a forgotten being. There is more continuation to the name but I'll go make my own introduction there.
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Tapothei joined the community
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Can you guys make a Pull Request for this on gitea?
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Thanks for all your work @Perzival12! Would have been a shame to bury this mod, so you truly did magic here!
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https://github.com/wltonlopes/Endovelico/blob/main/art%2Factors%2Ffauna%2Fcamel_bactrianus_fauna.xml Added by @Alisson Fabrini
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ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
This has got to be done. I might work with @Stan` and try to do it. Unless someone like @nifa would be willing to take a crack at it. -
Then I guess I take it?
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
Its from the battle of arausio, a huge win for the germans. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah but that does not cut the mustard in terms of fulfilling a role in a counter system. Overall, I think we are at a decent position for the next release, but I think we really need to scale down ships going forward. If/when someone with the talent to design such a boarding ship actor steps up to the challenge, we can resume this debate. -
Release 28 Branch
wowgetoffyourcellphone replied to phosit's topic in Game Development & Technical Discussion
The German wonder is a destroyed Roman Army Camp by design. There was some thought to create a 'Grove of Fetters' with a sacred palisade, etc., which would be cool. An idea I had for later Germans would be basically a diorama of the Battle of Teutoburg Forest; its aftermath. -
ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
I mean, my original design took this into account. Civs without Siege Ships have 'Naval Oxybeles' which grants some crush damage to Arrow Ships. At least they did unless that's been changed. I know you changed a lot from my initial patches. - Yesterday
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Problem with User-created Maps and LAN Multiplayer Game
0adler replied to 0adler's topic in Scenario Design/Map making
That's only for maps that I designed myself with the scenery editor using the random generation feature. If I just design a map and place all objects manually everything works perfect and multiplayer games can - as far as I know - be loaded. I don't know if anyone else has this problem, though. The maps that come with the game work, too. -
ships Naval Boarding - seizure of ships
real_tabasco_sauce replied to CheckTester's topic in Gameplay Discussion
yeah, but you can't have RPS with two members. Trying to make siege ships participate in that system doesn't make sense, since they are available in p3 and would fulfill two roles too effectively if they countered some other ship in addition to working as siege. -
ships Naval Boarding - seizure of ships
wowgetoffyourcellphone replied to CheckTester's topic in Gameplay Discussion
They wouldn't be 'similar,' they'd fulfill the same 'role' which is "melee ship." A boarding ship would be a fourth option (monkey wrench) outside the RPS. But, this is your show. My show is elsewhere!... -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'm trying to see what techniques I can use to squeeze out the maximum amount of historicity and authenticity. A lot of the minor details will be wrong, but to get a broad stroke of authenticity is what I'm aiming for. Later, perhaps all of the minor details can be ironed out with subsequent iterations as the technology develops. For instance, it would take a few more iterations to get those pleasure cruise motor boats out of the harbor and to stop all of the people on the bottom right from wearing jeans and slacks. lol Not impossible to do already currently, but I decided to move on. -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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