Alexandermb Posted September 23, 2019 Report Share Posted September 23, 2019 @wowgetoffyourcellphone i only imagine that this would be used in your mod so no point to post it in another space. Progress with Cheiroballista: Spoiler Only a few details to be done. Plus animating both weapon and Operator. 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 23, 2019 Report Share Posted September 23, 2019 Would be nice to add a few props like this Great work btw. Those added spikes could even be an upgrade. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 23, 2019 Author Report Share Posted September 23, 2019 7 hours ago, Stan` said: Would be nice to add a few props like this Great work btw. Those added spikes could even be an upgrade. Will add them after finish it. Only need crank or "gattling" to finish and legio plaque: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 Trigger is done Cheiroballista 99% done, two animations done. Only need to animate the operator and bake legio plaque: Done also a simple death animation for not having it idle like other siege engines. Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Report Share Posted September 24, 2019 looks good for tech icon. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 In-Game: Spoiler Small enough to fit in a wall tower: Spoiler @wowgetoffyourcellphone @Stan` what would be the best animation: A: Infantry carrying the weapon on his shoulder right hand and left hand carrying the base + basket with arrows in the back. B: Classic mule or chariot. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Report Share Posted September 24, 2019 B with thwt size. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 @Stan` upgrade afther the upgrade you mentioned: Spoiler 1 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 I guess B I'm not sure they could carry it around by themselves even if they were two. I wonder if the game supports packing animations. Btw the texture looks a bit too saturated you might want to bring it down a notch. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 13 hours ago, Stan` said: Btw the texture looks a bit too saturated you might want to bring it down a notch. This is the reference: Spoiler Will desaturated a lil bit: Progress on operator animation, i hope this would work for a reworked Scorpio mesh. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 In-Game: It takes some time to reload but it kills in two shots an elite infantry athenian spearman. 1st shot 80% hp 2nd shot: Death. Objective: Slow Bolt shooter compared to scorpio but faster projectile speed and piercieng strong agains't infantry good for use it in mass agaisn't armies. In other words, slower in attack time but stronger in piercieng damage. Elite version of the scorpio. Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 24, 2019 Author Report Share Posted September 24, 2019 Desaturated: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 25, 2019 Author Report Share Posted September 25, 2019 Cheiroballista is done! Spoiler 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted September 25, 2019 Report Share Posted September 25, 2019 Fits in 0 ad timeframe, or it's an imperial era weapon? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 25, 2019 Report Share Posted September 25, 2019 1 minute ago, av93 said: Fits in 0 A.D. timeframe, or it's an imperial era weapon? It's a Roman imperial era weapon. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 25, 2019 Author Report Share Posted September 25, 2019 References for the 2nd version TODO later: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 25, 2019 Author Report Share Posted September 25, 2019 @wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms) https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 25, 2019 Report Share Posted September 25, 2019 1 hour ago, Alexandermb said: @wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms) https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7 Nice! Getting errors like this tho: ERROR: Failed to find matching prop point called "crest_transversal" in model "art/meshes/props/helmet/rome_gallic_type_h_01.dae" for actor "rome_gallic_type_h_cent_transversal" Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 25, 2019 Author Report Share Posted September 25, 2019 Just now, wowgetoffyourcellphone said: Nice! Getting errors like this tho: ERROR: Failed to find matching prop point called "crest_transversal" in model "art/meshes/props/helmet/rome_gallic_type_h_01.dae" for actor "rome_gallic_type_h_cent_transversal" Ignore the gallic files, is just a backup before adding the transversal crest, and keep the 1024 textures. just copy the helmets that aren't included in public repository. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.