Trinketos Posted August 9, 2018 Report Share Posted August 9, 2018 (edited) 3 minutes ago, stanislas69 said: Yeah. tremendous odyssey Edited August 9, 2018 by Trinketos Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 9, 2018 Report Share Posted August 9, 2018 (edited) There's sooooo much : Spoiler Remember guys, this is part of the Islamic Golden Age (8th century to 14th century). I'm pretty excited about the Muslim factions, especially the Emirate of Cordoba (later Caliphate), 756–929 and 929–1031 AD: Abd ar-Rahman III And the short lived but immensely powerful Umayyad Caliphate 661 - 750 AD. Mohammed's people This is also the period of African Christian kingdoms like Makuria and Axum The Christian Nubian Kingdom of Makuria c. 500–1276, Sudan Epic battles with the Rashidun Caliphate, rivals of Aksum. Banganarti cathedral Faras cathedral Dongola throne room Baby Jesus, Mary and the Bishop of the cathedral at Faras Christian Kingdom of Axum, or the Aksumite Empire (Ethiopia), c. 100 - 940 AD. Lots of peaceful Byzantine connections, and even Indian trade connection. Almost conquered Mecca in the 6th century with an army of elephants. One of the earliest Christian nations in the world, and also the first country outside of Saudi Arabia to have a resident Muslim population. (around the height of its extent, 6th century AD) Debre Damo, 6th century! Yemrehanna Kristos (11th century) Tukuls (The Indian Pallava Dynasty also looks pretty incredible:) Edited August 9, 2018 by Sundiata 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2018 Report Share Posted August 9, 2018 Thanks for the reference, but please keep it separate from threads like this, it makes finding stuff much, much, more hard Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 9, 2018 Report Share Posted August 9, 2018 Just now, stanislas69 said: Thanks for the reference, but please keep it separate from threads like this, it makes finding stuff much, much, more hard Oh, sorry, I was just checking if any of those were interesting for you guys, then I could focus on those in the future. It was just a teaser... (I don't like starting new topics unless I'm going in-depth) Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2018 Report Share Posted August 9, 2018 Just now, Sundiata said: Oh, sorry, I was just checking if any of those were interesting for you guys, then I could focus on those in the future. It was just a teaser... (I don't like starting new topics unless I'm going in-depth) No problem ^^ I feel like I'm wasting a lot of time doing nothing but browsing the forums these days, so when I try to get productive, I need everything to be squared 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 14, 2018 Report Share Posted August 14, 2018 Can someone please check if the Byzantine gates are still passable by the enemy units. It seems like a closed gate even the locked ones are still passable. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2018 Report Share Posted August 14, 2018 3 hours ago, Servo said: Can someone please check if the Byzantine gates are still passable by the enemy units. It seems like a closed gate even the locked ones are still passable. Can't you ? Just open atlas Quote Link to comment Share on other sites More sharing options...
Servo Posted August 14, 2018 Report Share Posted August 14, 2018 (edited) I wish I know how haha. Also the Byzantine turrets have no flags indicating they are garrisoned. Edited August 14, 2018 by Servo Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2018 Report Share Posted August 14, 2018 Open the scenario editor via the game menu. In the entity panel place the wall gate. Dont forget to the set the player in the bottom pane. Place random units for both sides. Return to the main panel and press play. Try closing and opening the gate and see what happens. 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 14, 2018 Report Share Posted August 14, 2018 The gates are closing and opening and the lock button also works. But the enemy units can still pass. I tried looking at atlas and I don’t think it can be fixed there. I thinks it’s about code or programming that enemies or when the gate is locked no one can go through it. Maybe its there but can’t find it. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 14, 2018 Report Share Posted August 14, 2018 2 hours ago, Servo said: The gates are closing and opening and the lock button also works. But the enemy units can still pass. I tried looking at atlas and I don’t think it can be fixed there. I thinks it’s about code or programming that enemies or when the gate is locked no one can go through it. Maybe its there but can’t find it. Found the problem, thanks for reporting i'm downloading the github file in another pc while i'm away from mine. I will commit a temporary fix of the template file (the bug is at the obstruction between door and walls) tell me if its fixed in the repository, i'm unable to test or play properly here. 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 14, 2018 Report Share Posted August 14, 2018 (edited) Oh thanks @Alexandermb ! It’s nice to hear from you! I will definitely test when I reach home and now my game can go on and almost abandoned it coz the AI is really tough. Edited August 14, 2018 by Servo 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 15, 2018 Report Share Posted August 15, 2018 I tried playing the mod DL from the forum and still the same. I re DL from the mod.io and also the same. It seems that there is a gap from the sides of the gate that all organic units can pass through but not the rams. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 16, 2018 Report Share Posted August 16, 2018 8 hours ago, Servo said: I tried playing the mod DL from the forum and still the same. I re DL from the mod.io and also the same. It seems that there is a gap from the sides of the gate that all organic units can pass through but not the rams. it needs to be downloaded from the GitHub repo, there i submitted a patch for the gate. 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 16, 2018 Report Share Posted August 16, 2018 (edited) Thanks! It’s good now. Only the garrison flags missing on garrisonable structures. Tower garrison flag is ok. Not the wall turrets. Edited August 16, 2018 by Servo 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 17, 2018 Report Share Posted August 17, 2018 Though my units can’t pass through the locked gate still the enemy can pass through though it’s closed or locked. Quote Link to comment Share on other sites More sharing options...
asterix Posted August 17, 2018 Author Report Share Posted August 17, 2018 @Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 18, 2018 Report Share Posted August 18, 2018 On 8/17/2018 at 9:34 AM, Servo said: Though my units can’t pass through the locked gate still the enemy can pass through though it’s closed or locked. 2nd try: Spoiler Quote Link to comment Share on other sites More sharing options...
Servo Posted August 18, 2018 Report Share Posted August 18, 2018 (edited) K, thanks, I will once I reach Home. . And this time will try on OSX. Seems like my R1 A17 is having problem with capacity. I already disabled a lot of graphics options but still my windows laptop is shutting down from time to time and it happens more often on saving the game. I tried DE and it does one time too. Do we need a very very good graphics system for the mods? Seems like I’m having trouble with some memory in my PC. I have 8 gb of ram and 860 GeForce. Btw I’m playing very large to giant with 2 Hardest AI. Our pop is to 300 and the AIs have averaged 250 pop. Would this setting cause the shutting down wrt my pc capacity? Edited August 18, 2018 by Servo Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2018 Report Share Posted August 18, 2018 Generally, computers shouldn't shut themselves down for any reasons. Over intensive usage of computers like crypto currency mining for instance could cause such a shut down only if the computer cooling system was badly designed. In your case I'd look for dust in the ventilation's if that's a recent issue. The most common cause for such a dusting is using it on a bed or a surface that easily collects dust. That being said Delenda Est is quite greedy when it comes to resources. Quote Link to comment Share on other sites More sharing options...
Servo Posted August 18, 2018 Report Share Posted August 18, 2018 darn my flight was cancelled! Well I’m sorry it’s not the pc that shuts down. Just the game and the PC said it’s not responding. My pc used to have a laborious fan until i cleaned up the heat sink and it’s very quite and not heating up even if operating 24 hours. When I play Mil AD it’s on slow speed and the game frequently turned off with an error when I try saving the game or it just quit the current game but doesn’t appear on crash log. It just went back to when you launch the game (windowed mode, becomes bigger with alt-enter). I hope to catch that error by taking pix if there’s any. Actually it’s fine if I was able to save the game before it shuts down as the saved game reloads and continue. Just annoying if you made 1 hour playing and forgot to save before it shuts down. Btw can this auto save like AoE be done too in 0ad? With DE my game did not respond when I attempted to save it with around 50 pop each on giant snowy mainland, 2 AIs and me. If this is pc error I can’t confirm until I play the mods on My OSX pc when I come home next week. Whats puzzling is that I’m able to use this windows pc playing MP games and quite doing well. It’s an old Alienware 17 (R1?). The mod with the new factions brings more excitement! The new units of the new factions are just awesome. And the wonders! In fairness I’m excited with DE mechanics and the walled princepitate Rome with archers (I hope there is new Roman archer unit rather than the Syrian). For now I have to check the gate errors though they are not a big concern. The Byzantine is just nice to play. The Anglo Saxons is also very nice but no archers despite having walls. But beware of the hardest AI sieges, they are just gross. In addition the AIs Petra’s seems smart! Quote Link to comment Share on other sites More sharing options...
Servo Posted August 18, 2018 Report Share Posted August 18, 2018 Thanks @Alexandermb! It’s good! 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 18, 2018 Report Share Posted August 18, 2018 While playing I got this error. My pop is around 350, the 2 AIs might approximately at 250 each, very large mainland snowy map. Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. Quote Link to comment Share on other sites More sharing options...
asterix Posted August 19, 2018 Author Report Share Posted August 19, 2018 18 hours ago, Servo said: Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. @Alexandermb made some fixes but I am not sure about this one 18 hours ago, Servo said: I believe that there is not enough RAM Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2018 Report Share Posted August 19, 2018 20 minutes ago, asterix said: @Alexandermb made some fixes but I am not sure about this one 19 hours ago, Servo said: Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. That would require make wider the gates by modifying the mesh and later adjust the door width. Quote Link to comment Share on other sites More sharing options...
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