Acumen Posted October 29, 2003 Share Posted October 29, 2003 Here are screenshots from the Prometheus Engine, in time for the end of October, as promised by Jason. Because the engine is still at an early stage, most code to date is low-level foundation work, so the visual element doesn't capture how much is actually active beneath the hood.But here are a few shots of the current terrain system. These demonstrate height-mapping, tiling, blurring and texture blending.May I take this opportunity to give a big thanks to Poya and Jan, who rushed to improve a lot of the terrain engine in the last couple of days. Link to comment Share on other sites More sharing options...
CodeOptimist Posted October 29, 2003 Share Posted October 29, 2003 Hooray! Congrats to Poya and Jan for finishing this Link to comment Share on other sites More sharing options...
fede_histpop Posted October 29, 2003 Share Posted October 29, 2003 Yeah, congrats to them, for they did a very nice job! Keep going! Link to comment Share on other sites More sharing options...
Quacker Posted October 29, 2003 Share Posted October 29, 2003 Hooray! Some real tactile (well, not really) stuff! Link to comment Share on other sites More sharing options...
Aeros Posted October 29, 2003 Share Posted October 29, 2003 Nice Job everyone Awesome terrain and elevation. Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 29, 2003 Share Posted October 29, 2003 Poya and Jan, you guys are AMAZING! That is much better that I even imagined. Hats off to you boys. Keep up the most excellent work! Link to comment Share on other sites More sharing options...
Render Posted October 29, 2003 Share Posted October 29, 2003 Pretty Nice Guys, I cant wait to texture my own world. I've prepared some beautiful textures. Beautiful in 2d anyway. Lets wait and see what they like in the 3d terain engine.(My latest coral texture is almost eatable!) Link to comment Share on other sites More sharing options...
Klaas Posted October 29, 2003 Share Posted October 29, 2003 Looks really amazing! Great work Poya and Jan! Link to comment Share on other sites More sharing options...
Marcus Petrius Posted October 29, 2003 Share Posted October 29, 2003 Looking good! Link to comment Share on other sites More sharing options...
irishstag Posted October 30, 2003 Share Posted October 30, 2003 Ah, very nice work. I can't wait for more Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 30, 2003 Share Posted October 30, 2003 that is massivly cool terrain (reminds me of aok grass no.3 ) Link to comment Share on other sites More sharing options...
Tonto_Icy_Tripod Posted October 30, 2003 Share Posted October 30, 2003 Awesome work guys (and girls?) Looks really good Link to comment Share on other sites More sharing options...
Ornlu Posted October 30, 2003 Share Posted October 30, 2003 Great job Jan.âfarin Poya . Link to comment Share on other sites More sharing options...
Fire Giant Posted October 30, 2003 Share Posted October 30, 2003 Wow... great job, Poya and Jan ! You guys spent really a lot of work into the engine already (remember that most low-level-code things are not visible on screenshots) and will surely do in the future, too. I can't wait for the first buildings, trees and units to get into this world !I feel like we will make some really great progress in the next months Link to comment Share on other sites More sharing options...
Kumar Shah Posted October 30, 2003 Share Posted October 30, 2003 Nice...nice...very nice Link to comment Share on other sites More sharing options...
Poya Posted October 31, 2003 Share Posted October 31, 2003 Hi guys,Thanks for the vote of confidence. I want to say that Jan has done a great job in the past couple of months. He has gathered a lot of scattered code that the members have written and formed the basics of the engine, as well as adding new code. We are still going through some structrual changes to the code but things are definately on their way. Also thanks to Stuart for being an awesome team leader.I want to mention that the screenshots may look a little "dry" as they are but they will definately look much better when we have a nice set of textures. More importantly transitions between tile sets are indeed working (As you can see in the last image with the stone texture), it's just a matter of creating a good set of alpha textures and some algoithm to correctly choose one of them for each "boundry" tile.Finally: A good portion of the model code is written so soon you should be able to see some characters/objects/buildings on the terrain (though it's still early days for any form of meaningful interaction).btw Tonto_Sanjab: how did you know I know what âfarin means? (or is that common knowledge) Thanks,Poya Link to comment Share on other sites More sharing options...
Black Op Posted October 31, 2003 Share Posted October 31, 2003 Alas! that's a good job you guys did with the terrian system. I want to see more NOW!!!!!! Nice job. Link to comment Share on other sites More sharing options...
Ornlu Posted October 31, 2003 Share Posted October 31, 2003 btw Tonto_Sanjab: how did you know I know what âfarin means? (or is that common knowledge)'Common knowledge' nist, khodam iraniam . Link to comment Share on other sites More sharing options...
Poya Posted October 31, 2003 Share Posted October 31, 2003 hehe baba mano begoo az nick namet nafahmeedam Link to comment Share on other sites More sharing options...
Ornlu Posted October 31, 2003 Share Posted October 31, 2003 Yezare mitavane sakht bashe ba in alefbaye latin .Male to ke kheili malom bod .Alright, I'll stop writing in persian for you others . Link to comment Share on other sites More sharing options...
Math_the_great Posted October 31, 2003 Share Posted October 31, 2003 Wow! I Love it can't wait to see more! Keep up the good work guys!! Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted October 31, 2003 Share Posted October 31, 2003 man this game is already like drugs, i see those screenshot and i want more More MORE Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted October 31, 2003 Share Posted October 31, 2003 Great screenshots ! Awesome job Jan and Poya ! Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted November 1, 2003 Share Posted November 1, 2003 Nice, Poya & Jan. I am thrilled to see this progress. Link to comment Share on other sites More sharing options...
h20 Posted November 1, 2003 Share Posted November 1, 2003 WOW! Nice job jan and poya -- this looks GREAT so far! And congrats to Acumen for really tying the programming team together to make this possible. It looks like a bright future is ahead Danny Link to comment Share on other sites More sharing options...
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