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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Wikipedia: The Scythian and Sarmatian "Ares" was represented by an akīnakēs sword planted upwards at the top of a tall square altar made of brushwood of which three sides were vertical and the fourth was inclined to allow access to it.  So, something like this? __l_ / | / | /.....|  
    • @Stan`  storehouses and houses for the xiongnu crash the game in a27 with the working version of terra magna (and my own project). What is weird is that no error messages appear. Details: unhandled exception (Access violation reading 0x00000410) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 2 (Error during IO) OS error = 0 (no error code was set) These are the crashlog details. Also, I can place the structures in atlas and then run simulation with no problems at all. So I wonder, does this mean the problem has to be the foundation? edit: case closed it is the foundation, I removed the crash by using the scythian equivalent foundation actor. @Lopess The buildings crash because if issues in: art/actors/structures/xiongnu/house_foundation.xml and art/actors/structures/xiongnu/storehouse_foundation.xml
    • Another thing could try is reducing the game's resolution through the config user.cfg borderless.fullscreen = "false" xres = "1280" yres = "720" This should also work pyrogenesis \ -conf=borderless.fullscreen:false \ -conf=xres:1280 \ -conf=yres:720 \  
    • Try entering the BIOS settings interface and adjusting this setting. I advise using at least 256 MB for the video memory, but I would personally choose 1 GB. As far as how to do this, your motherboard's manual should explain it. Ensure that you have your power adapter connected to your laptop whenever gaming. Many laptops activate a reduced power and performance mode when they are not connected to AC power. Some activate a reduced power and performance mode when the battery isn't fully charged. And, have you tried setting the power profile to high power on your Windows laptop? The equivalent of that on Linux is setting the CPU frequency scaling governor to performance. The level1techs discussion that I have linked has other suggestions, such as setting the CPU affinity with taskset, ensuring you have adequate swap space configured. etc I would suggest using an amount of swap that is between 0.5 times and 1.5 times your RAM amount. The fact that the stuttering happens with two separate computers, running different operating systems, implies to me there there could be something in common that's causing the problem. I think it's the CPU frequency scaling delay, which is ruled out if the problem still occurs while the power profile is set to high or the CPU frequency scaling governor is set to performance. Maybe it's the iGPU video memory setting. Maybe it's certain software that you have installed on both systems. Maybe it's something else that they have in common.
    • Just added a night mode of this map to the original post! 2 player versions are on the way.
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