Jump to content

Recommended Posts

2 minutes ago, Stan` said:

Looking good scratches should show the wicker no ?

I know a way i could do that in blender, but won't work while baking.

Using Noise texture node as "fac" while mixing principle shader + transparent shader.

But will end baking as black instead of alpha.

Link to post
Share on other sites
35 minutes ago, Stan` said:

what about using the wicker texture instead of a transparent shader ?

That gave me other perspective and worked pretty well:

Spoiler

image.pngimage.png

However i used the wrong object for baking. This shouldn't have border.

Im making two kind of textures:

Spoiler

image.png

  1. Generic: Spheres of texture for work with everything.
  2. Shield Shape: Textures for specific kind of shield shapes, like borders and colors.

Gonna leave the intact cow skins and make 3 or 4 more for Scratched skin.

Allice in the node labirynth:

Spoiler

image.pngimage.pngimage.png

 

  • Like 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...