Dizaka Posted August 10, 2021 Report Share Posted August 10, 2021 3 minutes ago, Yekaterina said: However, I don't think it is necessary to ban all communications because it is in one's best interest to not reveal anything about the locations of your team, so it obviously won't happen. Even in TGs now you never see players telling their enemy where they are, unless they want to trash talk each other into resigning or bait the enemy's rush troops into a trap. Both of these are valid social engineering strategies in my opinion. Yea, I was actually thinking about it and I'm on agreement with this. 3 minutes ago, Yekaterina said: However, you can still identify people by their build order, civ and base layout etc True, which makes scouting more powerful and more important. Currently, all scouts are used to do is to determine who is where and who is border. If @chrstgtr is my border I may dig in to extend game if other side has advantage. If other side doesn't have advantage I may rush chrstgtr, pray a little before the rush, and tell pocket to get fast siege through his base. I'd really like it if games were not played based on "player names/rank" but were more random/anonymous with strategies vs players. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 10, 2021 Report Share Posted August 10, 2021 38 minutes ago, Yekaterina said: I like the idea of not letting the enemy know who is who so that special players don't get bullied by 4v1 just because others are scared of them Smurf accounts haha XD. Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) 19 minutes ago, BreakfastBurrito_007 said: Smurf accounts haha XD. Added benefit, less reasons to smurf as players would not target individual players. Edited August 10, 2021 by Dizaka 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted August 10, 2021 Report Share Posted August 10, 2021 Just now, Dizaka said: Added benefit, no reason to smurf as games would be the same irrelevant of username. Would it be like a matchmaking system?-I could see this for 1v1s that are ranked. or just a mixer option for individual hosts?- maybe fun for full "lottery" game. Usually I like knowing who I am playing against, especially for 4v4s Quote Link to comment Share on other sites More sharing options...
Dizaka Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) 14 minutes ago, BreakfastBurrito_007 said: Would it be like a matchmaking system?-I could see this for 1v1s that are ranked. or just a mixer option for individual hosts?- maybe fun for full "lottery" game. Usually I like knowing who I am playing against, especially for 4v4s Was thinking more of a matchmaking system. Basically, currently you have a "normal" matchmaking system where everything is "Overt." The "Anonymous Games" has only one step that is overt - team balancing. Ingame name and ingame civ, at the minimum, are covert to the enemy and observers while overt to the teammates. Edited August 11, 2021 by Dizaka Quote Link to comment Share on other sites More sharing options...
asterix Posted August 11, 2021 Report Share Posted August 11, 2021 10 hours ago, Dakara said: 16 players possibility there is https://code.wildfiregames.com/D2667 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 11, 2021 Report Share Posted August 11, 2021 i posted at wrong place. should be here Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 12, 2021 Report Share Posted August 12, 2021 It would be nice if you could again tell from lobby which players are slotted to play in games before they begin. Currently, it says something like 10/8 players and doesn't indicate which players are in players slots and which players are in observer slots. 1 Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted August 12, 2021 Report Share Posted August 12, 2021 for the A26 it would be nice to change the iberian marvel, for fort els vilars also add heavy skirmisher soliferrum to the ibers the Macedonians should have a siege unit in phase 2. athenians and spartans should have champions in phase 2, especially for sparta. wonders should have more than one technology, it would be better than technologies related to civs. mercenaries should be able to collect resources or be created very fast in 2 or 3 seconds. 1 Quote Link to comment Share on other sites More sharing options...
m7600 Posted August 12, 2021 Author Report Share Posted August 12, 2021 8 minutes ago, soloooy0 said: for the A26 it would be nice to change the iberian marvel, for fort els vilars Yes, I agree with this. But you need a 3d modeler that wants to make that wonder. I would do it myself, but I currently have no incentive to do it. For example, I made 90% of Philip's Palace (Macedonian Wonder) and the replies that I got were basically: "hey, can you finish it? Please? Pretty please?". Not one person said "hey, you know what, I don't know anything about Blender, but I'm willing to help you out, in fact I'll look at some tutorials and see if I finish the remaining 10%". So... nice idea about For els Vilars. Who is going to make the model? 1 Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted August 12, 2021 Report Share Posted August 12, 2021 I would also like to add the Frisian fields for the Iberians. creado por @Duileoga 1 Quote Link to comment Share on other sites More sharing options...
soloooy0 Posted August 12, 2021 Report Share Posted August 12, 2021 10 minutes ago, m7600 said: Yes, I agree with this. But you need a 3d modeler that wants to make that wonder. I would do it myself, but I currently have no incentive to do it. For example, I made 90% of Philip's Palace (Macedonian Wonder) and the replies that I got were basically: "hey, can you finish it? Please? Pretty please?". Not one person said "hey, you know what, I don't know anything about Blender, but I'm willing to help you out, in fact I'll look at some tutorials and see if I finish the remaining 10%". So... nice idea about For els Vilars. Who is going to make the model? I can't help much at the moment, I work from 10 to 12h a day T.T. Quote Link to comment Share on other sites More sharing options...
m7600 Posted August 12, 2021 Author Report Share Posted August 12, 2021 8 minutes ago, soloooy0 said: I can't help much at the moment, I work from 10 to 12h a day T.T. So do I. If you have the time for playing 0 AD, you can use that time for making 3D models instead. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 21, 2021 Report Share Posted August 21, 2021 Add a flash on the minimap when a building has produced units. The sound notification is nice, but when I collect buildings over half of the map, I then usually have to search what building where has produced something. Ideally it would flash at the end of the sound so I have time to look at the minimap; doesn't have to be a massive flash, but a bit more than a single blink when you're under attack. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2021 Report Share Posted August 21, 2021 Wouldn't it get messy pretty fast ? 1 Quote Link to comment Share on other sites More sharing options...
KKaslana Posted August 21, 2021 Report Share Posted August 21, 2021 Hi, I have noticed a few things that we could improve on after playing on Tom 0AD's stream: 1. Please mow India's grass. The India biome of Mainland has tall grass that is a bit too tall for convenience; small bushes or trees could hide under the grass, making the player miss the most efficient tree to gather from and ruin their building plans because they cannot see the stump. Both I and duck... were frustrated at the end of the game because there were many instances where we struggled to place down a house on a large, seemingly empty grassland. In the mean time, sometimes we cannot see the fields or foundations that we placed down, which decreases our efficiency. 2. Add a hotkey or flare for our hero. In my game against Tom, I couldn't find Cleopatra after training her... perhaps it is just my stupidity but having a way to quickly locate our hero would be a huge bonus. 3. Decrease the canopy size of trees on Nubia and Savanna. The huge overlapping canopy covers up our units and storehouse under them, and since the actual tree trunk is much smaller, players often mis-click and their units would often stand idle instead of chopping on the trees. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 21, 2021 Report Share Posted August 21, 2021 @Stan` No. I think for the most part you would ignore it. It's not about the bread & butter units while you're operating within your village/base, but about your extended military like champs when you already control a larger portion of the map. The connection to the sounds will let you know whether you have to look at the minimap ro not. @KKaslana 1. I agree the India grass is ridiculous. 2. Double-clicking on the hero icon on the top left will select the hero and center on it. 3. I agree the canopy size goes to the ridiculous as well. 2 Quote Link to comment Share on other sites More sharing options...
KKaslana Posted August 21, 2021 Report Share Posted August 21, 2021 Just now, Gurken Khan said: Double-clicking on the hero icon on the top left will select the hero and center on it. Thank you, I wasn't aware of that; I invented a backup plan of putting my hero on control group 7 or 8. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 21, 2021 Report Share Posted August 21, 2021 3 hours ago, KKaslana said: putting my hero on control group 7 or 8. My hero is part of a control group anyway; usually (cav) champs, sometimes with my healers... 1 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 22, 2021 Report Share Posted August 22, 2021 I've noticed a lot of a25 games are really laggy compared to previous alphas. It seems to work well in smaller TGs (e.g. 1v1s and 2v2s). But worse in bigger games (e.g. 4v4). I assume this is the result of improved graphics (which are great looking btw) in a25 compared to previous alphas. Is there any way this can be improved? 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 22, 2021 Report Share Posted August 22, 2021 The lag is mainly due to the pace of the game. People get to high pop earlier and high pop _still_ is a problem. 2 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 22, 2021 Report Share Posted August 22, 2021 5 hours ago, Freagarach said: The lag is mainly due to the pace of the game. People get to high pop earlier and high pop _still_ is a problem. I'm talking early, like right away. This is different than a23. I haven't played that many games yet, though so it could just be bad luck (I played a few games today for example that were fine). We'll see Quote Link to comment Share on other sites More sharing options...
Old Roman Posted August 22, 2021 Report Share Posted August 22, 2021 Meanwhile in the completely local world of 4vs4 200 pop. with petra in 7 slots, generally there is minimal lag. However whenever a player is wiped out the action completely freezes for a couple of seconds before the horn sounds, then things go back to normal. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 22, 2021 Report Share Posted August 22, 2021 @Freagarach I suppose it's the onwnership changed message Which for some reason occur a lot on combat demo huge... (Post message is ownership + ondestroy) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 22, 2021 Report Share Posted August 22, 2021 Han Chinese With 'Random' civ, don't show civ until scouted Better Scouting mod Two-Gendered Citizens mod 2 Quote Link to comment Share on other sites More sharing options...
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