pAris Posted August 17, 2019 Share Posted August 17, 2019 Sounds like workarounds to me. Do it right or don’t do it at all. Link to comment Share on other sites More sharing options...
LordGood Posted August 17, 2019 Share Posted August 17, 2019 1 hour ago, pAris said: Sounds like workarounds to me. Do it right or don’t do it at all. What's the right way of doing it 4 Link to comment Share on other sites More sharing options...
pAris Posted August 17, 2019 Share Posted August 17, 2019 Why exactly is the grove thing needed? 1. Buildings should remove trees 2. Pathfinder simplification 3. Tree regrowth 4. Or its worse when units chop down individual trees Unless it’s 4 or 5, I don’t see how groves are necessary. Link to comment Share on other sites More sharing options...
balduin Posted August 17, 2019 Author Share Posted August 17, 2019 @pAris 2 hours ago, pAris said: Unless it’s 4 or 5, I don’t see how groves are necessary. There is no 5 in your list and 4 would be: "Or its worse when units chop down individual trees". For workers it does not matter if they chop individual trees or forest groves. I do not think it is needed, but it could bring some benefits. As @wowgetoffyourcellphone pointed out, he developed it for Delenda Est. The mod he develops. Feel free to play it and test out if it does affect the game play in a way you don't think is beneficiary. 1 Link to comment Share on other sites More sharing options...
pAris Posted August 17, 2019 Share Posted August 17, 2019 5 would be the next item in the list I missed. Although, I am still unsure of what purpose it is being added in Delenda Est. Link to comment Share on other sites More sharing options...
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