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JamesPainy started following Наркологическая клиника Триумф. Вывод из запоя круглосуточно
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Мы работаем круглосуточно и готовы оперативно помочь в решении проблемы зависимости в любое время. Наша наркологическая клиника для жителей в Москве работает круглосуточно, поэтому вы всегда можете позвонить нам по указанному номеру и получить консультацию или записаться на обследование и дальнейшую помощь. Вы сможете быстро связаться с нами в любое время суток и получить экстренную помощь на дому и в стационаре. Детоксикация — это сложный медицинский процесс, который требует комплексного подхода, так как появление тяжелых осложнений, таких как делирий или психоз, может быть опасным для жизни. Поэтому мы рекомендуем проводить процедуры исключительно под наблюдением врача-нарколога и психиатра в условиях стационара. Срочная скорая помощь доступна без выходных, и мы принимаем пациентов в любое время дня и ночи. Лечение алкоголизма и вывод из запоя также доступны в нашей клинике, и мы имеем богатый опыт в этой сфере. Узнать больше - детоксикация от наркотиков в стационаре москва
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JamesPainy joined the community
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Newbie Questions - I can't beat Easy AI as Romans
Gurken Khan replied to Satevis's topic in Gameplay Discussion
Title screen -> Learn to Play -> Tips and Tricks or binaries/data/mods/public/maps/tutorials/ The chevrons above the units' heads signify (from single to triple) basic, advanced and elite rank; they go along with increasing attack and HP values and decreasing gathering speeds. (Since this site's search function is phenomenally terrible I don't know if there's a good overview somewhere.) -
Newbie Questions - I can't beat Easy AI as Romans
Thalatta replied to Satevis's topic in Gameplay Discussion
Here on Medium AI (on Very Hard I don't outcompete economy early game, but I play quite intuitively, no videos or tips to know optimal build order, for now at least). -
Newbie Questions - I can't beat Easy AI as Romans
Thalatta replied to Satevis's topic in Gameplay Discussion
Totally agree: -
Newbie Questions - I can't beat Easy AI as Romans
Satevis replied to Satevis's topic in Gameplay Discussion
This game loads near instantly on an SSD which is great, but I can't read the loading screen tips in time. When units get arrows over their heads, are they "leveling up" (earning stat boosts) or is it just a cost:effectiveness indicator like in Zero-K? - Yesterday
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yes sir!
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@Emaczare you LiefTheLucky in the MP lobby?
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Can you control just gaining resistance from ranged attacks, for example? Sorta, but not 100%. Are you referring specifically to Testudo? in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack. I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that. We also have a charge attack, raider and shock They do what the github says they do Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging Shock - Gain 15% walk speed and 20% accleration Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed
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Can you control just gaining resistance from ranged attacks, for example? What would that be, exactly?
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Haha yeah, obviously he had to do something there. Cause I think I tried playing around with it in the past and never got it to show up.
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Classical Warfare AEA
wowgetoffyourcellphone replied to ClassicalWarFareAEA's topic in Game Modification
Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were. -
I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later But @stevenlauis the real hero.
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Classical Warfare AEA
wowgetoffyourcellphone replied to ClassicalWarFareAEA's topic in Game Modification
Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. EDIT: I just tested it in AEA and it works as expected. How did you do this? -
Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with!
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@Seleucids If you stick to raiding the formerly Roman parts we should have no problem. Here's one I thought you might like:
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- Last week
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Newbie Questions - I can't beat Easy AI as Romans
Gurken Khan replied to Satevis's topic in Gameplay Discussion
Single player, you resumed the game from a save? Replays can't handle that. -
Newbie Questions - I can't beat Easy AI as Romans
leopard replied to Satevis's topic in Gameplay Discussion
the corrals are useful to relieve women off the fields and send them to woods, you will need cav to gather food from the livestock, since they are faster than any other unit in hunting. so far I've seen people using it as a late game strategy to mass up cavalry and protect cc from mini(but devastating, will be too hard to recover from that) raids on food economy -
Newbie Questions - I can't beat Easy AI as Romans
Satevis replied to Satevis's topic in Gameplay Discussion
Is there a bug with replays? I have a replay of me (Romans) vs Medium AI (Chinese). In the actual match, I won, but when replayed, the AI wins. One thing I notice is that the workers I had assigned to collect stone in the real match are idle in the replay. -
thx, btw, can anyone replicate the following or at least has noticed signle units not retreating (so single units of a group not obeying the walk command as the rest is?)
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i have a replay here in which there was a strange pathfinder bug. watch the priest at the farmstead when seb attacked with cav for the first time. i tried to garrison him but could not move. idk where to share that, so i just paste it here. for me right now there is just too many bugs and issues to enjoy 1v1s. i might return to doing that next alpha. 2026-06-21_0009.zip
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I think the balance is fine. Spears are strong, but need to close the distance first. Swords are in general worse that spear or jav. Their strength is their fast attack rate to mow down civilians. But they need to run away from anyone with near equal numbers. On Athens: It's a bit skewed anyway atm. since usually champ cavalry and naked fanatics are usually banned from games. Athens have neither and can shine with the other strengths they have. I don't think its so much unfair how they rank up if you compare it to e.g. elephant archers ranking up. SDL2 really has some issues. Most notably the common complete click bug (fix: ctrl+shift + a few left - right clicks). I tried to play with recording the screen with "screenkey" and "key-mon" but the few times I tested I couldn't replicate it. I am convinced some key inputs aren't reliably processed. This results in some players repeating the H hold key - which results in the units first attacking the nearby unit, but on the next H aborting the current attack and starting a new one. But if you only press it once, there's still a bit of doubt if it actually registered. The unequal heros was once discussed here (one version ago though):
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Los cartagineses (mod) aún no han sido exportados; se encuentran en las etapas finales de desarrollo.
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Yes I was watching that same video weeks ago. It is pretty amazing, and would be nice to learn.
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