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ArtyomGurevich joined the community
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Modding .xml files - Remove Requirements of parent
DesertRose replied to DesertRose's topic in Game Modification
Seeing what a roundabout method they took I fear a dumb a approach such as "-phase_city" is not possible. edit: I stand corrected, my dumb idea actually works. -
Modding .xml files - Remove Requirements of parent
real_tabasco_sauce replied to DesertRose's topic in Game Modification
you should be able to do -phase_city <Requirements> <Techs datatype="tokens"> -phase_city phase_town </Techs> </Requirements> -
sure but wonder is alrerady P3
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Modding .xml files - Remove Requirements of parent
guerringuerrin replied to DesertRose's topic in Game Modification
@real_tabasco_saucecorrect me if i'm wrong but You can try specify same way is done on that template and it should override parent's requirements: <Identity> <Civ>germ</Civ> <GenericName>Cimbrian Clubman</GenericName> <SpecificName>Kulbawigô</SpecificName> <VisibleClasses datatype="tokens">Champion</VisibleClasses> <Requirements> <Techs datatype="tokens">phase_village</Techs> </Requirements> <Icon>units/germ/infantry_clubman.png</Icon> </Identity> - Today
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How do I make new typefaces and fonts?
wowgetoffyourcellphone replied to Perzival12's topic in Game Modification
So, my-mod is the top folder name for the mod, correct? EDIT: Correct. This works. But will take a tooooon of GUI editing to make look good, because the current GUI code uses one font style for almost everything. -
How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
Current code only load the file "config/[yourmodname].cfg" -
Modding .xml files - Remove Requirements of parent
guerringuerrin replied to DesertRose's topic in Game Modification
Take a look at this template. Is the Cimbrian Clubman (German Champion), available from the start. ( phase_village) https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/units/germ/champion_infantry_maceman.xml -
Is it possible to remove a requirement of a parent template? I want to create a champion unit that does not have the requirement of "phase_city".
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How do I make new typefaces and fonts?
wowgetoffyourcellphone replied to Perzival12's topic in Game Modification
Isn't the problem that default.cfg is not a file we can include in a mod? -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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How do I make new typefaces and fonts?
trompetin17 replied to Perzival12's topic in Game Modification
IM not sure if you already read this page https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support Let us know if that help -
===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Already fixed. -
Cough* I tried to but its not available for me, since its my first contribution, and I don't know github works other then sending report issues. I'm not a coder.... compiling is too difficult for my brain... commit guideline, I'll be sure to understand it later. Understandable, thank you for giving me a reality check, I must weep near the ocean. Oh sea swept me away~!
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Map: Mainland Players Involved: ffm (Germans), JulioC23 (Macedonian) Description: After capturing an enemy cc (belonging to JulioC23), I trained units and attempted to set the CC waypoint first to ground, then to the cc, so newly trained units would garrison. Despite multiple attempts changing the waypoint to different spots on the ground in front of the CC, on the CC’s corner, and beside it, units spawned outside, did not garrison, and were killed by a nearby enemy tower (still owned by JulioC23). Attempts to reproduce: Replicated the situation in a new game with unassigned players on Mainland, but the issue did not occur. The original game was saved and rehosted, so no working replay is available. Note: If someone is interested, it might be possible to combine the two replays by adjusting turn numbers to investigate further. This is at least a report for awareness; perhaps others can upload if they encounter the same issue commands1.txt commands2.txt
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Playing around with the Scenario Editor. Read the Manual here: https://gitea.wildfiregames.com/0ad/0ad/wiki/Atlas_Manual What I am not finding are triggers. Like Research Tech.
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Hey @Tapothei!, thanks for working on this. If you'd like, you can even go a step further and open the Pull Request yourself. That would make things easier, since you wouldn’t need to rely on someone else to do it. Of course, this isn’t mandatory. Here is a guide to get the latest code and how to compile it And here's the commit guidelines Keep in mind that opening a PR doesn’t guarantee that the code will be merged.
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Best way to get it in A29 is to make a pull request on Gitea
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So A28 has been updated for my linux, then I'll be updating German's CC Boundary Box. For the future me or any linux modders(Debian), to obtain the zip file for 0AD(flatpak-3.5gb) which you can disect later. Go to terminal type nautilus admin:/ then in files go to var/lib/flatpak/app/com/play.0ad.zeroad/current/active/files/share/games/0ad/mods/public. Then copy public.zip to anywhere you want, in my case its download and there you have it. Hmm when I go to editor, it crashes, I've checked CC changes and Rome is the only effected. Fixed it, now its working properly as well as included German's CC. I mean the code can be clean but I'll leave it to the programmers grey beard's wisdom of placing it properly. Please integrate this to A29, so I can play it in multiplayer. To be honest, the CC is big so the height being 1.0 is pretty much enough, all you need is clicking the ground. Edit: Followed Stan's suggestion and made one. bet-civ-cen-bou.zip
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Can you take a picture ? EDIT: Also please upload the logs if you can https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors
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