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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,4k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,6k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,1k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,8k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • Hi all: Wanting to contribute to the wiki here: https://gitea.wildfiregames.com/0ad/0ad/wiki  When I follow the 'help' hyperlink outlining how to start contributing it takes me to an index of all pages, none of which is help!! What is this idiot doing wrong? Please help!
    • Honestly, I'm not convinced that optimizing a programming language primarily for absolute beginners is as beneficial as it sounds. Python followed a similar philosophy, but learning to program well is vastly harder than learning a handful of keywords. Any design tradeoff that makes the language slightly easier during the first week, at the cost of making it less expressive or more awkward for experienced users over the following years, seems questionable. Nowadays, if the goal is to let people write programs in natural language, LLMs already provide a much more flexible solution. You can describe the program in your own language and have the model translate it into an established programming language. That avoids permanently baking "natural language" compromises into the language itself. Python is an example of the downside of prioritizing beginner friendliness too much. The core language is simple, but once you start doing more advanced things, many features feel like workarounds layered on top of the original design. The result is code that can actually become harder to read and reason about than languages that were designed with more consistency and long-term scalability in mind.
    • Moar mockups, this time for the Civilization Overview :          
    • Boots. Now time for input
    • I think it would be nice to have auto-scout as a feature. In a lot of games with the feature, some people use it, while many don't. Higher-level players find it doesn't scout as efficiently as they want it to, so they prefer to scout by hand. Lower-level players like the APM it frees up, so they are more likely to use it. I think it's a fine feature. It's something that was desired in the original game design 20 years ago. It would be neat to have it come back. 
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