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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      24k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      45,3k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      146
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    7. 512
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  • Latest updates

  • Newest Posts

    • Мы — команда опытных врачей, ранее работавших в первой городской стоматологической клинике города Хэйхэ. Теперь мы рады предложить высококачественные стоматологические услуги в нашей собственной частной клинике "Хай Дент". Цены на лечение зубов в Китае Наш опыт в первой городской клинике позволил нам накопить уникальные знания и навыки, которые мы теперь применяем для обслуживания наших пациентов в "Хай Дент". Мы обладаем современным оборудованием и используем только проверенные материалы, что гарантирует безопасность и эффективность всех проводимых процедур. Мы продолжаем вести прием как в нашем новом медицинском центре, так и в первой городской клинике города Хэйхэ, обеспечивая нашим пациентам гибкость в выборе места лечения. Наши двери всегда открыты для всех, кто ищет качественное стоматологическое обслуживание, и мы готовы оказать вам только лучшее. Стоматология Хэйхэ https://hai-dent.com/
    • Source: Medieval Warfare V1.3 https://www.karwansaraypublishers.com/products/mw-issue-vi-3  
    • For me (on Windows) the shortcuts to train units are the keys z, x, c, v, and shift-clicking to queue up multiple at once works just fine.
    • imo the roman heroes are very bland. Somewhere there is a version of a roman hero (DE maybe?) that slows enemy units among a couple of other things, and I think that one sounds super fun (not for the enemy ofc).
    • https://trac.wildfiregames.com/ticket/3177
    • I like multiple civ bonuses, but as for team bonuses I think there should only be one. I agree some team bonuses are very lacking (looking at you britons). The reason for my take is pretty much for simplicity: When you are teaming up with three allies, it is less to keep track of knowing only 3 bonuses may affect you. Also, by allowing only 1 team bonus, you run less risk in accidentally introducing OP civ stacks.
    • Camouflage was important in ancient times no?  Trying to blend in with your surroundings, or at least for certian civs.  Maybe a unit that can't attack, but can get really good scouting info without being seen, unless u had a unit within X distance.... (very small) 
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