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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • LR checks metadata.json, which doesn't store the date. commands.txt does, but would be another step costing time. I appended to my replays also a string so I can mix replays of different pcs but I can change that to cater to LR too.
    • there's a template for the decay, but not used actually atm. LR gets the time by the replay folder. But downloaded replays from replay-palas don't have the date in their name like the ones from the game. Like with "2025-05-21_0001", another shared replay would have another game 0001 on that day.
    • Hey guys. Was there any discussion about this recently? I think that's good way to find games, to engage community, to advertise 0AD on Twitch/Youtube with some fun content, to encourage players to practice, etc. My idea would be to organize something like "0AD Summer League" which would be 4 rounds (swiss format or groups)  + play-offs, 1 match peer week. And to have 3-4 such tournaments per year. Alternative would be longer league (if we can have like 20 participants and do round robin/league format), but I think this is better b/c I doubt we will get 20 signups in reasonable amount of time. Better to split in smaller tourneys so people can join each, which'd not be case with long league. Additional details: - Stream. It'd be fun if someone can stream/cast games (i'd prefer 1600 MMR or better players who will explain what's going on - I can't do it). Ideally find some popular streamer with many viewers, from AOE or whatever other game so we advertise 0AD more actively. Could be co-casted with some 0AD top player. - Prize pool. If someone is credible in the community and willing to collect money on Patreon, Ko-fi.com or similar platform. And sponsor would be awesome. - Test gameplay/balance changes. These tournaments is good way to test all balance changes. Community-mod used to hold these tourneys iirc. - Share to in-game news. Over there in the lobby. How it works, who has permissions?  What do you think guys? If noone else wants, I can take organization which would include: preparation invitations/forum posts, making event on Challonge, collect replays, communication with players, etc. Other parts, I'd need help with.
    • How do you account for RD increasing over time? do you factor in the replay date?
    • I modified the mod so it calculates a glicko-2 rating. Glicko-2 should get a bit faster to a correct rating than elo (which I tried before). The old local rating is preserved and in the graphs still shown. I only display the glicko-2 rating in the lobby and game setup. Glicko-2 starts at 1500. The other number next to it is volatility. Volatility starts at 200 and goes lower to find the accurate rating and stabilize there. Games are only evaluated if the victory state of all players are won or defeated. The result is not satisfying yet for me. I have played/spectated a lot of games this alpha, more than one could demand of another mod-user. I release it anyway for testing or if anyone else want to play around with it. It could be that this works better if: Team pairings are consequently made by this glicko-2 rating. This way if underrated players gets teamed up occasionally they could gain rating. This feedback loop could benefit the rating. On the other hand if e.g. one player is very strong and known for it, he might get paired with many very bad players and lose rating. Maybe it should not be done locally as then the rating pool gets bigger and better connected. Atm. good players only play with good players and the rating of them doesn't get elevated as high. Atm. I'm a bit disappointed and may not follow up on this but wanted to drop it here. But I mean, if you doubt the team game pairing this could be used as a guide and if it is wrong rating got distributed so it should work better next time. But before one trusts the algorithm I wouldn't put in the work to include the graphs. localratings_glicko2.zip
    • Added warning of idle players after 30 seconds without command. I think this is important as some games are ruined by players suddenly leaving a 4v4 without notice. In lower rated games this gets triggered occasionally. I can't relate to that but I left the older version (the one without v00) without this if this is annoying. The chat command now also sends the version number (now 00), so if this gets a update and a version was known for false positives one can inform the mod user of the update.
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