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  2. So its the splash damage that does the work against spartans hoplites
  3. My name is guerringuerrin and I'm not GuerinDinosaurCat, the one in the picture is my DinosaurCat, and before you ask: yes, I have a DinosaurCat. His name is GuerinsDinosaurCat
  4. Hi AlexHerbert, thank you so much for the video. I will try the "counter" in a few moments. Will report back with the results. Cheers!
  5. Yeah that Hoplites spam is a nightmare, that's why I made this test
  6. Today
  7. Hi Tapothei, thanks for the advice. I tried that as the Seleucids a couple of times, using their champion cavalry melee cataphracts as support, but the Spartiates have x2.5 bonus against any cavalry and they fall like wheat. Ranged cavalry could be one of the options, but it takes a lot of micromanaging. Last time as Germans I tried melee fighters (axemen and clubmen) with their champion healers (who heal and sap enemy hp automatically) and ranged slingers right next to a castle with three times the units and still got crushed. His Spartiates were almost unharmed. It feels like there is no direct counter unit of any sort for them, while they crush cavalry and melee alike...
  8. I don't have much experience with multiplayers, in my case using horsearchers and just kite them since their slower, just uh... don't stop and stay far away from them. Then again their spartans, maybe use mostly champion/mercenary swordsman with helps of healers and mercenary archers/crossbow with the highest damage per attack? Since they blob, having siege throwers in the back could help soften them a bit. If you want to slow their arrival use stone walls, be ready with champions to destroy any rams, then return back to the walls. Having upgraded towers as support can help too when he's offensive.
  9. Hello everyone, I recently resumed playing the new version of 0 AD and would love some help. I am playing with a friend, with ceasefire, who loves using Spartans, while I play as the newly added Germans civilization. So, the games end up as one late game battle. His army mostly consists of promoted elite melee champion Spartiates (300 hp each). I tried to counter this countless times, but the battles are always one-sided. What approach would you take against this late game army (regardless of civilization)? Any advice is truly appreciated.
  10. Yeah I'd love to get it merged ASAP but the patches that were applied to the last version of 0 A.D. are broken and the build won't build. I'm not familiar with the build process so it's up for Stan and others to help when I have time. In the meantime you can use the official app image and we'll get the flatpak up to date as soon as we can. Yeah, if you can figure out what patches need done that'll be great and I'll make sure it's tested and the information is updated.
  11. Thanks for mentioning Mainland-Twilight. I tried to get people to use my mod, but most ignored it for convenience.
  12. install fuse2 chmod +x 0ad.AppImage ./0ad.AppImage
  13. Until September 2 the description indeed contained Female Citizens instead of Citizen Soldiers. The CivBonus was called Spartan Woman before. Diff: https://gitea.wildfiregames.com/0ad/0ad/commit/3592814aa8e150c4b6234ba861a2940800b17e80?files=binaries%2fdata%2fmods%2fpublic%2fsimulation%2fdata%2fcivs%2fspart.json I checked the data for Athenian and Spartian Civillians in a match: The bonus applied correctly to Spartian Civillians (Health 25 to 35 (40 %) and Hack 2.0 to 3.0 (50 %)). Pull request #8767 has been opened.
  14. Requires edit bug rights, just registering an account isn't enough or in other words works as expected.
  15. Some time ago I received advanced rights, but I don't remember when. or me this is fixed, but @Arup faces a similar problem now: https://gitea.wildfiregames.com/0ad/0ad/issues/8763#issuecomment-135524
  16. I'm also waiting for it, wait for days or even weeks is what I remember it saying.
  17. @ShadowOfHassen is working on it. I need to rebase a few things
  18. Hello, I was wondering when will the latest version be uploaded to Fedora flatpaks and flathub repo. It is still 0.27.1 for Flathub/Flatpak and 0.27.1-1 for Fedora Linux. The latest version ison snap but i don't want to use snap. When could we expect that ? Thank you for your response, have a good day. Le Jardin d'Épicure.
  19. Did it say Alex's comment been edited? I'll move on, man this days.. tsk..tsk.. cooking vegetables.
  20. In r28 the font engine got replaced, so you could use any FreeType or OpenType font. All you have to do is add it in the right location (it's binaries/data/mods/mod/fonts/ by default, but should work with any mod too) and change you config to use them. Here is how that'd need to look in your config: https://gitea.wildfiregames.com/0ad/0ad/src/commit/6ca52a0b23a311910e259cddf4ddab747374f22d/binaries/data/config/default.cfg#L659-L710 If you are stuck with Hyrule Conquest on a27, check out source/tools/fontbuilder2/fontbuilder.py for how to build the font files.
  21. It's a conspiracy and @AlexHerbert is in on it too
  22. Look at Alex's reply to GueringDinosaurCat. GDC's comments been edited and replied by Alex after an hour before you even came.
  23. I’m just convinced that you edited your original message to try to make me look bad
  24. @chrstgtri think you missed my message
  25. Yesterday
  26. I want to add some custom fonts and typefaces to Hyrule Conquest, but 0 A.D. seems to use custom files, a .png and a .fnt file. Is there a python script to write the .fnt file, or can I just write one, or what?
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