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- Past hour
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Stronghold , Praetorians anda AoE IV They have good concepts of how to make walkable bridges and walls.
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More Unique Civs: What can we do?
Nicolaus_von_Kues replied to Perzival12's topic in Gameplay Discussion
I'm not saying there aren't good ideas in mods, but they never make it into the base game. That's why I was going to sit down and draw and make sketches, because apart from giving opinions and designing mechanical concepts, I can express myself by drawing doodles. - Today
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You should check out Classical Warfare I think it might be the main reason people are "turned off" by it, reluctent to try it. Its not as simple, almost identical civs, play styles as you find in the current base game. It still has a lot of polishing to do of course.
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Yeah sorry my bad
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More Unique Civs: What can we do?
Nicolaus_von_Kues replied to Perzival12's topic in Gameplay Discussion
The campaigns gave you a general overview of historical events, and the gameplay taught you about the technical development of technological advances, mainly resource management. He didn't teach you much about social progress and setbacks. It did not teach about the decline of empires. It's difficult to bring that trait to a game. -
More Unique Civs: What can we do?
Nicolaus_von_Kues replied to Perzival12's topic in Gameplay Discussion
Another thing that nobody mentions is the early game mechanics and build order. All civilizations start the same way. With a minimal difference from the Germans and Mauryas -
Topic for cry and complain about balance
Nicolaus_von_Kues replied to Dakara's topic in Gameplay Discussion
Will you reduce the entire cavalry or by class? Fanatics are very good for not having armor( and helmet). If we nerfed them with their capture rate and lack of armor... ========Post data=====< I'm trying to work on a new conceptual design, modifying the current gameplay after taking into account the feedback from the last few years. -
agree with @real_tabasco_sauce that cav in its entirety is too fast in this game, cav in its entirety is pretty op. one jav cav is about 1.5 or 2 times value of a jav inf depending on how it's used,for example. also,I don't know why @Thalatta went on a rant about units being banned in that first reply... that wasn't even what I talked about?? I just said naked fana is too good economically, they are cheap little cockroaches with high dps,high speed,high capture and they still win against a normal swordsman. the naked fanas should not be able to run around your base like some little- so yeah. that's why naked fana is banned in most games. cus they are annoying for anyone who faces it. it's not fun to play rn.
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Did you mean to put that on the other topic @ShadowOfHassen? Because this one just expands the number of teams from 4 to 8
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mostbet free spins_laKl started following 中文字符显示问题 [Chinese character display problem]
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najlepsze kasyna online_ynsr started following Deactivation of unencrypted lobby connections
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najlepsze kasyna online_ztsr started following Planned Disruption - Migration to git and Gitea
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najlepsze kasyna online_rpsr started following Topic for cry and complain about balance
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najlepsze kasyna online_ovsr started following New Release: 0 A.D. Alpha 9 Ides of March
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Leontara joined the community
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Hey there: If you do: git clone https://gitea.wildfiregames.com/0ad/0ad.wiki.git git checkout update/wiki_text You should see my branch. I can see it on: git ls-remote https://gitea.wildfiregames.com/0ad/0ad.wiki.git
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Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
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Steven Martin changed their profile photo
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maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
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I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
- Yesterday
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Asher started following More teams
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This is just a simple mod that allows you to set up to 8 teams. I got the idea from moreteams.zipmoreteams.pyromod
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Adds support for up to 14 players in random maps (default is 8). Features: - Player slots 9–14 with unique colors and default civilizations - Works in game setup, diplomacy panel, capture bars, and end-game summary Installation: 1. Download and extract the zip into ~/.local/share/0ad/mods/ (Linux) or %appdata%\0ad\mods\ (Windows) 2. Launch 0 A.D., go to Settings → Mod Selection, enable Extra Players 3. If using ModernGUI or any other mods that are not made to handle 14 players, disable them or use the patched version below 4. Click Save Configuration and Launch Notes: - Only works on random maps (scenario maps have fixed player counts) - Try disabling other mods if you encounter issues - Tested on 0 A.D. Alpha 28 (0.28.0) If not using ModernGUI : https://github.com/asuralolxd/extraplayers0ad ( latest) - ZIP (full repo archive): https://github.com/asuralolxd/extraplayers0ad/archive/refs/heads/main.zip - Pyromod (0ad installer): https://github.com/asuralolxd/extraplayers0ad/raw/refs/heads/main/extraplayers.pyromod If using ModernGUI : https://gitlab.com/asuraxd/ModernGUI - ZIP (full repo archive): https://gitlab.com/asuraxd/ModernGUI/-/archive/master/ModernGUI-master.zip - Pyromod (0ad installer): https://gitlab.com/asuraxd/ModernGUI/-/raw/master/ModernGUI-ExtraPlayers.pyromod
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Any bugz? anything you think I should change?
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