wowgetoffyourcellphone Posted July 31, 2020 Report Share Posted July 31, 2020 I've noticed while playing DE that the Healers will attempt to heal completely healthy units and AI units will stand at each of their buildings as if ready to repair it. Is there a health rounding error somewhere in base game or DE? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 1, 2020 Report Share Posted August 1, 2020 @Freagarach @Angen 1 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted August 1, 2020 Report Share Posted August 1, 2020 Hi, hitpoints displayed in game are ceiled, but in simulation they are not. So even unit has 99,6 / 100 it is displayed like 100 / 100 but in reality unit is hurt so healers try to heal it. I do not know about ai, I did not notice nothing like that. Did you change something in it? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 2, 2020 Author Report Share Posted August 2, 2020 8 hours ago, Angen said: Hi, hitpoints displayed in game are ceiled, but in simulation they are not. So even unit has 99,6 / 100 it is displayed like 100 / 100 but in reality unit is hurt so healers try to heal it. I do not know about ai, I did not notice nothing like that. Did you change something in it? I havent touched the AI. I knew about the health display (99.6/100), but it seems like units are trained then at 99.6 health in this case. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 2, 2020 Report Share Posted August 2, 2020 Could you perhaps use the development panel to display the selection state and see what the health of such a unit is? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 2, 2020 Author Report Share Posted August 2, 2020 The building hitpoints are fine. 1000 hitpoints, maxhitpoints 1000, etc. But the citizens are idling in front of the building as if they are stuck in a loop, repairing. I chose to 'Control all units' and moved the AI player's citizens away from the buildings and then they went automatically into this state: INDIVIDUAL_REPAIR.APPROACHING Walked to the building and then went into this state: INDIVIDUAL.IDLE Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 2, 2020 Report Share Posted August 2, 2020 @wraitii sounds like a UnitAI bug? 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 5, 2020 Report Share Posted November 5, 2020 Sorry for the late reply, do you still experience this? If so, could you upload a replay (with which SVN version and DE commit), please? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2020 Author Report Share Posted November 5, 2020 (edited) 10 hours ago, Freagarach said: Sorry for the late reply, do you still experience this? If so, could you upload a replay (with which SVN version and DE commit), please? If it helps, I have recently solved the issue by reducing the health of all buildings by half and then implementing an auto researching tech that doubles health back to normal. After this, AI units no longer get stuck in repair state. Perhaps this can help pinpoint the source of the problem. Edited November 5, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.