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- Today
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The origin of the designation 'baba' for such stele is debated. Indeed it is related to the word for lady or old woman in Slavic languages, but it is also related to the Turkic word 'balbal' meaning ancestor. Turks called those statue 'balbal' : https://tr.wikipedia.org/wiki/Balbal and in Kazakh the word 'baba' means ancestor. The most probable is that Slavic people heard the word balbal from Turkic people, notably the Cumans. And since the Cumans mostly depicted women on their statues, an association has been made between the two. And finally the Russians called ALL those ancient statues 'baba' : https://ru.wikipedia.org/wiki/Каменная_баба This is why I couldn't tell if you were talking about the Scythian or the Cuman stele.
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(I deleted what you are quoting before you commented.) I added these two babas because of a misunderstanding and I'm not insisting on keeping them. I asked to add a stone baba here and I interpreted your answer here as an approval, I guess because I thought stone baba are just the female sitting ones, not the male standing ones (I guess because "baba" in slavic languages refers to a female person). So no reason for hard feelings. So if you think they are ahistorical and others agree to get them out, no problem.
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I don't know much about the .CEM format. From my little understanding though, a tool exists that will allow you to export to .CEM from Blender. In Pyrogenesis, the engine behind 0 A.D. meshes only support one material at a time. So for that reason and for modularity meshes are split into lots of pieces. For static meshes I wrote an importer from the game to Blender assuming you use the development version of the game. For animated meshes, I would not recommend using the blender importer, so it's better to use the blend files, provided they exist in the art repository
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If you can't take criticism, don't participate in a community project. Besides the two Cuman statues, yes I think the others are not anachronistic.
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True. I was afraid it wouldn't look "wonderly" enough Maybe in this case elevate the gravel base a bit?
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As I said, I started this over a year ago, so when I took it back up, I might have forgotten details about earlier discussions. As far as what I remember, although these stone babas aren't necessarily scythians, the scythians had similar ones too, so I figured if there's not much artistic difference, we could use a HP model from later times. Sculpting is a ton of work, so if there is an existing similar model, it's always welcome, even if it's not 100 % accurate. What about the other sitting baba, is it also historically wrong? Anyway, I spent a lot of time to recreate the other steles you suggested here: https://wildfiregames.com/forum/topic/20550-civ-scythians/?do=findComment&comment=561420 I'm open for references and historical advice
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I'm not able to compile a28 or main, the compilation fail with this error: ../../../source/scriptinterface/ModuleLoader.h:86:15: required from here /usr/include/c++/11/bits/stl_pair.h:218:11: error: ‘std::pair<_T1, _T2>::second’ has incomplete type 218 | _T2 second; ///< The second member | ^~~~~~ In file included from ../../../source/dapinterface/DapInterface.cpp:30: ../../../source/scriptinterface/ModuleLoader.h:50:15: note: forward declaration of ‘class Script::ModuleLoader::CompiledModule’ 50 | class CompiledModule; | ^~~~~~~~~~~~~~ make[1]: *** [atlas.make:233: obj/atlas_Release/MiscHandlers.o] Error 1 make[1]: *** Waiting for unfinished jobs.... JSInterface_GameView.cpp JSInterface_Renderer.cpp make[1]: *** [engine.make:390: obj/engine_Release/CConsole.o] Error 1 make: *** [Makefile:122: engine] Error 2 AtlasObjectJS.cpp make[1]: *** [graphics.make:417: obj/graphics_Release/FontManager.o] Error 1 make[1]: *** Waiting for unfinished jobs.... CCmpMotionBall.cpp make[1]: *** [simulation2.make:371: obj/simulation2_Release/CCmpAIManager.o] Error 1 make[1]: *** Waiting for unfinished jobs.... AtlasObjectText.cpp CommonConvert.cpp make[1]: *** [dapinterface.make:142: obj/dapinterface_Release/DapInterface.o] Error 1 make: *** [Makefile:92: dapinterface] Error 2 Some time ago I already had this error when compiling main, and though it was because of some WIP, but now I'm guessing the problem is on my end since it's still here. What am I doing wrong? Debian build Thanks
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I am pretentious but I explained something in March 2023 and still you made the same mistake in October 2023: And I know you saw the post I made in March 2023:
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Polovtsian is related to Polovtsy, it is how the early Russians called the Cumans.
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Maybe stop being so pretentious
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What do you think Polovtsian Baba means?
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Honestly, something simpler looks great as well. Without all of the props on the hill. The base surrounded by stelae.
- Yesterday
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Hi all, I finally want to share the results of a project I've been working on for some time and abandoned several times in between. So here it is, the royal kurgan, a burial mound for a wonder for the scythians. Two main difficulties: (1) somehow make look interesting, what in references is just a bare hill and make it look built by humans (2) let an organic building blend in with the surrounding topography. Concerning (1): It might look too busy, there might be better options for prop placement, player color is difficult to add, maybe too many different/ not fitting stone colours, maybe add flora? Concerning (2): The underground part consumes a lot of tris, but the gravel stones blend in nicely with the ground also on uneven terrain. I don't know if it goes deep enough though. Further references: Some CC0 models I used: Feel free to test from the zip I added and let me know. I also added 7 different steles and two stone heaps of different sizes: This is how it would look without the reddish stones: What is left to do: Choosing the final layout; maybe some colour adjustments; deleting all those hidden faces from the stones on the inside, tthen bake ao; checking on naming conventions, actor files and materials. Also the foundation is just prototype. Edit: I played around with the colours a little bit, turns out that adding some warmth to the gravel base helps a lot, so the contrast between the grey and the reddish stones isn't that harsh. @wowgetoffyourcellphone do you think you could work from here? My skills with colours and picture editing are very limited. 862891456_kurgan0_28.1.zip
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This is so satisfying to watch. A sequel to this chapter would also be really cool. It could focus on Alexander’s youth and campaigns for example
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bennywallace changed their profile photo
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Great video! I've always felt the perfect RTS would need to find that perfect balance between good pathfinding and natural clumping behaviour, bringing a solid combination of intuitive movement and the spectacle of watching armies march in formation. I think ZeroSpace is very close to hitting that sweet spot.
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bennywallace joined the community
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Mesh has more than one polygon? [SOLVED]
Mapachin Escenarios replied to AGamer's topic in Tutorials & Guides
Excuse me, I wanted to export for Blender, how exactly do you do it? -
Persian Highlands with 8 Players?
casualPlayer replied to casualPlayer's topic in Scenario Design/Map making
Fantastic, thank you very much! -
AlexHerbert started following A Legendary Tournament Is Coming… or at Least a Funny One
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Hey everyone! I’ve been asked to bring some great news — a new 0 A.D. tournament is coming this December, organized by SaidRdz! He even made a flyer himself… let’s just say it comes with his signature dark humor (as u can see he is master in paint ) If you want to join the fun or need more info, hop into the Discord channel — everyone’s welcome, whether you’re here to win battles or just laugh at the chaos! https://discord.gg/wd266ueY
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Persian Highlands with 8 Players?
Gurken Khan replied to casualPlayer's topic in Scenario Design/Map making
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I now understand that you prefer PureOS because it's "Pure." I was surprised that you were interested in flatpak – on the one hand, "Pure" and on the other, flatpak – but let's leave that aside. Just because Pure hasn't released an updated ISO image for two and a half years doesn't mean they're not doing anything. I looked at their repositories: https://repo.pureos.net/pureos/pool/main/ You can see that they're releasing newer packages there: https://repo.pureos.net/pureos/pool/main/b/base-files/ There's also 0ad: https://repo.pureos.net/pureos/pool/main/0/0ad/ Therefore, I suspect you didn't read the PureOS documentation about how to update releases. PureOS is based on Debian, and I suspect it also uses Debian release codenames. You're probably stuck on Bullseye – hence the version 0.23.0 available. https://packages.debian.org/bullseye/0ad I would try this: I would check the entries in the '/etc/apt/sources.list' file – if the word 'bullseye' is there, that's the cause. In that case, you should update sequentially: bullseye -> bookworm -> trixie, rather than straight to trixie. But to be sure, I would read the PureOS documentation. If this update were successful, I would download three files: 0ad, 0ad-data, and 0ad-data-common (version 0.27.1-3 from Debian trixie-backports): https://packages.debian.org/trixie-backports/0ad and I would install them manually (dpkg -i file.deb). I would then have the latest 0ad for PureOS – but this is just my guess, as I've never used PureOS. In summary – first, issue the following commands: cat /etc/os-release cat /etc/apt/sources.list Regarding your question, I believe there are currently no Linux distributions that meet Richard Stallman's rules. Which distribution doesn't use proprietary firmware? Best regards Postscriptum --------------- PureOS does not use Debian's code names, but its own: Amber, Byzantium, Crimson, and Dawn. https://repo.pureos.net/pureos/dists/ Dawn is probably the equivalent of Debian's sid (perpetually unstable). So you need to read up on it. My guess: you have Amber, but you should have Crimson. Check it out.
- Last week
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I already have the newest version of PureOs (10.3), and I tried sudo apt upgrade, but it still doesn't work. Guess that means I'll have to get a new linux distro. Any recommendations? I prefer VERY secure and private ones, and they must be open-source completely.
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Alright everybody! The new version is ready! Version 0.5.0! This release adds the Lanayru Province, one of the three Zora civs that will be in the mod. Here are some pics You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-5-0 and here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new. I hope you all enjoy it!
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