Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,3k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,2k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,5k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,1k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • This kind of content by DaddyCooL in the spec chat is unacceptable. There should not be any place for IDF propaganda in the 0ad lobby; we should not tolerate support for wanted war criminals.  Here comes the climax of the propaganda Then DaddyCooL admits working for the IDF:       This report is public because this is a sensitive topic around the lobby and results in huge chaos when someone brings it up. It is also a warning: don't allow this player into your game if you don't want to see more IDF propaganda.  
    • Look at the animal templates and see if they have a tag. template_unit_fauna   https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml  
    • Hey, I’m making a random map where you get attacked by bandits after a few minutes, but I am having trouble. I took the Survival Of The Fittest map and edited it to work, but I can’t seem to select a specific civ or unit type. Also, on a similar topic, I am trying to figure out how to get Gaia soldiers to wander like animals do, to make them more realistic. Does anyone have any ideas how to do that? Adding the animal Roam info doesn’t seem to work.
    • I’m working on something similar, with spy’s. Basically, you just make anyone with a gun be an archer and any explosive be caused by a siege weapon with splash damage. Try it.
    • I'm having trouble setting up my GitLab and Git Hub clients.   My Git tortoise is very outdated. I'll see when I have my personal computer nearby. I just updated my conver.js or at least I added <optional> again. convert (2).js Sorry to named "(2)" I'm sharing quickly.
    • Would be easier if you uploaded your project on github or something.  You also need function Convert() {} on line 1, which is likely to solve alot of issues.   I meant you can improve your code by using the tools available
    • I'm not there yet. Clean my code from another file, how?     The interesting log. ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty   ERROR: RelaxNGValidator: Failed to compile schema   ERROR: JavaScript error: simulation/helpers/Player.js line 36 cmpPlayerManager is null LoadPlayerSettings@simulation/helpers/Player.js:36:19   Stan said: Your template is expecting a choice tag   And not finding it   <optional> </optional>   <optional>{youroptionalelement}</optional> Basically it's useful if you want to add non default behaviours e.g for instance you might say that conversion rate is always 1, and someone might want to override it, but you don''t want to write ConversionRate in all templates.   You probably don't need NonConvertibleClasses if you have a whitelist with ConvertibleClasses.   That's what Stan said. <Convert>         <MaxFaith>100</MaxFaith>         <CurrentFaith>100</CurrentFaith>         <FaithRegenRate>1</FaithRegenRate>         <ConversionCost>50</ConversionCost>         <CooldownTime>5000</CooldownTime>         <ChancePerSecond>0.05</ChancePerSecond>         <Range>20</Range>         <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses>         <NonConvertibleClasses>Hero Mechanical Siege Structure Ship</NonConvertibleClasses>     </Convert> Healer XML. Convert tag. I will upload the files when I can.
×
×
  • Create New...