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  3. Here is what the LLM ended up with, take it with caution, but to me it seems kind of plausible. Some approximations have been made. One builder just build sequential houses, corrals or fields. Usually its more. The walking distances are neglected. Targeted are ~38.9 f/s. All resources are just pooled together. Realistically its also a big factor that one gathers wood and get food at the fields, while at the corrals you don't have so much food to invest at the start, except if you start out with elephants (or other plenty of fauna) nearby. The one big benefit with the corrals is that you need a lot less pop. Also this pop is way better as it can be used to attack. farms_vs_corrals.py
  4. Hello everyone, I am not here to contest a moderation decision nor to deny the legitimacy of a sanction when behavior crosses the line. Moderation exists and their work is sacred. What I want to share, however, is a reflection on what we sometimes lose when a player leaves (or is removed) durably from 0 A.D. JC is not an angel, he has had words too much, moments of anger, perhaps even statements that none of us would want to see reappear in the chat or on the forum. That deserves warning and sanction. On the other hand I am convinced that exclusion, even temporary, is not justified. If the moderators judge it useful, they can mute him permanently from the lobby. Then the players must protect themselves from him: There is autociv to mute a player or simply avoid him like a nuisance in the games. He did not seek to harm in a dangerous way against the project. Like DDoS or that kind of thing. Every player also represents something else: hundreds of hours spent playing, testing, reporting sometimes very technical bugs memorable games (good or catastrophic) that made dozens of people laugh, rant, progress a sincere love for this free project, born more than twenty years ago from passion accumulated knowledge on mechanics, civilizations, strategies, which he shared (even if sometimes with a bit too much salt) 0 A.D. is not a commercial game with a moderation budget. It is a project carried by volunteers, passionate people, and a relatively small but faithful community. Every regular player who leaves is a real loss for this ecosystem. We can afford to have a different functioning. We can claim to have a game above the others. A dogma to protect and leave in free access. Sanction firmly, yes. But applying a ban, is sometimes punishing the community as much as the individual. Many of us have already been young, impulsive, under caffeine at 2am after a raging defeat, or simply clumsy with our words. Some of us were lucky: a warning, a temporary mute, a private discussion with a more patient moderator… and we are still here today. I am not asking for general amnesty nor for the immediate return of JC. I am simply asking that we ask ourselves the question: Can we dehumanize him and consider him only as a lambda player who must have access to the game. Like a basic right. I am not even talking about second or tenth chance, he will do it again for sure. It is not by laxism that I propose to unban him. I consider that what happens in the games is private therefore not moderatable. If he wants to be the biggest villain on earth, he can, it is up to the player to avoid him. Thank you for reading until here. Whatever happens, I will continue to love this game and the people (even the ranters) who make it live. Kindly,
  5. I guess your right, I read that message wrong.
  6. It will help for sure. But it might not be that much better.
  7. I understand is not something easy to fix, or better say "update" (because it is working). But doing it will be a really big jump for 0 A.D.
  8. Even with the change of making it harder to capture stuffs, I'm too lazy to build siege against AI xd.
  9. @Tapothei It's actually funny how you can just mass hundreds of units and capture full HP CCs and Fortresses without any siege. Maybe I just prefer destruction
  10. dinuruian

    decay

    thank you very much, so, its a expected , normal fact. not a bug. thank you very much, for help.
  11. Isn't that directly contradicting the message you quoted?
  12. There is also a github pipeline made by @andy5995 that will autopackage the mod for you and upload it as a github release.
  13. Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster.
  14. UPDATE: Version 0.2.0 Units will only receive a bonus for the resource they gather, not for all resources at once. The amount of resources required to advance to the next level depends on the gathering speed.
  15. Thats expectable. You are keep capturing the building with 3 strong units. So every point they decay you are recapturing. Your friend could have do the same. In fact, he did with some but I they were common pikemen, so not enough to keep control up. So it’s not a bug or an exploit. He would have kept the buildings if he had used champions. EDIT: @dinuruian i updated the video, it was bad cropped 20260310-1207-35.7648851.mp4
  16. dinuruian

    decay

    yep, its about the time period between moving armies and finnishing the bridge. i just recheckd for false alarms.
  17. 20260310-1153-51.1347075.mp4 Take a look at this Its just 3 units but they are Champs pikemen. They have 5 capture points (double of common pikemen)
  18. @dinuruian I just watched the replay. When you captured the barracks, some of your pikemen kept capturing the building, while your friend didnt do the same when recaptured. Thats why you kept the control of the building and he didnt
  19. dinuruian

    decay

    here we go. commands.txt metadata.json
  20. dinuruian

    decay

    plz tell me how, im using imageapp on manjaro. i will right now.
  21. And you say you were playing as Athens, right? If the territory gained from the building you captured ends up touching your own territory, then it’s expected that it won’t decay (even without garrison). But if the building remained isolated (not connected to your territory) and it was ungarrisoned, then that would indeed be a bug. Do you have the replay? It would be good if you could share it so we can check what happened. If you don’t know where to find it, you can go to the replays window, identify the match, and at the bottom you’ll see a text box showing the exact file path.
  22. Arup

    decay

    this is so weird, we need you to share the replay
  23. dinuruian

    decay

    ok, sure. i captured buildings, outside my teritory root, the buildings did not decayed, i was able to use them, outside my teritory root, ungarrisoned. i checked several times, the buildings didnt started to loose ownership - the things did not decayed. my gamebud recaptured, and, shazamshazam, abracadabra, hocus pocus, under his ownership, buildings started to decay.
  24. I don't understand very well your first message, @dinuruian. What is actually the exploit? Could you please rephrase?
  25. dinuruian

    decay

    marvelous reply -=)) "the exploit is here to stay" altough i did nothin to provoke the exploited situation -=))
  26. dinuruian

    decay

    ecsactli the issue, the buildings didnt decayed. undesirable position, to ask gamebuds to play, and to perform unfair advantages.
  27. You can use the README.md file on your repository to do all this kind of stuff
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