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Graphics Improvements


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  On 05/06/2018 at 12:02 PM, gameboy said:

@aeonios We seem to have lost something. 

Inked34_LI.jpg

Inked12_LI.jpg

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I already mentioned it (as wraitii too), that the effect is too blurry and unrealistic, and the shadow looks like a low quality. So it doesn't fit in our environment, until we have a weather settings. Or it should be decreased.

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  On 07/06/2018 at 6:10 PM, stanislas69 said:

@aeonios Any chance you could investigate the weird glitching issue we have on parallax maps on buildings such as the Iberian wonder ?

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Eh, I'll tell you what the issue is. This is not how parallax mapping works. Parallax mapping is a displacement mapping technique typically using a 16bit gray heightmap and normals are implicitly derived. Trying to derive position from normals is backwards and wrong. It also causes severe sparkling/aliasing artifacts on cretan palm. If you try to add parallax to senegal date (which uses the same textures as cretan) you get the same issues.

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  On 07/06/2018 at 11:37 PM, aeonios said:

Eh, I'll tell you what the issue is. This is not how parallax mapping works. Parallax mapping is a displacement mapping technique typically using a 16bit gray heightmap and normals are implicitly derived. Trying to derive position from normals is backwards and wrong. It also causes severe sparkling/aliasing artifacts on cretan palm. If you try to add parallax to senegal date (which uses the same textures as cretan) you get the same issues.

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But it's using alpha as that value. So it's basically the same as setting the height map as the alpha channel mask right ?

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