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Civ: Germans (Suebians and Goths)


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  • 3 weeks later...
  • 2 months later...

 

Other stuffs:

https://www.facebook.com/dorsetodinists/posts/974389453043295

https://www.facebook.com/SamsonIllustration/posts/3314557838656844

JFOliveras made some illustrations weeks ago about Pytheas' journey, if I really like his art and his skill, I find it sad he isn't properly advised about the material he relies on.

image.thumb.png.2ef5f8c57e2b09f50df4abd39b1ef551.png

Edited by Genava55
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  • 4 months later...
On 31/10/2020 at 10:39 AM, Genava55 said:

 

Other stuffs:

https://www.facebook.com/dorsetodinists/posts/974389453043295

https://www.facebook.com/SamsonIllustration/posts/3314557838656844

JFOliveras made some illustrations weeks ago about Pytheas' journey, if I really like his art and his skill, I find it sad he isn't properly advised about the material he relies on.

 

at least the Romans in that series were authentic, I didn't see it but in its entirety, the Romans look authentic.

Germans look viking Series (bunch of LARPs). i never expect anything from Netflix.

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  • 2 weeks later...
10 minutes ago, MrLux said:

@wowgetoffyourcellphone Is there already a texture set for the suedi civ, or does it need to be done ?

There are already some designs that I made but I don't know which textures you mean, For buildings and textures would be necessary.

 

Although also if you think you could improve my textures in case they have not l pleased to wowgetoff...

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8 minutes ago, MrLux said:

@wowgetoffyourcellphone Is there already a texture set for the suedi civ, or does it need to be done ?

Currently, the Suebian buildings use these textures from Millennium AD:

structural/norse_struct.png

structural/norse_roof_b.png

But if you want to you can make a new custom one (preferred).

suebian_buildings.thumb.jpg.b1be71f30e43ba2cd264a5037fde08d4.jpg

 

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Spoiler
Just now, wowgetoffyourcellphone said:

norse_struct.png

norse_roof_b.png

That's from norse one I presume ?

 

What about the screenshoot you did, are those building the norse ones ? I'm still going through the thread, was there someone that already contributed some 3d assets ?

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2 minutes ago, MrLux said:

That's from norse one I presume ?

Correct.

 

2 minutes ago, MrLux said:

What about the screenshoot you did, are those building the norse ones ? I'm still going through the thread, was there someone that already contributed some 3d assets ?

Those are "Norse" buildings from Millennium AD that I have commandeered to use in Delenda Est as stand-ins for Suebian buildings. They look nice and are good for now until someone wants to make custom models for the Germans. ;) They can definitely serve as inspiration. 

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Hey,

As a work in progress update, there you have screenshots of the blockout phase. Many thanks to all your references and for the work @Obskiuras. Nothing better than good concept art to be efficient in modeling.

Spoiler

greatHall_wip01.thumb.png.2532958a83590a0024194c6b48a283e1.pngcivCenter_wip01.thumb.png.7e1f672253098a27c708fb75b3ab8e59.png

It's going to be faster and faster as I'm doing a modular approach, so each building becomes easier.

Once all will be done, I'll do the texture atlas to have a good feeling of the whole.

 

Even if it's a wip you are welcome and encouraged to add your grain of salt. Like, I thing pointy palisade are better as per @Lion.Kanzen (I think?) recommendation for the great hall. And after 'finishing' the Civ Center, I'll try to make a version larger in Y (green axis) and shorter. It may be better.

 

Of course, here the blend. in case the volcano goes off.

sueban_buildings_blockout.blend

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2 hours ago, MrLux said:

It's interesting. Do you have a particular reason for no 2 floors ?

 

At least from the references i have; it does not seem like something iron age Germanics really used.

So probably better to avoid it, except maybe for fortress.

Edited by Ultimate Aurelian
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Hey !

The works is going steady. I would like to confirm some scales for buildings. I referred Art and Scale

The Civ center(CC) is 32m32 (on a blender scale of (1m = 1 unit) and it seems to be the correct scale on the engine with other buildings. However, for the CC I feel 32 is a bit too large.

And for the temple. it's 28m28 and it's a bit too small to put the stone circle in the front. For now it's on the side.

The defense tower, it feels a bit small. I wonder if 8m8 is a bit small with an house 12m12.

 

 
       
       
       
       
       
       
       
       

Side to Side

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wip01_sidetoside.thumb.png.85e0f9a51ec5ea41bf6b2a85582b0762.png

Barrack

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wip01_barrack.thumb.png.f04c4379cf14d41d3245dd71a525af29.png

CivCenter

 

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wip01_civcenter.thumb.png.dc43c3a2b3ab1ed77f6ebb7b0dcb1efd.png

House 01

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wip01_house1.thumb.png.adc277fe0a97036327c3a6ff67a680a4.png

House 02

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wip01_house02.thumb.png.c59644b3a3b748e6c8e4747f70e9a9b3.png

House 03

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wip01_house03.thumb.png.4dea4542ba349110aaaf6ce93c22cc4c.png

Temple

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wip01_workshop.thumb.png.5ddc0ec25b37aac7b0513a6c5a9c88a5.png

Tower Defense

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wip01_towerDef.thumb.png.d1b10d7cc181a68255e658ff1dcdfe36.png

Workshop

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wip01_temple.thumb.png.cf536c00d612e1b52ee9a4cf24892a45.png

 

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Defense Tower I would just make straight up and down at the bottom instead of angled. It would be 100% wood, with no stone base, unlike the Gallic tower.

Temple doesn't necessarily need the stone circle. You could make it wider to take up more area. One of the few temples to be wider than deep, in contrast to all the others which are either deeper or square. :) 

 

The 3 houses don't look to scale with each other. House #2 looks correct scale, so scale the other 2 houses to that one. BTW -- We prefer 4 house variations since so many houses are built. :)

The Civic Center actually looks really good. 

The Barrack looks a little big in scale. The doorway looks like it needs to be bigger and the wooden palisade should be taller. That should make the structure look a little smaller in comparison. :) 

Siege Arsenal looks great. Maybe put the palisade along the back sides and leave the front corner more open (like the other Siege Arsenals in the game).

 

Great work so far!

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