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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • When I join an already running game I see the text: Which kinda implies that I had previously been in the game. I don't know if the intention is that this should only appear to players who are named participants in the game, OR if we can just change the translation.  Line 366 in gamesetup_mp.js  If it just needs a change to the translation to change rejoining to joining please point me at how translations are done and I will have a go myself.  
    • Appreciation you. https://www.youtube.com/@SupremeAudiobooks
    • @Classic-Burger Please don't spam 4 posts in a row, there is an Edit button.  Also, back when forums were the golden grail of internet discussions, that was called post-farming. Another thing, you should calmly collect your thoughts before posting anything. For example, you are constantly calling 0 A.D. a clone of Age of Empires. While that may be true in general part, it's a fact that this game has some unique features not present in Age of Empires. Features like Citizen Soldiers and capturing, Even the lack of a feature can be feature. For example, the lack of clear unit upgrade paths. Once again, as an author of this thread, don't spam post. It looks really bad and it makes me scroll more. 
    • I'll repeat it again in case it wasn't clear. I don't want them to be trained already made, like wow said. I don't want the entire battalion to be trained all at once.See video above. I want them to be trained based on the current formation. "Rise cohort". What would happen if that were the case? Some things would change; the life bar would go from being individual to group, therefore there would also be a defense bonus. I haven't yet investigated how it works this way, apart from what I said above. Group life bar. However, I don't like how the battle plays out in Praetorians. Watch the video above and notice that it gets messed up and they don't maintain the line. https://youtube.com/shorts/-CKWsq2RMyo?si=bVSRa-gY_JOPWoRz     "Same problem" as in 0 A.D.
    • What I want is for them not to get disorganized.   (I left videos above) and if they get disordered, they gradually return to their original position.   Another difference would be: if I take two battalions together, they shouldn't mix. That's different from formations.In formations, if I select 2 groups, they become a single group when I move them.   For now, I have two ideas. The first one will require a lot of programming. For now, that's nothing complex in terms of realism. Note that I am not asking for flanking festures and other things. And no, I don't want units with moral system. Friendly fire maybe...
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