Ceres Posted August 19, 2021 Report Share Posted August 19, 2021 (edited) Dear developers and community, Is it possible to add a feature to preset a stance for all newly created units of a type? E.g. I would like to have all priests coming newly trained out of a temple (or even already trained and garrisoned priests from any building) automatically set to "aggressive" (because else, they usually flee from the enemy when attacked, leaving their comrades alone, which for me does not make so much sense). Another example: I would like to train horse riders with a rally point farther away, but they should not attack the enemy when spotting them; however, they do, because by default, the stance is set to aggressive. In general, flexibility about the stance of newly trained units could be nice, as one would not need to always go back to them, changing their stance as soon as they appear (newly trained or/and ungarissoned). What are your thoughts about this? PS in relation to this: Edited August 19, 2021 by Ceres 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 9 minutes ago, Ceres said: E.g. I would like to have all priests coming newly trained out of a temple (or even already trained and garrisoned priests from any building) automatically set to "aggressive" (because else, they usually flee from the enemy when attacked, leaving their comrades alone, which for me does not make so much sense). But they also flee in 'aggressive' stance? I think that really needs to be changed. The only stance they're not fleeing is standground, which means you have to micro them if you want them to do their job, healing. Quote Link to comment Share on other sites More sharing options...
alre Posted August 19, 2021 Report Share Posted August 19, 2021 in general i'd like to have all my military units in defensive stance by default. at least when playing archer civs I would put them in defensive stance in many games. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 I have issues with defensive stance, too. If for example I want units to build sth and not do some random attacking afterwards, I'd put them on defensive; but instead of just hanging around the building they're running back to some former position. I guess it's supposed to be where they were when I gave the order, but the behavior seems inconsistent; if I don't want them to run back I have to give additional orders or avoid defensive stance... Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 19, 2021 Author Report Share Posted August 19, 2021 Thanks for your feedback. As expected, different people have different wishes. This might speak even more for a possibility to pre-select a stance. However, I have no clue if this is possible programatically and what balancing advisors think about this. Any caveats? And what exactly should we pre-select a stance for: a whole group of unit, e.g. priests, i.e. all priests - from any temple - would have that stance, or only to the unit that is trained in a specific place, e.g. that one temple? What about e.g. barracks that can train different types of units? Would all units get the same stance pre-selected, or should it be possible to give the different types different stances? Would it be e.g. possible to train a single unit (or a batch, if batched) with the stance that is currently shown for it? (right know, I don't know if that is shown at all in that situation) More comments are very welcome! Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 I'd make a default stance, probably aggressive, and then make it changeable per building. Maybe like this: Or like this? 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 20, 2021 Author Report Share Posted August 20, 2021 (edited) Thanks for your suggestions. I hope that we get now feedback and cross-linked this thread over there (it's not against the forum rules, is it?): Edited August 20, 2021 by Ceres Quote Link to comment Share on other sites More sharing options...
Silier Posted August 20, 2021 Report Share Posted August 20, 2021 But then you have issue what with buildings training support units and soldiers. You probably don't want to override stances of support units 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 21, 2021 Author Report Share Posted August 21, 2021 (edited) Good point - thank you. This needs more thoughts (of deemed necessary at all). @Stan` Should I have posted (also) this topic rather there? https://wildfiregames.com/forum/topic/51306-thread-for-posting-suggestions-for-alpha-26/page/2/ If yes, would you mind that you move it there? Thanks and (again) sorry for the trouble. Edited August 21, 2021 by Ceres 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2021 Report Share Posted August 21, 2021 Nah it's fine. 1 Quote Link to comment Share on other sites More sharing options...
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