All Activity
- Past hour
-
Главная разница не в том, что один формат «лучше», а другой «хуже». Клиника чаще предлагает гибкое лечение, индивидуальный подход, круглосуточное наблюдение, вызов нарколога на дому, комфортные палаты, анонимную запись, консультацию для близких, восстановительные мероприятия, кодирование, терапию и комплексное лечение зависимости. Диспансер работает по правилам учреждения, где прием может зависеть от графика, адреса, очереди, оснований обращения и необходимости оформить медицинские данные. Поэтому выбор зависит от состояния человека, тяжести заболевания, мотивации, финансовой возможности, поддержки семьи, риска срыва, развития осложнений и цели обращения. Исследовать вопрос подробнее - вывод из запоя цена в анапе
-
С пациентом работают профильные специалисты, которые оценивают состояние и подбирают безопасный план помощи. Узнать больше - вывод из запоя в стационаре в анапе
-
Соблюдаем конфиденциальность, бережно общаемся с пациентом и его близкими на каждом этапе. Узнать больше - вывод из запоя вызов в анапе
-
Алкоголь является сильным наркотиком, зависимость формируется и на физиологическом, и на психологическом уровне, поэтому такое состояние требует комплексной работы сразу нескольких специалистов. В лечение могут включаться нарколог, врач-терапевт, психолог, психиатр, психотерапевт, медсестры и реабилитационный персонал, которые работают с интоксикацией, абстинентным синдромом, нарушениями сна, тревогой, депрессией, поведением зависимого и переживаниями семьи. Главный вопрос здесь не в том, можно ли просто поставить капельницу, а в том, как провести полный путь от детоксикации до устойчивой трезвости. Исследовать вопрос подробнее - вывод из запоя в стационаре анапа
-
Принимаем заявки круглосуточно, уточняем состояние и подбираем безопасный формат помощи. Изучить вопрос глубже - нарколог вывод из запоя анапа
-
You can cue that switch with shift+right click.
-
Raymondtix joined the community
-
Welcome back, @anyád! There will be probably no Release 28.1 (hint) and Release 29 hasn't been scheduled officially yet (as of now finished by 33 %).
-
Williamhoing joined the community
- Today
-
I need the CAV to be able to switch to different animals. For example, if you set them to hunt deer and there are sheep nearby, they won't switch to the sheep afterward. That's really annoying, especially when you're trying to build up your economy with Corrals.
-
When will the 28.1 or 29. be released??
-
Pushing to fork on gitea
Raffi Enficiaud replied to Raffi Enficiaud's topic in Applications and Contributions
Indeed, `git lfs` makes life hard. The following command simply works > GIT_LFS_SKIP_PUSH=1 git push --set-upstream origin bug/fix-mousewheel-events-macOS-6501 Enumerating objects: 198, done. Counting objects: 100% (198/198), done. Delta compression using up to 12 threads Compressing objects: 100% (45/45), done. Writing objects: 100% (112/112), 13.96 KiB | 6.98 MiB/s, done. Total 112 (delta 87), reused 91 (delta 67), pack-reused 0 remote: Resolving deltas: 100% (87/87), completed with 68 local objects. remote: remote: Create a new pull request for 'bug/fix-mousewheel-events-macOS-6501': remote: https://gitea.wildfiregames.com/raffienficiaud/0ad/pulls/new/bug/fix-mousewheel-events-macOS-6501 remote: remote: . Processing 1 references remote: Processed 1 references in total To gitea.wildfiregames.com:raffienficiaud/0ad.git * [new branch] bug/fix-mousewheel-events-macOS-6501 -> bug/fix-mousewheel-events-macOS-6501 branch 'bug/fix-mousewheel-events-macOS-6501' set up to track 'origin/bug/fix-mousewheel-events-macOS-6501'. -
Pushing to fork on gitea
Raffi Enficiaud replied to Raffi Enficiaud's topic in Applications and Contributions
> What are the configured remotes (git remote -v) and what command do you try to push? Nothing non-standard: raffi@MacBookPro system % git remote -v origin https://gitea.wildfiregames.com/raffienficiaud/0ad.git (fetch) origin https://gitea.wildfiregames.com/raffienficiaud/0ad.git (push) upstream https://gitea.wildfiregames.com/0ad/0ad.git (fetch) upstream https://gitea.wildfiregames.com/0ad/0ad.git (push) And for the push git push --set-upstream origin bug/fix-mousewheel-events-macOS-6501 The last command now asks me several times my credentials and does not seem to accept them. Moving to SSH, I am being asked http credentials as well. I believe this is because of `git lfs`. -
Pushing to fork on gitea
hyperion replied to Raffi Enficiaud's topic in Applications and Contributions
What are the configured remotes (git remote -v) and what command do you try to push? -
Dear all, I am following the instructions from here: https://gitea.wildfiregames.com/0ad/0ad/wiki/SubmittingPatches#contribution-flow For some reason I cannot understand, I cannot push to my fork from my local machine, using either SSH or HTTPS. When I do simple edits from the gitea web front-end, it works. There is no error message on the console when pushing, except for SSH that indicates: ssh: connect to host gitea.wildfiregames.com port 22: Network is unreachable fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists. What am I missing? Thank you (finally fixed this macOS wheel bug fixed, so happy to contribute). Thank you, Raffi
-
Did you export them with private keys?
- Yesterday
-
I've been thinking about this for a while (left the relevant text for this answer), since I don't quite like how that's specifically organised (it doesn't make much historical sense, although I know it's a preliminary idea), but something like this could be useful to organise civs and their tech trees better, while facilitating the possible eventual implementation of the mentioned Grand Vision. Now, given that the Dorian invasion hypothesis has fallen out of favour in recent decades, and considering the latest genetic studies (https://www.science.org/content/article/greeks-really-do-have-near-mythical-origins-ancient-dna-reveals), I think something like this would be more accurate (incomplete, simplified, and still debated): The issue is, all these transitions happened before 500 BC, so this is not for present gameplay transitions (that's why I removed P1, P2 and P3), unless the time frame is eventually changed. For now it would serve mostly to organise things better, since basically all Greeks would be covered if the Achaeans are included (nice logos for the four tribes would be needed), thus any city-state could be easily implemented from this if needed (for campaign reasons for example, which is how this thread started), each ("hypothetical") transition opening different options. EDIT: For some reason I missed that the Athenian and Spartan logos were there already, and searched for them again.
-
Had a fast look (since I'm quite busy with other things right now) at The Oxford Handbook of Palmyra, Chapter 12, Palmyra and the Military, From the Roman Period to the Islamic Conquest (that is, "between the first and the early seventh centuries") to have some idea in what units to focus on. I wonder what's the idea of this civilisation anyway, being that they were independent for just a very few years. Regarding Romans in Palmyra -"The presence of alae is unsurprising in the Palmyrene, as horses would have allowed for the mobility necessary to guard and patrol the vast Syrian steppe". -"The Ala Vocontiorum" "was replaced by the Cohors I Flavia Chalcidenorum Equitata Sagittariorum", which "included a cavalry element, infantrymen, and Palmyrene archers". -"Following the events of 272 and Zenobia's rebellion, a garrison of six hundred archers was left in the city". -"The presence of a legion—which in late antiquity may have numbered some one thousand men—rather than an auxiliary unit, is indicative of the growing importance of Palmyra as a stronghold along the eastern limes". -"Limitanei (frontier troops)" were also present. Regarding Palmyrans in the Roman army -"It is reasonable to believe that the military skills of Palmyrene soldiers derive directly from a military tradition first developed to protect the caravan trade and that this ‘caravan police’ was later integrated into the Roman army" and "their adaptability to arid conditions played a pivotal part in their recruitment". -Sometimes "Palmyrenes constituted auxiliary troops of their own", an example being the "Ala I Ulpia Dromedariorum Palmyrenorum": dromedary riders. -"Numeri Palmyreni Sagittarii (Palmyrene archers) are known to have been present" at some early Roman campaigns, while some "may well have been Palmyrene militia not in service in the Roman army at that time". -"The Cohors XX Palmyrenorum" had "their headquarters" "in the temple of Azzanathkona", "and included infantry and cavalry". -Towards late antiquity, "the Cuneus Equitum Secundorum Clibanarium Palmyrenorum was a vexillatio comitatensis—a cavalry unit—made up of an elite mounted unit of clibanarii, heavily armoured shock cavalry". A "Ala Octava Palmyrenorum" is also mentioned. Regarding Palmyrene militia -Native militias had the "role of" protecting "the lucrative caravan trade to the east", and "there are at least three known ways in which soldiers could have served in this militia": 1) To "be recruited by the synodiarch or archemporos to provide caravans" "with military protection". 2) To "actively" combat "the nomadic threat, and served under a ‘strategos of the peace’". 3) To "guard nodal trading posts in Persian territory", and "detachments of horsemen" are mentioned. In any case, and for these points, "their composition and organization remain obscure". There's plenty of bibliography at the end of the chapter, some of which could include illustrations.
-
-
I couldn´t find enough references, but here some: About the infantry, it seems that palmyrian soldiers used conical helmets. Laminar armor, round shields of 90 cm and spear.
-
Latest Topics
