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  2. Ah, if you want to make it into a patch thats a bit different for sure and folk at IRC dev or here on the forums can probably help you better. I haven't done patches in a long time and tbh didn't have the patience for it compared to modding. I am curious if your errors are gone with the suggested changes though.
  3. I didn't know what they were for. In practice how does it work, how can it be useful to the modder? I would like this to go beyond a mod and have 2 versions, one for modding and another to integrate into the game.
  4. Keep in mind that Fanatics were originally meme units trainable from a special building (the Tavern) available only in some scenarios. They had like 1 Hack and 1 Pierce armor and were glass cannons. More glass, than cannons.
  5. 0 A. D. is not a game about World War II. Ancient battles were fought in the open, or in and around stone fortresses.
  6. You have to investigate the templates, I guess.
  7. Today
  8. Couple of pointers - Why do you have the tests folder? I suggest deleting it or properly using it to only test new functions. - You can compact UnitAI like this and only include functions you change/add. Note the ReRegister on the last line. After doing this you can delete the interface file for UnitAI aswell. - I think Stan has a valid point about optional elements, you forgot 2 unless they are intentionally not optional.
  9. It would be nice if you could move earth with workers. That way you could build earth mounds or dig trenches in your defense line. (After all, this game is supposed to be historically accurate, and that was a common tactic at the time).
  10. Yeah, I tried that already, and added a Roam distance to the soldiers, but it just gave me errors. Still trying to figure out why.
  11. Hey, i was wondering if anyone knows how to make Gaia soldiers wander around the map, similar to how the wolves and cattle wander around.
  12. @Darkcity The USA would go crazy seeing all that oil on the map. Get ready to receive some unwanted "freedom".
  13. NGL, I played my first 1v7 againt very hard ai in this alpha with gauls and it felt very easy with fanatics spam. It usually takes atlest 3 tries before i win any 1v7 very hard ai but with fanatcis it happend without any effort lol. We should balance them out a little.
  14. This was a symptom of A27.0, check if you downloaded the latest version of the game that address this bug : A27.1
  15. The former. Egypt map is especially detailed and full of various entities. The AI bases are also fully built up. But, that isn't the primary cause. AI scripts and pathfinding are still the biggest issues. I recommend playing 2vs2 games with "Normal" size maps, at most.
  16. I worked for me when I added the screenshots last time. Maybe it depends on the size?
  17. One quick fix is to disable persistent match settings. This might be more annoying than installing the mod above.
  18. The descriptions of Persian trader and Carthage merchant ship says that they gain 25% more trade income than normal and in files it is <GainMultiplier op="mul">1.25</GainMultiplier> , but both template_unit_support_trader.xml and template_unit_ship_merchant.xml has <GainMultiplier>0.75</GainMultiplier> So normal trade income is 0.75 not 1. Build: Jul 14, 2025 (release-a27.1, 6a576)
  19. Hi, I love this game and played it for hours but today I decided to play egypt map and because of this intensive map, game gave me very low fps. Firstly I thought it was because of my computer specs isnt good(basic integrated graphics) but when i checked the statistics i realized that none of CPU, GPU or RAM usage maxed out. Also lowering the graphical setttings didn't work so I wonder that the game isnt optimized to play normally yet or is the problem with my computer? Thanks. (Btw I tried to donate to the game but it gave me errors.)
  20. I think this is a known issue, there are 2 solutions: 1. You can open your matchsettings_mp.json using any text editor and delete the entries relating to "seed". Save and close the file and it should not happen again. 2. Atrik has made a mod which resets the seed for map generation. This should fix the issue.
  21. If I try to upload replay files by drag and drop, it does not work: It get's stuck on uploading. If I upload by "choose files", it works however.
  22. Played two 1v1 today on the same random map, but it wasn't random, it was both time the same map. So something is broken as "random" should generate another maptype, not two times the same in a row. commands.txt commands.txt
  23. Here's the translation: Hello, friends! I'm excited to share more updates about my mod, Worldrising. This time, I've made significant progress on the Japan map, which I'm developing with great care to bring an immersive and authentic experience. My goal is to create specific missions for this map, making gameplay even more strategic and engaging. Additionally, I'm exploring the possibility of implementing cutscenes to add depth and highlight important game moments. If anyone has experience or tips on creating cutscenes in mods, I'd be grateful! I've also created new structures, reworked units and buildings, and adjusted various parameters to balance gameplay. I've implemented technologies and upgrades tied to structures and units. For example, when advancing to the 2nd Era (Polished Stone Era), villagers are automatically updated and gain access to new constructions. Existing buildings, like houses, also evolve through technologies. I've created many new props and textures and refined some existing ones. Check out some images below and share your comments, suggestions, or tips! Challenges I'm still facing: Structure animation: Gatehouse animations appear lying down in-game, while they're upright in Blender. I've tried repositioning the wall, but the animation ended up inverted... It's a problem I haven't solved yet. Animal animation: They still have the same animation issue. Thanks for your support, and see you next time!
  24. Some screenshots from the 4 player FFA test match on Latium RM. I was playing Romans, while AI players were Hellenes, Carthaginians and Persians. All 3 mustered huge armies, with the Persians launching around a dozen mass attacks on everyone, with every unit in their arsenal, by the end of the game. In the end, it was me against the Persians. They continued to send huge waves of "trash" units even after all Metal was gone. I'd say that the test was successful.
  25. That doesn't warrant ignoring the instructions how to report violations: Violations have to be reported privately to one of the lobby moderators. So please do that in future. To quote comments I made earlier in this thread:
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