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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • The group link is https://discord.gg/UjHcCUYU phisical: https://discord.gg/heXmCnP6 logical: https://discord.gg/rVqrH3Tc
    • The group link is https://discord.gg/UjHcCUYU phisical: https://discord.gg/heXmCnP6 logical: https://discord.gg/rVqrH3Tc
    • Maybe the fortress could have a few upgrades to seriously make walls easier to build. I like using fortresses as major defense areas near my walls.
    • Secondly (and I've brought this one up in the past as well) The Han mangonel (catapult): A disclaimer straight away: I do not speak Chinese, so I can't confirm terms first hand or use primary sources. The current name is a literal translation of the word "trebuchet" into Chinese. (Traction) catapults in Ancient China instead actually were referred to as "砲pào", the same word that is later also used for cannons. In the much later Song dynasty catapults were also classified by the number of wooden spars making up the catapult's arm. The 3D model in-game has one only which would make it a "single-beam trebuchet", a "筲砲砲Dān Shāo Pào", though the frame looks a bit different. The same military compendium also mentions the "crouching tiger" catapult, the "虎蹲砲Hǔ dūn pào" which looks pretty similar to ours. However, in my opinion this last name is way too specific, and seems exclusive for the Song period. Therefore, I suggest the following change: Tóushí Chē -> Pào or Dān Shāo Pào (and just maybe Hǔ dūn pào) Sources:  
    • What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
    • I am from Pakistan Lahore and game developer with 3years of experience
    • I do like your concept of abstracting civilizational advances, just how would it manifest itself in the game? Currently the villagy-town-city pahses can be cleraly indicated, described and illustrated by means of the CC development.and the related technology tree How would that be working for a different type of civ? A sequence of nomadism,- settlement - fortified settlement?  Or Ships - harbours/trade route network - villages? It looks like thius could have the potential to create completely new aspects and strategies in gameplay?
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