OuGaming Posted January 21, 2018 Report Share Posted January 21, 2018 Hello, I wrote a Programm to compare unit stats. It struck me right away that almost all catapults have the same stats. More differents between the stats will bring more alignment on tactical activities for each Nation. 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted January 21, 2018 Report Share Posted January 21, 2018 The program that you make, could be coded to rewrite the units stats? Quote Link to comment Share on other sites More sharing options...
OuGaming Posted January 21, 2018 Author Report Share Posted January 21, 2018 1 hour ago, av93 said: The program that you make, could be coded to rewrite the units stats? I think. Maybe in 2 or 3 weeks I can present my first success.^^ But I create this topic to discuss new stats for different Units. 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted January 21, 2018 Report Share Posted January 21, 2018 Yeah, I know. About the program talk with the devs about it, maybe it's useful for the team or for modders to change the stats without single editing every file. This topic have been long discussed in this forums: Some devs try to stick to the current design with minor tweaks, some others want a more deep change. Some users had make gameplay mods to try to address this issues, the current ones that are updated are: Nescio's 0 abc unified mod/ (forum topic) , Justus Delenda Est (currently on hold until Beta) and Hannibal Barca Vox Populi. You will find a lot of topics about gameplay design: there's no consensus on how to do it, or there's lack of leadership or manpower in the team how to address this. So changing a little bit the stats between siege hadn't really much sense, when IMHO, it lacks defined roles for the different units. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 22, 2018 Report Share Posted January 22, 2018 16 hours ago, OuGaming said: What's sting/clangor? Hack and Crush damage? Cool program though! Would be very useful. As far as siege differentiation, you're right, things could be made to be more different between civs. Though, IMHO, mostly that should be done with Civ Bonuses [which are limited to only a few per civ] and Technologies [where the player can choose how they want to differentiate their units based on current battlefield conditions]. The Roman bonus in siege is basically one of their civ bonuses. 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 22, 2018 Report Share Posted January 22, 2018 21 hours ago, OuGaming said: Hello, I wrote a Programm to compare unit stats. It struck me right away that almost all catapults have the same stats. More differents between the stats will bring more alignment on tactical activities for each Nation. You do realize you could also just have had a look at the unit templates? E.g. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista_packed.xml 5 hours ago, wowgetoffyourcellphone said: As far as siege differentiation, you're right, things could be made to be more different between civs. Though, IMHO, mostly that should be done with Civ Bonuses [which are limited to only a few per civ] and Technologies [where the player can choose how they want to differentiate their units based on current battlefield conditions]. The Roman bonus in siege is basically one of their civ bonuses. Yes, I agree, it would be better to move these civilization bonuses out of the templates (which can be easily overlooked) into a separate civ bonus technology. Quote Link to comment Share on other sites More sharing options...
av93 Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) 11 minutes ago, Nescio said: You do realize you could also just have had a look at the unit templates? E.g. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_ballista_packed.xml Yes, I agree, it would be better to move these civilization bonuses out of the templates (which can be easily overlooked) into a separate civ bonus technology. Well, it's more useful to look in a table to compare, instead of going one to one. But a optimal program, should compare the different types of units, not only the same units between civilizations, and then also add civ bonuses and techs, something like this: https://gbts.github.io/aoe2calc/ And, IRC, there was some kind of site here that made something along this lines. Edited January 22, 2018 by av93 Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 22, 2018 Report Share Posted January 22, 2018 3 hours ago, av93 said: Well, it's more useful to look in a table to compare, instead of going one to one. But a optimal program, should compare the different types of units, not only the same units between civilizations, and then also add civ bonuses and techs, something like this: https://gbts.github.io/aoe2calc/ And, IRC, there was some kind of site here that made something along this lines. I think @s0600204 posted some proposal mockup. Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 23, 2018 Report Share Posted January 23, 2018 (edited) nice program! Isn't it similar to the already existing python script in "~/0ad/source/tools/templatesanalyzer" in linux os? I am quite sure you can't apply modification to templates there though. About Civ Bonuses, I'm not sure if roman Ballista should really be better than other civs, nor persian rams. The most confusing thing is that the History page isn't updated and users often misread stuff. Perhaps civ bonuses may be at least highlight bonus related stuff with different color (e.i. green ) for easy comparison. Edited January 23, 2018 by Grugnas 3 Quote Link to comment Share on other sites More sharing options...
OuGaming Posted January 23, 2018 Author Report Share Posted January 23, 2018 (edited) I take the stats from the Manual....thx for your Feedback. I try to improve my Programm. In two or three weeks I publish my Programm. Edited January 23, 2018 by OuGaming 1 Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted February 1, 2018 Report Share Posted February 1, 2018 Is the manual automatically generated from the actual xml? If not, it can go outdated very quickly and wouldn't be a good base for such a program. Maybe you can use the Python script as a base to generate a value table? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 1, 2018 Report Share Posted February 1, 2018 There is a LaTeX Python generated manual I worked on some time ago. Unfortunately since the templates schema changed a lot since then the values might be off. Quote Link to comment Share on other sites More sharing options...
OuGaming Posted February 1, 2018 Author Report Share Posted February 1, 2018 my Programm ist written in Lazarus....and iam not a good programmer....and I have not enough time to learn a new programming language...maybe anyone can help me. 1 Quote Link to comment Share on other sites More sharing options...
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