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Я долго искал, на какой площадке смотреть Каратель (сериал) онлайн-просмотр в правильный перевод АлексФильм (AlexFilm) и сразу в хорошем качестве HD 720 / HD 1080. На обычных онлайн-кинотеатр то нет нужного перевода, то всё завалено рекламой, а хочется спокойно смотреть любимые фильмы онлайн. В итоге лучшим вариантом оказался адекватный бот для фильмов — https://vibecast.aqulas.me — это бот в Telegram с кино и сериалами, который даёт доступ к огромная библиотека фильмов и сериалов. В боте есть удобный поиск по имени, разные переводы (включая АлексФильм (AlexFilm)) и можно выбрать качество от низкого до в качестве 1080p. Сериалы там разобраны по сезонам и сериям, так что любой кино или сериал легко найти и запустить. Ссылка на бота: https://vibecast.aqulas.me Можно не выходя из Telegram с мобилки, а при желании вывести фильм на большой экран. База там живая: часто завозят новинки, появляются последние новинки и эпизоды, так что актуальные релизы не приходится вылавливать по сомнительным зеркалам. Для меня этот бот — нормальный вариант для просмотра онлайн кино или сериал вроде Каратель (сериал) в озвучке АлексФильм (AlexFilm) в хорошем качестве без регистраций и мусора. без всяких мутных регистраций, достаточно запускать фильм прямо в боте, выбрать нужный перевод и качество HD 720p и FullHD 1080p — и всё работает без лишней мороки. Плюс на базе этого сервиса можно сделать собственного бота и чтобы не пропадали любимые фильмы, если хочется собрать небольшой личный онлайн-кинотеатр для друзей, подписчиков или своего канала.
- Today
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More Updates on the World Rising Mod: Units and Technologies! Hello everyone! I'm pleased to share further progress in the development of the World Rising mod! The focus of this update was to further enhance the troops and technological progression: Units with New Textures: I bring you new images of the units, now featuring completely redone textures! They are more detailed and faithful to the historical period. New Technologies: I have added 12 new technologies to expand the options for development and strategy in the game. My goal is to finish all units by the end of this week. I hope you like the work! Please take a look at the images below and leave your comments!
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Is it possible to configure the 0ad with a battle mode only?
Adeimantos replied to Everyman's topic in Gameplay Discussion
How about just starting with tons of resources (is that still called deathmatch?) -
Theodorealics joined the community
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Chicken Road joined the community
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Anitakeiser joined the community
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GlumentrolKapslar joined the community
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Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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I'm very happy that you're interested in playing my mod. I'm also eager to release it, but there's still a lot of work to be done. Please follow the updates here in the thread, comment, and share with your friends.
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
I think it looks good to include a bit of their equipment. They are not screenshots of the actor units, but they do have components from screenshots. In fact, they are so fit into the "norm" that they are long lost cousins of other heroes! The fact of the matter is nothing gets done unless someone does it. I am no artist and I don't think we should wait years for artists to deliver stunning portraits just for the GUI. -
The zombie walks!
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Hey everybody! The newest release is out, Version 0.6.0: Aquamentus. This release adds the nomadic Zola civilization, several new maps and GUI tweaks, and two new unit systems: Stealth and Camouflage! Check out the download pages to learn more: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-060 and https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/v0.6.0.
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Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
We knew it. -
Just a quick feedback post on this release, since I see there is a heated discussion around the quality of some art. I do still lurk here, at times. Correct, I've noticed the departure from A23's quality portraits in later releases. Especially (some) hero portraits. I don't mind people doing this, as long as the coloring is "right". But, that is a quite difficult thing to do, which is seen in most of the German unit portraits. That said, @Carltonus, you shouldn't expect a lot out of the project that is done by a handful of volunteers in their spare time. I'm sure all of them love this game, and would be happy to work on improving things over time. Someone mentioned Han as another example of an "unfinished" civilization. I don't know, I think the Han need only a better Ram and Siege Tower models. Everything else looks fine to me. On the topic of "yet another civilization". My idea that the game doesn't need to encompass each and every civilization from the target time period. Having only major civilizations at their best (like Romans, Persians, Greeks, Carthaginians, etc.) would have been a better end option. Late Roman republic had Legionaries. Gendered Citizens should have been introduced a looooong time ago. Having specifically female workers in a ancient war game is beyond strange, to say the least. And with this, I leave you. Looking forward to the release 28! EDIT: Oh, there's no more alphas...better fix that real quick.
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Still don't get it? The German hero portraits are like the usual actor units in idle but zoomed-in; notice the gear are apparent in Teutobod and Boiroix's cases. To spare checking the Gitea .pngs I made a Wiki article on the civilization with headers. Before replacing them with artificial intelligence @wowgetoffyourcellphone used to do this with some the lesser-known Greek factions. These for Aristedes and Militiades, as examples. Stick to the 500-1 BC timeframe and try not to drag those after... Also, avoid double-posting; there is an "Edit" button at the three dots on top-left corner of the post.
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OK. That's fine, but I can't wait to play it.
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Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
Don't you know what it's missing? You need to check at Gitea more. -
Release 28 Branch
Classic-Burger replied to phosit's topic in Game Development & Technical Discussion
You know that this early will be the basis of all future Germanic civs, right? Goths. Suebians Marcomani Etc .. They are like the Greeks in the second part. -
Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
But what about the German heroes is inconsistent with the norm? you didn’t answer my question. -
Did not want to name names that time, but since Alpha 24 most of the hero portraits were updated thanks to volunteers such as @m7600 (no longer with us, but mention remains at the thread below) and @kul. The rest are just putting the new sky-blue background. No offense, but the current German counterparts are like going back to antiquity with modern sugarcoating. Point proven; little information to add. What have you been contributing to the Han civilization lately? Appreciate the extra hands towards that "completion"... Don't take it seriously; unlike this time, there weren't things like Gendered Citizens and messy code back then that compromised the release of Alpha 26. Few more years and everyone wouldn't mind another faction added; this is a blatant departure in the name of balance. Honest opinion, Germanic needs not to divide into separate Cimbris and Teutons; early Suebi elements could be integrated. Iberians are another story. I must protest that the current Roman civilization situation is worse. Don't even want to know where to start, the insertion of auxiliaries after promoting elite Roman and Social cavalry?
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Yes in => https://wildfiregames.com/forum/forum/448-delenda-est/
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Guide to follow to make Heroes portraits.
Devavella replied to Lion.Kanzen's topic in Art Development
I just want to ask—has anyone tried using AI tools to generate base portraits and then paint over them? Could speed things up and still keep a consistent style. I'm curious how others approach lighting—especially getting that soft but detailed look seen in some of the better portraits. Would love to hear if anyone's refined their workflow since this was last active. -
Sohail21 joined the community
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Note: This has already been fixed on the release branch. The Germans will be actually playable in the next release candidate.
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Atreyee Interiors changed their profile photo
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Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
A couple citizens is enough to hold a tower in enemy territory. Other than that I agree. -
Capture only damaged buildings?
Gurken Khan replied to Adeimantos's topic in Game Development & Technical Discussion
As of this version I train my tower guys to elite rank and two of them can hold a building in enemy territory. Edit: I forgot to mention that I was referring to p3; doesn't work like that before. -
Capture only damaged buildings?
Atrik replied to Adeimantos's topic in Game Development & Technical Discussion
An enemy already cannot hold a sentry tower in your territory, unless putting hero or champs inside, the tower will decay and return to you. So basically the only way to please you in this case would be to increase building decay. In previous alphas, towers with 5 guys inside almost couldn't ever be captured. But that worked both ways. And it was silly. A garrisoned tower in your territory could not be captured unless a very unreasonable effort was made to do so by your opponent, but if ever he did capture it (for example you forgot to garrison it and enemy took it), you would never get it back unless you ram it down first. Since so much players have a hard time managing to defend their buildings, I would have suggested to do something that increase capture point, instead of capture regeneration. It's very different because increasing capture point is only slowing the capturing of buildings, while capture regeneration have a exponential effect that leads into buildings being not capturable. Here are some ideas as a middle ground: Sentry (Tower tech) => +50% arrows and +50% capture points for towers Professional Garrison (Fort tech) => +100% arrows and +100% capture points for forts CCs 2500 => 3000 base capture points. I've saw so much capture CC fails this alpha I don't know why some players still think buildings are too easy to capture. It's just different as you need to garrison it with best units and protect your CC more then using it as if it was actually a fort. -
Capture only damaged buildings?
Adeimantos replied to Adeimantos's topic in Game Development & Technical Discussion
Towers are not too strong, but a tower full of enemies in your homeland shooting your women after you've just lost most of your troops repelling their invasion is too strong. -
Capture only damaged buildings?
Atrik replied to Adeimantos's topic in Game Development & Technical Discussion
A tower cost 200 resources, same as 2 infantry, we'll take account build time and say 3 infantry... Considering this, you can see why building a tower SHOULDNT be too strong as to for the enemy spend excessive time to take it out. When the building balance is making buildings too strong, then game stalls and it's boring. Which is why this alpha (a27) is refreshing because building are balanced. We can make the same comparison we did with towers with other buildings like CC and forts both as costly as 9 infantry. Yet a CC even being easier to capture now can score 80 kills as I often witness in games, and forts even more (100 not being uncommon even saw 169 once). The towers enemy capture in your own territory, decay 10 capture point/sec iirc, so recapturing them is actually much more at the advantage of the original owner. Next alpha, CC and forts will be back at being almost impossible to capture, which I regret because it will close strategic options, forcing players to always go for rams, even when you only need to defeat a naked CC. But I guess the majority of people think that's how it should be..
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