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[Millennium A.D.] Xýlo 23 now available!


asterix
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There's sooooo much :) :

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Edited by Sundiata
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  On 09/08/2018 at 3:34 PM, stanislas69 said:

Thanks for the reference, but please keep it separate from threads like this, it makes finding stuff much, much, more hard :)

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Oh, sorry, I was just checking if any of those were interesting for you guys, then I could focus on those in the future. It was just a teaser... (I don't like starting new topics unless I'm going in-depth) 

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  On 09/08/2018 at 3:40 PM, Sundiata said:

Oh, sorry, I was just checking if any of those were interesting for you guys, then I could focus on those in the future. It was just a teaser... (I don't like starting new topics unless I'm going in-depth) 

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No problem ^^ I feel like I'm wasting a lot of time doing nothing but browsing the forums these days, so when I try to get productive, I need everything to be squared :D

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Open the scenario editor via the game menu. In the entity panel place the wall gate. Dont forget to the set the player in the bottom pane. Place random units for both sides. 

Return to the main panel and press play. Try closing and opening the gate and see what happens.

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The gates are closing and opening and the lock button also works. But the enemy units can still pass. 

I tried looking at atlas and I don’t think it can be fixed there. I thinks it’s about code or programming that enemies or when the gate is locked no one can go through it. 

Maybe its there but can’t find it. 

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  On 14/08/2018 at 5:47 PM, Servo said:

The gates are closing and opening and the lock button also works. But the enemy units can still pass. 

I tried looking at atlas and I don’t think it can be fixed there. I thinks it’s about code or programming that enemies or when the gate is locked no one can go through it. 

Maybe its there but can’t find it. 

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Found the problem, thanks for reporting i'm downloading the github file in another pc while i'm away from mine. I will commit a temporary fix of the template file (the bug is at the obstruction between door and walls) tell me if its fixed in the repository, i'm unable to test or play properly here.

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  On 15/08/2018 at 7:17 PM, Servo said:

I tried playing the mod DL from the forum and still the same. I re DL from the mod.io and also the same. 

It seems that there is a gap from the sides of the gate that all organic units can pass through but not the rams. 

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it needs to be downloaded from the GitHub repo, there i submitted a patch for the gate.

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K, thanks, I will once I reach Home. . And this time will try on OSX. Seems like my R1 A17 is having problem with capacity. I already disabled a lot of graphics options but still my windows laptop is shutting down from time to time and it happens more often on saving the game. I tried DE and it does one time too. Do we need a very very good graphics system for the mods? Seems like I’m having trouble with some memory in my PC.

I have 8 gb of ram and 860 GeForce. 

Btw I’m playing very large to giant with 2 Hardest AI. Our pop is to 300 and the AIs have averaged 250 pop. Would this setting cause the shutting down wrt my pc capacity? 

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Generally, computers shouldn't shut themselves down for any reasons. Over intensive usage of computers like crypto currency mining for instance could cause such a shut down only if the computer cooling system was badly designed. In your case I'd look for dust in the ventilation's if that's a recent issue. The most common cause for such a dusting is using it on a bed or a surface that easily collects dust.

That being said Delenda Est is quite greedy when it comes to resources. 

 

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darn my flight was cancelled!

Well I’m sorry it’s not the pc that shuts down. Just the game and the PC said it’s not responding. My pc used to have a laborious fan until i cleaned up the heat sink and it’s very quite and not heating up even if operating 24 hours. 

When I play Mil AD it’s on slow speed and the game frequently turned off with an error when I try saving the game or it just quit the current game but doesn’t appear on crash log. It just went back to when you launch the game (windowed mode, becomes bigger with alt-enter). I hope to catch that error by taking pix if there’s any. Actually it’s fine if I was able to save the game before it shuts down as the saved game reloads and continue. Just annoying if you made 1 hour playing and forgot to save before it shuts down. Btw can this auto save like AoE be done too in 0ad?

With DE my game did not respond when I attempted to save it with around 50 pop each on giant snowy mainland, 2 AIs and me. 

If this is pc error I can’t confirm until I play the mods on My OSX pc when I come home next week. 

Whats puzzling is that I’m able to use this windows pc playing MP games and quite doing well. It’s an old Alienware 17 (R1?). 

The mod with the new factions brings more excitement! The new units of the new factions are just awesome. And the wonders! 

In fairness I’m excited with DE mechanics and the walled princepitate Rome with archers (I hope there is new Roman archer unit rather than the Syrian). 

For now I have to check the gate errors though they are not a big concern. The Byzantine is just nice to play. The Anglo Saxons is also very nice but no archers despite having walls. But beware of the hardest AI sieges, they are just gross. In addition the AIs Petra’s seems smart!

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While playing I got this error. My pop is around 350, the 2 AIs might approximately at 250 each, very large mainland snowy map. 

Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. 

FB331FA5-5AA8-42C4-B80B-F495C8559B28.jpeg

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  On 18/08/2018 at 9:18 PM, Servo said:

Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. 

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@Alexandermb made some fixes but I am not sure about this one

 

  On 18/08/2018 at 9:18 PM, Servo said:

FB331FA5-5AA8-42C4-B80B-F495C8559B28.jpeg

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I believe that there is not enough RAM

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  On 19/08/2018 at 3:59 PM, asterix said:

@Alexandermb made some fixes but I am not sure about this one

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  On 18/08/2018 at 9:18 PM, Servo said:

Also though not bothered but want report that on the Byzantine gate the rams or probably the catapults can’t pass through. That’s the Byzantine rams, I’m not sure the others. 

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That would require make wider the gates by modifying the mesh and later adjust the door width.

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