All Activity
- Past hour
-
Aquatichead joined the community
- Today
-
Bonjour, j ai réglé le glissement de la sourie à 15 et tout est ok! Hahaha, désolé. Jeu fantastique, vous êtes les meilleurs. Merci.
-
Max tallet joined the community
-
Bonjour, je suis passé de Ubuntu 20.04 à Ubuntu 22.04, tout allez bien, puis je suis passé à Ubuntu 24.04, et là, la sourie est décalée vers le haut de 5mm environ, impossible de jouer avec précision, alors qu'Ubuntu affiche le marqueur sourie avec précision. merci
-
vidmateoldapk joined the community
-
MateoMartinez joined the community
-
Small 1v1 tournament tonight ? Starting 20.00 CEST, 18.00 UTC
Arup replied to MarcusAureliu#s's topic in Announcements / News
@MarcusAureliu#s how about today but a bit earlier than last time? your stream ended right when I woke up last time lol -
I think all the basics are there, animals of Australia (Oceania) may be.
- Yesterday
-
Thanks, I've just realized I've slept an stupid, potentially error-generating mistake so I've just re-uploaded again with tiny fix... There are also small compromises I made as said in the opening comment... And the buildings templates that can be used as end wall sections (towers) are defined arbitrarily in a constant etc... So there are a few things that needs extra work.
-
-
Buenos días o tardes; - -Por ahora estoy creando algunos animales. -¿Tienen ustedes alguna sugerencia? Disculpen las molestias*
-
I took a quick look at the code, correct me if I'm wrong, but for a PR it looks like you could directly move most of the logic to the GuiInterface.prototype.SetWallPlacementPreview method. I don't think length would be an issue since you largely rewrote the logic of that method anyway, which is itself already quite long. And I don't think anyone would mind having a bit more code for more desired behaviour. Also, that would make it even more performant because you wouldn't have to compute the entire entity state for each snap candidate and could pull values like the position from the simulation directly, which is a lot quicker. What do you think? I believe a lot of people (including me) would love to see this added to the main game.
-
Charleswoomb joined the community
-
ropehero joined the community
-
AlexHerbert started following Feldmap
-
Gönndolsalv started following Release 28 Branch
- Last week
-
Unlikely to be accepted as a PR. It lengthen the code by a bit; and is probably not how one would go about to implement all of the different features I've added, without the constraint of trying to make it into a compatible mod..
-
Why aren't you making this a pull request?
-
hama joined the community
-
Yeah, thank you for that link.
-
Why don’t more players use “Call to Arms”?
Obelix replied to AlexHerbert's topic in Gameplay Discussion
While reading this thread I remembered the article on Hotkeys in the Wildfire Games Gitea wiki. But I'm not sure it is up-to-date. -
Hey Alex, I just started watching your video of a 4v4 match, consisting of one team each Han and the other each Rome. Team 1: kyng, azymuth, you and @SaidRdz; team 2: @real_tabasco_sauce, john44, @Akentas and 50cent. What part of the Gameplay do you want to discuss with us? Unfortunately, I don't have the time to watch the whole 31:24 minutes without a hint. I just zapped in the video. Or should it be moved to Game Replays? Have a good day, obelix
-
Thanks.
- 2 replies
-
- multiplayer
- multiplayer lobby
-
(and 3 more)
Tagged with:
-
https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message By the way, in the future (starting with R28) there will be a button on the error dialog that opens this FAQ entry directly.
- 2 replies
-
- multiplayer
- multiplayer lobby
-
(and 3 more)
Tagged with:
-
Perzival12 started following Can't Join Multiplayer Games
-
Hey, so lately I've been trying to join some online games, but everytime I try, I get this error: Failed to connect to server This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software. I made sure I only have the compatible mods on, and I tried joining a bunch of different games, but I always get the same error. Is it because I am using a FlatPak? Or is it some setting on my computer? I am using a Librem 14 with PureOS installed, if that is important.
- 2 replies
-
- multiplayer
- multiplayer lobby
-
(and 3 more)
Tagged with:
-
The_Think leaves without resign commands.txt metadata.json
-
Atualmente estou aproveitando minhas férias para atualizar com tudo que recentemente @Duileogame enviou, corrigindo modelos de estruturas e unidades americanas. Enquanto isso Duileoga está focando em unidades do oriente próximo, leste europeu e animais. Falta muito polimento na unidades, estruturas e tecnologias ainda;
-
It must be hundreds if not thousands! This feature is definitely long awaited!
-
No, not the person who did the patch. I'm talking about the programmer who did most of the .js code for the original Hyrule Conquest mod.
-
@Itms he is the person who did that patch.
-
By the way, your download isn't recording how many people have downloaded it.
-
Kay, just a thought.
-
Wish I could, however this would either be very complicated, or needs to be as a incompatible mod setting some references point in fort templates or something. I wanted this mod to be compatible.
-
What if you add the ability to snap walls to a fortress' towers? Then fortresses would be more realistic, more useful to build, and take up less space.
-
Latest Topics