SciGuy42 Posted November 4, 2021 Report Share Posted November 4, 2021 I recently upgraded to a25 and was messing with Atlas as I am converting my campaign to a25 along with the help of a few other folks. Back in a23, as I would modify the height of the map, the terrain passability overlay shown in red would be recomputed and updated after each change, which was very useful for sculpting small narrrow passages, etc. Now in a25, the overlay no longer updates, I would have to reload the map to see how my changes have affected passability. My question is, is this the same for everyone else or is it just me? I really need to figure out how to get the passability overlay to update without reloading the map, otherwise I would just lose patience 1 Quote Link to comment Share on other sites More sharing options...
nwtour Posted November 5, 2021 Report Share Posted November 5, 2021 Hello. Please, send a screenshot where Atlas menus and red zones are displayed during operation and after restart 1 Quote Link to comment Share on other sites More sharing options...
SciGuy42 Posted November 5, 2021 Author Report Share Posted November 5, 2021 Here is the situation. In one image, we see the passability map as I loaded the scenario. Then I use the modify button to raise a bunch of land where it clearly becomes not passable but the overlay doesn't update. If I save it and reload then the overlay will be correct. But it is a pain to do that, sculpting narrow passages requires the overlay to update as changes are made. 1 Quote Link to comment Share on other sites More sharing options...
nwtour Posted November 5, 2021 Report Share Posted November 5, 2021 9 minutes ago, SciGuy42 said: but the overlay doesn't update. If I save it and reload then the overlay will be correct. Yes, I have it reproduced. I'll see what has changed in the code since the 23rd version Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 5, 2021 Report Share Posted November 5, 2021 3 hours ago, nwtour said: Yes, I have it reproduced. I'll see what has changed in the code since the 23rd version Related ticket: #6374 -Â [Atlas] Passibilty overlay does not autoupdate (5/Nov/21) 2 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 6, 2021 Report Share Posted November 6, 2021 If this is fixed, you'll likely need an updated binary, so perhaps we can guide you in advance into installing, compiling and using the latest version (SVN)? Quote Link to comment Share on other sites More sharing options...
nwtour Posted November 10, 2021 Report Share Posted November 10, 2021 D4338 - Fix passibilty overlay in atlasCreated a patch to fix the problem. Unfortunately, the only way to fix on your computer is build the game from the source code and apply a patch. 1 1 Quote Link to comment Share on other sites More sharing options...
SciGuy42 Posted November 21, 2021 Author Report Share Posted November 21, 2021 On 10/11/2021 at 4:57 PM, nwtour said: D4338 - Fix passibilty overlay in atlasCreated a patch to fix the problem. Unfortunately, the only way to fix on your computer is build the game from the source code and apply a patch. Good to know it's fixed! But is there really no way I can install the very latest build without building it myself? If you do have instructions on how to build from source, do share, thanks! Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 21, 2021 Report Share Posted November 21, 2021 45 minutes ago, SciGuy42 said: Good to know it's fixed! But is there really no way I can install the very latest build without building it myself? If you do have instructions on how to build from source, do share, thanks! What os are you on? Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 22, 2021 Report Share Posted November 22, 2021 They're on Linux, IIRC. You could try the snap store, it has a development build. sudo snap install 0ad --edge From: https://snapcraft.io/0ad. Quote Link to comment Share on other sites More sharing options...
nwtour Posted November 22, 2021 Report Share Posted November 22, 2021 (edited) 12 minutes ago, Freagarach said: You could try the snap store, it has a development build It is impossible to apply a patch from Phabricator to a snap binary Edited November 22, 2021 by nwtour Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 22, 2021 Report Share Posted November 22, 2021 Sorry, I thought it was merged already. ^^' My bad! You'll need to compile yourself.https://trac.wildfiregames.com/wiki/BuildInstructions 1 Quote Link to comment Share on other sites More sharing options...
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