Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,3k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,2k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,6k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,1k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • athens champ archer spam is viable no? maurya champ archer spam is good too. Some persians play immortal (cheap archer champ)   Kush are ok tiers. Merc cav available. Champ cav in stable, feature of pyramide, bonus heroe ok, large choice of infantery melee, siege tower available, tanky building with tech.  Maybe one die we see a proplayer use elefant? but other civ do it better i think  but stone dependant for go in a lot of way. 
    • According to @Nescio, the genius that brought us a24 and all the most hated features of a25, that makes it a useful building.  What was done to the wonder made zero sense and it should change back or be made otherwise useful.  Personally, I think wonder should be made cheaper so there is actually a decision point at the start of p3 where a player decides to (1) push fast with CS, (2) spam champs, (3) get wtf, or (4) get extra pop with a wonder. All four should be valid choices but right now only the first two are viable
    • you should check out historcal mod, we worked on some of these, and Ill talk to the group about incorporating even more!
    • Neither of them excels in archery. There should have been one and the Kushites had that reputation as tough warriors for centuries. What are the Kushites good at?
    • We are now on mod.io!!  Please if anyone wants to try it out let us know what you think!  Also if you are a history buff or just enjoy history and want to give us more ideas/help us improve the mod you can join our discord server! https://discord.gg/Kg7b8bKr
    • Wonder give passively ressource income, and in the past gave a little amount of maximal pop. Today you have to build it with a lot of builder and they waste ressource for 2Min tech, instead spam champ.  It useless in basic game, only useful on long game for average player. It only good for win by wonder in funny game. And have a big temple  -- Many old technologies have already been removed, and the game is evolving. Maybe we can come up with something better.
    • We've already given the Maurya some interesting features, like the fish effect. Many ancient civilizations were strong in BOW. So I vote for not making more differentiation on such a basic unit. Furthermore, if we boost champion archers too much (I find them decent in TG pocket but a bit below the others), we'll be rewarding people without skills. Their strength is their range. This is invaluable in stats, like a unit's speed.     ---   lets reduce all resistance of woman to 0 also ! they should die easier for improve the skill
×
×
  • Create New...