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Poya

WFG Retired
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  1. hehe baba mano begoo az nick namet nafahmeedam
  2. Hi guys, Thanks for the vote of confidence. I want to say that Jan has done a great job in the past couple of months. He has gathered a lot of scattered code that the members have written and formed the basics of the engine, as well as adding new code. We are still going through some structrual changes to the code but things are definately on their way. Also thanks to Stuart for being an awesome team leader. I want to mention that the screenshots may look a little "dry" as they are but they will definately look much better when we have a nice set of textures. More importantly transitions between tile sets are indeed working (As you can see in the last image with the stone texture), it's just a matter of creating a good set of alpha textures and some algoithm to correctly choose one of them for each "boundry" tile. Finally: A good portion of the model code is written so soon you should be able to see some characters/objects/buildings on the terrain (though it's still early days for any form of meaningful interaction). btw Tonto_Sanjab: how did you know I know what Ć¢farin means? (or is that common knowledge) Thanks, Poya
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