Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. That sounds awesome — @Duileoga’s animal models have been looking really impressive lately. Having a dedicated post or visual set to showcase them is a great idea, especially since strong visuals go a long way in catching attention on social platforms. I’ve been working on some game-related APK content and visuals myself over at https://royaldreamapk.id, mostly focusing on Android game mods and previews — so I definitely get how much high-quality models and good art assets can boost engagement and player interest. If you ever need help putting together visuals, banners, or even preview thumbnails for new models or updates, feel free to reach out. Would love to collaborate or support the showcase in any way I can. Looking forward to seeing the final result!
  3. Hey Jim, great to hear that you're taking on the PR and social media for 0 A.D. — that's a big step forward for the project and the community! Visuals are definitely a key part of engagement these days, especially on platforms like Instagram and Twitter/X. I think showcasing the beauty of 0 A.D.'s gameplay — whether it's an intense battle scene or a peaceful landscape — could really help grab attention and even attract new players who might not know how detailed the game has become. I’d be happy to contribute some images or help source/edit gameplay screenshots that could be used for monthly announcements or SM posts. I also run a site (https://royaldreamapk.id) focused on Android gaming, mods, and visual content, so I’ve worked quite a bit with graphics, UI previews, and in-game screenshots — even short video clips if that’s ever useful for reels or stories. Let me know if there’s a visual style or theme you're aiming for, and I can try to tailor some content for it. Always happy to support the 0 A.D. community however I can! Cheers,
  4. Thanks for posting this! I ran into the same “Failed to connect to server…” issue and was pulling my hair out trying to fix it. Port forwarding, firewall settings — nothing worked. But it turned out, just like you said, my ISP was using CGNAT. After checking using the method you linked and calling my provider to request a public IP, the problem was instantly solved. Now I can finally connect to multiplayer lobbies without issues. This is super relevant not just for PC games like 0 A.D., but also for mobile games and apps that rely on peer-to-peer connections — CGNAT can break those too. If you're into Android gaming and mods, I actually run a site where I cover a bunch of APKs, fixes, and tweaks: https://royaldreamapk.id/ Might be helpful if you're having similar networking issues on mobile. Thanks again for shining a light on the CGNAT problem — this really should be mentioned more often in-game or on official help pages.
  5. Today
  6. Strangely, the problem fixed itself, I think??? There's a specific save where it doesn't work, but on new/subsequent runs it does work. So... Problem solved, I guess?
  7. You mean, re-introduce? They were available briefly in Alpha 16, but every civilization had them for specific unit classes only. It's a good idea.
  8. You must first make a template and see how patent templates work. Then make sure your unit exists as a base unit, for example a new ship needs 2 new files to work. A parent ( class) and civ unit specific template. <Trainer> <BatchTimeModifier>0.8</BatchTimeModifier> <Entities datatype="tokens"> units/{civ}/ship_fishing units/{civ}/ship_merchant units/{civ}/ship_scout units/{civ}/ship_arrow units/{civ}/ship_ram units/{civ}/ship_fire units/{civ}/ship_siege </Entities> </Trainer> You need this is parent template or in specific template. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
  9. This progress is noticeable in battles. A militia cannot defeat the champion unit of Rome. Same axeman and Legion. Spam trash units vs the best units.
  10. I'm working on a mod that adds new Civs based on various fantasy races and every other structure and building and training setup has worked so far. However, I have ran into an issue with making new Docks for my Civilization. Specifically, the issue I ran into was I made the Dock structure itself, which functions correctly and gets all of the Upgrades the way it's supposed to. However, despite having a functional ship_fishing.xml in the correct location with the correct labels, and with the dock.xml having everything labelled correctly, the fisherman boat doesn't show up on the menu for the docks. I'm honestly at a loss for what the issue is. Everything is set up correctly as far as I know, with most of it being direct copy/pastes of the Mauryan structure and unit templates before I started adding changes, with the Civ tags changed to be the correct label so that they are labelled under the correct Civilization. Even more bafflingly, in the information tab of the docks, it shows that it can train fisherman boats, yet it doesn't actually show up on the UI, for some strange reason. Any help or information would be greatly appreciated. Can't really make any naval ships until I figure out what's causing this issue. Worst case scenario, this Civ won't be able to have a Navy, which would be unfortunate. (Shown below is screenshots of the evidence + the attached offending .xml's) dock.xml ship_fishing.xml
  11. Another thing that is wrong is the forge/arsenal upgrades. Everyone receives the same shield according to that logic, there are no shields for infantry, cavalry, or archers.
  12. I like to always have trash soldier.(SC level). In fact I would separate it into 3 versions. Tier1 SC level. Tier2 Semi champion Tier 3 Champion. Similar to total war. You can always use the lower ranges to fill. It would be nice to unlock champions in general.
  13. It would be good to vote. To community mod or a Gitea ticket.
  14. I'd honestly like to introduce the promotion upgrades as seen in DE. Probably double the base XP needed to promote, then introduce techs that promote them all to the next rank for a cost. That way you don't lose auto-leveling, but you can have the techs that introduce progression. Perhaps standardize it thusly: All C-S classes get the Advanced Rank promotion tech, but each civ only gets the Elite Rank promotion tech for one C-S that's their signature C-S unit. Hoplites, for example, for Athens and Sparta, Archers for Persia, Swordsmen for Republican Rome, etc.
  15. Yesterday
  16. Last week
  17. Version Alpha 27.1 vanilla. Hard AI. Maur_vs_Gauls.zip
  18. I am pretty sure some Slavic Macedonians have been playing with Macedonians for some time.
  19. Yeah, it's everything but ideal. But English just doesn't have the word needed.
  20. If there is a Gemanic tribe called Germans already in the game, it should have been called Cimbri. But it was left as Germans.
  21. In AoE you have. Short sword. Broad Sword. Long Sword Legion/Legionary
  22. It's normal, many RTS don't have progression. Sometimes people don't feel the technological improvements. Age of Empires 2 isn't a good example. In AoE, there are eras, while in 0AD, there aren't any; you don't go from the Bronze Age to the Iron Age. That's fine for ages, in 0AD there are no ages, the equipment of a centurion is not much improved compared to that of a princeps. I recommend you see it more like Total War series logic. Again, this isn't about turning 0AD into Age of Empires, Delenda Est did a better job with scouts. Putting centurions instead of a princeps makes no sense. It's like evolving from a corporal to a lieutenant. In Age of Empires, it goes from upgrading a 18th century militia to a 21st century marine.That's the logic of AoE. If you want real changes, it's better to differentiate the equipment.
  23. Let me split a hair here: While some Germans are already playing it, the game will have Germanic tribes, right? (OMG, what a bean counter I am!)
  24. I struggled with trying to understand why this game felt weird when compared to other similar titles. For a while now I thought that this weirdness comes from the Citizen Soldier system, but it's not it. The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression). In "Age of" games, you get unit line upgrades. Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc. Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. There isn't that familiar upgrade icon below the unit. We do have unit classes, and this helps to differentiate civilizations. But, for me at least, the unit upgrade system is what the game (intentionally) lacks.
  25. https://gitea.wildfiregames.com/0ad/0ad/issues/8410 https://gitea.wildfiregames.com/0ad/0ad/issues/8408 Germanic names issues.
  1. Load more activity
×
×
  • Create New...