Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,2k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,1k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,4k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      26,4k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • Hey. I think the performers can work with the sheet music for the original instruments and adapt to what they have. But the planned leading wind instrument is likely to be the ocarina. There are some festivals upcoming in late August and mid October. I don't know what was available and how long it would take to assemble the sheet music, but I appreciate the time.  Thanks.  
    • a second group with ctrl + number for siege, and shift right click  and make a way 
    • That's actually a really cool breakdown — love how you're balancing things while keeping that historical flavor. The camel addition for the Persians is a great touch. It’s a fun detail that also has a real tactical logic to it (horses freaking out around camels is historically documented, after all). Definitely adds depth without just stacking more cavalry. I like the idea of giving the Romans a sword bonus too — feels appropriate, and the nod to Iberian steel is a nice bit of realism. As for Sparta, champs being stronger makes sense, and having the heroes appear in P2 with nerfed stats but full bonuses sounds like a solid compromise. That could create some really interesting early-game decisions without being OP. And yeah, the Celtic Coalition is shaping up to be really diverse. Even if the Gauls were more about raw infantry and numbers, bringing in units from other tribes makes it more exciting to play them. Looking forward to seeing where you take this next — keep it up!
    • There are some issues with building from sources though, mainly the sheer size of the repo, and since the assets are not cached, it will take another 2 extra GB of space. But other than this you should be good. Regarding the flatpak it's maintained by us, so if it's the content rather than the technology itself that's the issue, you are safe with it.      
    • @Ludwik RTS games are tough. Not a lot of people can stand the stress of multitasking, managing the economy with 4 different resources, micro and macro needed to win games.  Maybe 0 A.D. just isn't a kind of game for you, and that is OK. Thank you for trying it out!
    • I don't remember having this issue, but pathfinder still needs some work.  Are the siege engines in formation? You could try to disable it by setting them on the "x" (no formation). 
    • Whenever I try to muster my army and form an attack, it ALWAYS ends up that the siege engines lag behind a huge amount, and will even actively move to the back of the formation when the army gets close, even when I highlight them separately. The sieges will be in the front, and will immediately start driving in REVERSE for some reason. Need a fix badly.
×
×
  • Create New...