Obskiuras Posted August 17, 2019 Report Share Posted August 17, 2019 Anyone who has played in multiplayer will have noticed, the battles become skirmishes where the proyectile infantery is the protagonist. The objective of 0 A.D. Empires Ascendant is being true to history without losing in the gameplay, something they have not achieved. Im not publishing this just to complain, ido it to contribute to the improvement of the gameplay. During the game its impossible for the novice player to be able to build a balanced army, as would happen other games of the same genre, to do this will be exterminated by an endless rain of enemy proyectiles. I have been playing RTS for many years and i think that the game experience is better when we can build an army that we not only like but also actually works in multiplayer. Thats why i made this post, to help in the gaming experience. I believe the battles are more enjoyed when they last longer, when more melee infantery is used than that of proyectiles. I wont the battles to last longer, to use more melee infantery than that of proyectiles. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 1:04 AM, Obskiuras said: Anyone who has played in multiplayer will have noticed, the battles become skirmishes where the proyectile infantery is the protagonist. The objective of 0 A.D. Empires Ascendant is being true to history without losing in the gameplay, something they have not achieved. Im not publishing this just to complain, ido it to contribute to the improvement of the gameplay. During the game its impossible for the novice player to be able to build a balanced army, as would happen other games of the same genre, to do this will be exterminated by an endless rain of enemy proyectiles. I have been playing RTS for many years and i think that the game experience is better when we can build an army that we not only like but also actually works in multiplayer. Thats why i made this post, to help in the gaming experience. I believe the battles are more enjoyed when they last longer, when more melee infantery is used than that of proyectiles. I wont the battles to last longer, to use more melee infantery than that of proyectiles. Expand Creeme que sabemos eso. Jajajaja, es muy amenudo esa discución. Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 17, 2019 Author Report Share Posted August 17, 2019 (edited) On 17/08/2019 at 1:12 AM, Lion.Kanzen said: Creeme que sabemos eso. Jajajaja, es muy amenudo esa discución. Reveal hidden contents Expand Se podrían efectuar cambios sencillos para remeditarlo, hay un mod que lo soluciona bastante bien de manera practica se llama "formation-fighting mod" Edited August 17, 2019 by Obskiuras Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 1:27 AM, Obskiuras said: Se podrían efectuar cambios sencillos para remeditarlo, hay un mod que lo soluciona bastante bien de manera practica se llama "formation-fighting mod" Expand @borg- is made some changes and developer team (we haven't a guy working innthis since a while). Others fail to propose changes, here an example. Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 17, 2019 Author Report Share Posted August 17, 2019 We could (making a mod) establish a counters system. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 17, 2019 Report Share Posted August 17, 2019 The popular mods have already employed their counter systems. I think you mean you could make a mod with your particular way of employing the Counter System. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 4:33 AM, Obskiuras said: We could (making a mod) establish a counters system. Expand Only for the counter system? Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 17, 2019 Author Report Share Posted August 17, 2019 (edited) On 17/08/2019 at 5:07 AM, Lion.Kanzen said: Only for the counter system? Expand Is to test if it works, there are also many things to polish in terms of formations. Edited August 17, 2019 by Obskiuras Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 6:15 AM, Obskiuras said: Is to test if it works Expand Delenda Est have interesting counter system, if is possibly adapt each template to work with that system, yes. The other mod, is borg- mod but still missing things... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 17, 2019 Report Share Posted August 17, 2019 If you wanted, I could make a separate mod for balancing, based on DE's balance. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 1:04 AM, Obskiuras said: Anyone who has played in multiplayer will have noticed, the battles become skirmishes where the proyectile infantery is the protagonist. The objective of 0 A.D. Empires Ascendant is being true to history without losing in the gameplay, something they have not achieved. Im not publishing this just to complain, ido it to contribute to the improvement of the gameplay. During the game its impossible for the novice player to be able to build a balanced army, as would happen other games of the same genre, to do this will be exterminated by an endless rain of enemy proyectiles. I have been playing RTS for many years and i think that the game experience is better when we can build an army that we not only like but also actually works in multiplayer. Thats why i made this post, to help in the gaming experience. I believe the battles are more enjoyed when they last longer, when more melee infantery is used than that of proyectiles. I wont the battles to last longer, to use more melee infantery than that of proyectiles. Expand The game needs more of this: And less of this: 1 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 7:40 AM, wowgetoffyourcellphone said: The game needs more of this: And less of this: Expand Gotta help @Freagarach then 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 7:38 AM, wowgetoffyourcellphone said: If you wanted, I could make a separate mod for balancing, based on DE's balance. Expand Your balance is almost mastery. 1 Quote Link to comment Share on other sites More sharing options...
Obskiuras Posted August 17, 2019 Author Report Share Posted August 17, 2019 (edited) On 17/08/2019 at 7:38 AM, wowgetoffyourcellphone said: If you wanted, I could make a separate mod for balancing, based on DE's balance. Expand Yeaaahh! Its good to see some new ideas Edited August 17, 2019 by Obskiuras 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 17, 2019 Report Share Posted August 17, 2019 On 17/08/2019 at 1:04 AM, Obskiuras said: Anyone who has played in multiplayer will have noticed, the battles become skirmishes where the proyectile infantery is the protagonist. The objective of 0 A.D. Empires Ascendant is being true to history without losing in the gameplay, something they have not achieved. Im not publishing this just to complain, ido it to contribute to the improvement of the gameplay. Expand I totally agree. I hope one day the battalion system will work better and could change the dynamics of the fight. 1 Quote Link to comment Share on other sites More sharing options...
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