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Removing territorial system


Intellect
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If you've ever played Age of Empires, you know that they dont have a territorial system in effect. I think by not having a territorial system, building strategy could be a lot more effective and more emphasis could be placed on using buildings as a way to advance forward. In that way, I think winning the game would be based on destroying all Civic centers and/or removing/converting the towns population....

What do yall think?

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@Intellect

Territory was one of the concept of that game. You can find it explained here: https://trac.wildfiregames.com/wiki/Background%3A_Territories and you will notice that's it has a bit evolved or regressed since.

Also you will see here how the designers saw a game here: https://trac.wildfiregames.com/wiki/War_Story (9 years old document)

Edited by fatherbushido
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6 minutes ago, fatherbushido said:

@Intellect

Territory was one of the concept of that game. You can find it explained here: https://trac.wildfiregames.com/wiki/Background%3A_Territories and you will notice that's it has a bit evolved or regressed since.

Also you will see here how the designers saw a game here: https://trac.wildfiregames.com/wiki/War_Story (9 years old document)

Thanks! Hey, quick, question: I'm using Ubuntu 20.0.04 and can't find the binaries/system directory for the mod files in the game. Can you help me find it? Thanks!

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Why do you need binaries/system they are system land as a user you don't permissions to write there do mean where are the mod files if so they are in a hidden folder .local/share/0ad/mods that binaries/system is only valid for Windows users.

Enjoy the Choice :)

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3 minutes ago, Loki1950 said:

Why do you need binaries/system they are system land as a user you don't permissions to write there do mean where are the mod files if so they are in a hidden folder .local/share/0ad/mods that binaries/system is only valid for Windows users.

Enjoy the Choice :)

He wanted the installation path to get access to the public.zip file. It's resolved now :)

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14 hours ago, Loki1950 said:

At item to be aware of the with public.zip all the image file are in dds format to save bandwidth on the download you might want to get those images from the art masters svn repo if you are looking to view them.

Enjoy the Choice :)

Hey, is there a way I can get the whole SVN repository using Linux Ubuntu?

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It shouldn't be too difficult to make a mod that removes territory from the game. Basically you have to remove all <TerritoryDecay> and <TerritoryInfluence> lines and change <BuildRestrictions/Territory> to "neutral" in all relevant simulation templates.

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