BreakfastBurrito_007 Posted April 13, 2023 Share Posted April 13, 2023 5 hours ago, Dakara said: Im my opinion CS unit make RTS a unique great RTS CS soldiers do make the game unique, and they should be kept in the game of course. The "solution" people are looking for is a way to make citizen soldiers primary role military and secondary role economic. This means that the best use for CS is for fighting and that you are inherently incurring some opportunity cost if you get them just for eco. I hope this helps explain from a gameplay perspective. 5 hours ago, Dakara said: a realism yes, but too much micronamangement for nothing.. I Agree here. The topic is about gameplay, not realism. 1 Link to comment Share on other sites More sharing options...
borg- Posted April 16, 2023 Share Posted April 16, 2023 Perhaps what is missing is to give due protagonism to the champions. Maybe move infantry champs to p1 and cavalry to p2. Although it probably needs adjustments to the units. Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted April 16, 2023 Share Posted April 16, 2023 (edited) 2 hours ago, borg- said: Perhaps what is missing is to give due protagonism to the champions. Maybe move infantry champs to p1 and cavalry to p2. Although it probably needs adjustments to the units. I think there are not enough champions to do this. I think we could do this with Sparta as you proposed a while ago, and if it turns out well, it could either remain civ specific or become more of a mainstream mechanic. Edited April 16, 2023 by real_tabasco_sauce 1 Link to comment Share on other sites More sharing options...
BeTe Posted July 27, 2024 Share Posted July 27, 2024 (edited) On 12/04/2023 at 5:42 PM, borg- said: Boom is just a way to play, I don't see it as a structural economic problem of 0a.d. I like how it's different from aoe for example. For me the biggest issue is the default population at 300 in 1v1 and 200 in tg. If "normal" in 1v1 games was population 100, then we would have to have much more accurate decisions than we have today. With population 100, you may not have enough resources to reach phase 3 with all weapons technologies before combat. The punishment for a not so good rush would also not be as great, as the snowball would be smaller, and you can still reach population 100 right after your enemy. 1) Did you or someone else had chance to try this pop cap? Or did you guys discussed this? 2) Also (question for all) where we are at considering points from Valihrant , did community-mod fixed anything and how much? Edited July 27, 2024 by BeTe Link to comment Share on other sites More sharing options...
alre Posted July 27, 2024 Share Posted July 27, 2024 9 hours ago, BeTe said: 1) Did you or someone else had chance to try this pop cap? Or did you guys discussed this? 150 max pop is my favorite. 100 is a bit too low, but also good. borg well described the consequences of low pop cap on meta, in fact it's very easy to reach pop cap before even getting to p3. 1 Link to comment Share on other sites More sharing options...
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