BeTe Posted March 11, 2024 Report Share Posted March 11, 2024 @FeldfeldNice man! Thank you. This mod is important for competitive games. Metal and other things must be balanced too... but yeah, it's not simple I know... 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 27, 2024 Report Share Posted March 27, 2024 on the topic of balanced maps, I made an update so the badosu-balanced-maps mod needs to be signed. 1 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 5 Author Report Share Posted February 5 Feldmap is updated to A27 and is now available for download in mod.io! (version 2.0.1). Once again, I invite players to try out rarely played biomes since they are balanced! Minor changes: - Straggler berry tree balance - Better animal variety on some biomes, compared to A26 - Make the "Player Placement" gamesetup settings visible in the "game description" panel, and in the Objectives tab in game, together with the other relevant settings. Major change (EXPERIMENTAL!): Added long range mineral (Stone and Metal) balancing. The quantity of mineral in areas near a player is very variable, but is balanced in the end. There can be variety in the types of mineral groups: a player may be given a 5000 mine while another gets multiple small ones. It is long range balancing, but not infinite: there are neutral areas where stone or metal is up for grabs. In vanilla Mainland, to partially compensate for the lack of mineral balance, mineral mines are very spread out. There are constraints so that mines don't get placed too close to each other, reducing the probability of a large imbalance. But this also made the map more plain as a result. Since mineral balance is added in Mainland Balanced, I also reduced the possible distance between mines. So it makes it possible to have areas very rich in metal, and other not at all. This can make interesting game configurations. Also, the long range balancing code has been made generic and very easy to include in other maps, so down the line I intend add resource balancing to other maps. Food balancing could be also integrated in that framework, but it's not there yet. Known problem: Right now, it clearly favours small mines against large ones. This can make some ugly maps. And sometimes it gives too many mines overall. I plan to fix that eventually. But this means that I may give up the "variety of group size between player" feature, especially if I want to merge resource balancing into the next release. 4 Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 16 Author Report Share Posted February 16 (edited) I have received reports of Feldmap generating maps with the same seed. I also observed the issue myself. I investigated it, and I believe this is a bug of A27, unrelated with feldmap. I wrote a report here https://gitea.wildfiregames.com/0ad/0ad/issues/7632 If you have this issue, as a temporary fix, it should be enough to delete your `matchsettings.mp.json`. See here to find where this file is located: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths and follow "For user config and logs" (example: ~/.config/0ad/config) If you see lyx in the lobby, please tell him that he can also fix his issue (Survival of the Fittest script in unrelated maps) by deleting his `matchsettings.mp.json`. The problem will appear again after starting a multiplayer saved game as a host. So after doing that, you should delete that file again. I may eventually write a (potentially hacky) fix, in a separate mod, but no guarrantee. Edited February 16 by Feldfeld 1 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 16 Report Share Posted February 16 3 hours ago, Feldfeld said: The problem will appear again after starting a multiplayer saved game as a host. So after doing that, you should delete that file again. Do you have to actually start the game, or just get to game setup? Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 16 Author Report Share Posted February 16 26 minutes ago, real_tabasco_sauce said: Do you have to actually start the game, or just get to game setup? Need to start the game I believe 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 16 Report Share Posted February 16 replaying the file also triggers the bug? Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted February 17 Author Report Share Posted February 17 12 hours ago, sarcoma said: replaying the file also triggers the bug? Loading replays shouldn't trigger the bug. 1 Quote Link to comment Share on other sites More sharing options...
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