balduin Posted August 17, 2019 Author Report Share Posted August 17, 2019 @wowgetoffyourcellphone I like the way your implementation work. In my opinion, this belongs into the main game. I also think the forest groves would improve the path finding performance. Especially, on maps with a lot of forest. Maybe one could even implement, that a group of forest groves becomes a "Large Forest", but you would still harvest only from forest groves. Meaning, only if you chop half of the forest grove, you can not hide units in the forest groves. However, you can still hide units in the "Large Forest". A "Large Forest" would mostly be a large obstacle in the eyes of the path finding algorithm. Therefore, it should be easier to run the algorithm. In any case, the Forest Groves make it easy to implement wood as a renewable resource, hide units and potentially improve the performance of the path finding algorithm. I would like to see those implemented in the main game. 1 1 Quote Link to comment Share on other sites More sharing options...
pAris Posted August 17, 2019 Report Share Posted August 17, 2019 Sounds like workarounds to me. Do it right or don’t do it at all. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 17, 2019 Report Share Posted August 17, 2019 1 hour ago, pAris said: Sounds like workarounds to me. Do it right or don’t do it at all. What's the right way of doing it 4 Quote Link to comment Share on other sites More sharing options...
pAris Posted August 17, 2019 Report Share Posted August 17, 2019 Why exactly is the grove thing needed? 1. Buildings should remove trees 2. Pathfinder simplification 3. Tree regrowth 4. Or its worse when units chop down individual trees Unless it’s 4 or 5, I don’t see how groves are necessary. Quote Link to comment Share on other sites More sharing options...
balduin Posted August 17, 2019 Author Report Share Posted August 17, 2019 @pAris 2 hours ago, pAris said: Unless it’s 4 or 5, I don’t see how groves are necessary. There is no 5 in your list and 4 would be: "Or its worse when units chop down individual trees". For workers it does not matter if they chop individual trees or forest groves. I do not think it is needed, but it could bring some benefits. As @wowgetoffyourcellphone pointed out, he developed it for Delenda Est. The mod he develops. Feel free to play it and test out if it does affect the game play in a way you don't think is beneficiary. 1 Quote Link to comment Share on other sites More sharing options...
pAris Posted August 17, 2019 Report Share Posted August 17, 2019 5 would be the next item in the list I missed. Although, I am still unsure of what purpose it is being added in Delenda Est. Quote Link to comment Share on other sites More sharing options...
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