Bigtiger Posted April 15, 2019 Share Posted April 15, 2019 (edited) Hello, Was wondering if anyone knows if its possible to change the shade of shadows. I'm testing to see if its possible to make cloud shadows move over a map, but the current shadows are very dark. Edited April 15, 2019 by Bigtiger 1 Link to comment Share on other sites More sharing options...
Stan` Posted April 15, 2019 Share Posted April 15, 2019 @vladislavbelov would know. Link to comment Share on other sites More sharing options...
nani Posted April 15, 2019 Share Posted April 15, 2019 @aeonios would too. Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 24, 2019 Share Posted April 24, 2019 On 4/15/2019 at 4:44 PM, Bigtiger said: Hello, Was wondering if anyone knows if its possible to change the shade of shadows. I'm testing to see if its possible to make cloud shadows move over a map, but the current shadows are very dark. Hi, it's possible and it wouldn't be really hurt for performance. I'd prefer to add it with weather and sun. Brightness of clouds or objects really depends on environment brightness: (http://homo-creativus.info/wp-content/uploads/2014/06/IMG_5932.jpg) 2 Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted April 24, 2019 Share Posted April 24, 2019 4 hours ago, vladislavbelov said: Hi, it's possible and it wouldn't be really hurt for performance. I'd prefer to add it with weather and sun. That would all be nice to have. Link to comment Share on other sites More sharing options...
Bigtiger Posted April 24, 2019 Author Share Posted April 24, 2019 Having a cloud feature built in the map editor would be nice. @vladislavbelov Is it possible to add shadows to particle effects? I tried adding the castshadow into a particle.xml file but no luck. Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 24, 2019 Share Posted April 24, 2019 1 minute ago, Bigtiger said: Is it possible to add shadows to particle effects? I tried adding the castshadow into a particle.xml file but no luck. It's possible, but much more expensive. I don't think that we will have that until we drop all GL versions less than 3. 1 1 Link to comment Share on other sites More sharing options...
nani Posted April 24, 2019 Share Posted April 24, 2019 Clouds shadows could be faked as a moving texture mapped in the ground / models etc... 2 Link to comment Share on other sites More sharing options...
vladislavbelov Posted April 24, 2019 Share Posted April 24, 2019 1 minute ago, nani said: Clouds shadows could be faked as a moving texture mapped in the ground / models etc... Exactly. 3 Link to comment Share on other sites More sharing options...
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